Fps Terminator Alpha 2.0.1 ReadMePack
Jun 6, 2011 Guides 3 commentsThis Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1
This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.
Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.
27 comments by FPSTerminator-Dev on Jun 4th, 2011
Download Here
Indiedb.com
And the Readme Pack Here
Indiedb.com
Once again, Thank you IndieDB/ModDB for giving me constructive feeback to help with quality assurance on this project. I know some may question why to release unfinished demos, or why not just wait 'till the final product before releasing anything? Fps Terminator is, for the most part, a one man team and I don't have QA testers by my side. You guys are my QA testers, and I apologize if these alpha demos don't live up to your hype. I never really wanted to hype up FPS Terminator because people get unreasonable expectations from a single, 20 year old, indie game developer, and it just makes production harder with so much pressure. This community has been good, and open minded when it comes to QA advisory, something the Gametrailers and Gamespot community will never be, and I don't expect your ways to change.
Anyway here is a list of fixes I've done for this release.
-no additional installation instructions, just run the installer only
-the useless Melee attack has been taken out
-hitting f1 will not bring up a scoreboard
-first person player mesh now vanishes on death
-no more time limit
-spawning on an endo skeleton will now kill it instead of grabbing you over and over and over
-a usable chaingun has been put in act3
-The HK tanks now have collision
-a JPEG illustrating the control layout has been included
-the resolution option 1600x900 has been included
-the neon terrain in act 1 is supposedly fixed (this problem never happened on my computer so I can't truelly declare it fixed)
This fix confirmations are based on the test runs with my computer and may not be the same with others but it's up to you to let me know about these problems, don't just tell me "it's buggy", but instead, explain the problems and what kind of bugs there are in better detail.
So I hope you guys can enjoy this hotfix demo for FPS Terminator, and continue to rock on ModDB/IndieDB
-Kevin Bryant
This Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1
FPS Terminator Alpha 2.0.1 Fixes from Alpha 2.0 include -no additional installation instructions, just run the installer only -the useless Melee attack...
Please view the readme if you want to install properly.
This is the Readme Pack for Fps Terminator Alpha Demo v1.0.1
If you already have installed the previous demo, make sure you uninstall it before installing this one. Make sure you download the ReadMe as a separate...
this is the readme aswell as the control layout for both the keyboard, and the xbox 360 controller.
Highest Rated (4 agree) 8/10
As most of the people said its to dark but that a side it has going me for it.
Mar 27 2011, 2:52pm by CrAzY3AGL3
Lowest Rated (3 agree) 4/10
Just played the demo file. Great models, but the game was amazingly bad, unoptimised and saturated in too many post-processing effects and filters to the point where it is actually incredibly hard to see anything.
Take it back, try again.
Dec 13 2010, 5:10am by Kingo64
Good luck mate, awesome work so far :D
I really like the idea of a more massive terminator with reinforced armor plating, but I don't know if I'm too fond of the current design for the T-Boomer. I understand that it's supposed to look disproportionate (somewhat like the L4D boomer), but its appearance doesn't come off as very threatening.
Wow! I'm much more stoked about this than that lackluster movie tie-in game they released not too long ago. I hope you'll stick with the weaponry they used in the futuristic sequence for T2. Lasers > Bullets.
I do want the visuals to be more reminiscent to the future sequences of T2. I even wanted the harvester to look more like it was from T2 as well(chrome-like)
thanks for the advice on the lasers/plasma guns. the t800s are bullet proof after all
Oh, I asked about doing the sound effects in the recruitment thread, but I don't know if that counts anymore. Is it alright?
History in the making.
Awesome trailer! Tracking, and I hope that this project finishes with a bang.
This is looking awesome, tracking =)
This is looking amazing!
omfg. thats all i can say. i love you. all of you.