Fps Terminator Alpha 2.0.1 ReadMePack
Jun 6, 2011 Guides 3 commentsThis Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1
This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.
Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.
24 comments by FPSTerminator-Dev on Jun 4th, 2011
Download Here
Indiedb.com
And the Readme Pack Here
Indiedb.com
Once again, Thank you IndieDB/ModDB for giving me constructive feeback to help with quality assurance on this project. I know some may question why to release unfinished demos, or why not just wait 'till the final product before releasing anything? Fps Terminator is, for the most part, a one man team and I don't have QA testers by my side. You guys are my QA testers, and I apologize if these alpha demos don't live up to your hype. I never really wanted to hype up FPS Terminator because people get unreasonable expectations from a single, 20 year old, indie game developer, and it just makes production harder with so much pressure. This community has been good, and open minded when it comes to QA advisory, something the Gametrailers and Gamespot community will never be, and I don't expect your ways to change.
Anyway here is a list of fixes I've done for this release.
-no additional installation instructions, just run the installer only
-the useless Melee attack has been taken out
-hitting f1 will not bring up a scoreboard
-first person player mesh now vanishes on death
-no more time limit
-spawning on an endo skeleton will now kill it instead of grabbing you over and over and over
-a usable chaingun has been put in act3
-The HK tanks now have collision
-a JPEG illustrating the control layout has been included
-the resolution option 1600x900 has been included
-the neon terrain in act 1 is supposedly fixed (this problem never happened on my computer so I can't truelly declare it fixed)
This fix confirmations are based on the test runs with my computer and may not be the same with others but it's up to you to let me know about these problems, don't just tell me "it's buggy", but instead, explain the problems and what kind of bugs there are in better detail.
So I hope you guys can enjoy this hotfix demo for FPS Terminator, and continue to rock on ModDB/IndieDB
-Kevin Bryant
This Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1
FPS Terminator Alpha 2.0.1 Fixes from Alpha 2.0 include -no additional installation instructions, just run the installer only -the useless Melee attack...
Please view the readme if you want to install properly.
This is the Readme Pack for Fps Terminator Alpha Demo v1.0.1
If you already have installed the previous demo, make sure you uninstall it before installing this one. Make sure you download the ReadMe as a separate...
this is the readme aswell as the control layout for both the keyboard, and the xbox 360 controller.
Highest Rated (4 agree) 8/10
As most of the people said its to dark but that a side it has going me for it.
Mar 27 2011, 2:52pm by CrAzY3AGL3
Lowest Rated (3 agree) 4/10
Just played the demo file. Great models, but the game was amazingly bad, unoptimised and saturated in too many post-processing effects and filters to the point where it is actually incredibly hard to see anything.
Take it back, try again.
Dec 13 2010, 5:10am by Kingo64
I have a problem I tried installing the latest version and the installation proceeds as normal but when I try to start the game it does not get any further than the splash screen, it comes up saying UDK.exe has stopped responding. I have tried to reinstall the game but the same issue occurs. I had uninstalled the old version several days ago so that is not the issue. I am running Windows 7 64bit, if you need any more info just ask
PM me your log. I may help you out.
@FPSTerminator-Dev
If its 90 degrees, it doesnt mean its proper for a PC FPS. Games probably have different calculations of FOV. Also there's horizontal FOV and vertical FOV. In Crysis 2 for instance you cannot change vertical FOV so it looks like a fish eye. Unreal 3 is basically an engine developed not for PC primary, but for consoles. I totally hate when developers mess up FOV. I feel this is limiting and vomit inducing thing. Its also called "tunnel vision".
Also I hope you remove the 3d map? background in main menu and add a nice terminator render picture or slideshow. It will look better and will save a lot of hardware resources. You could also add a video.
Also the map could start in a cave somewhere with obstructed battle sounds. You receive orders from a guy who looks like John Connor then you get out of there and engage terminators, but not all of them at once, but first you see a small drone from "Terminator: the battle of time", then you progress in a map and meet arnie terminator, then you see another one totally smashed by a car and his one red eye blinks. You then take his weapon. Then you see another 3 and kill them all with a minigun or some other high power weapon. Then you see a tank terminator and destroy it with a bomb. Then you see a plane and then the demo could end.
Also I didnt like that there is non stop artilery spam all the time. Its annoying. It should be rare random sounds somewhere in the background with nice particle explosions.
There should be those nice random military radio chat too.
Crysis(a pc only shooter) has a lower FOV than 90 at default.
90 is also the default FOV of the Unreal Tournament games, games made primarily for PC.
Unreal is not made for consoles. you can't get DX11 features on consoles
as for story and dialog, I appreciate your Idea, But I already have a story planed for this project. Combat Dialog is still in the works.
Agree.
This game has very good atmosphere. But small FOV and camera shake are killing the fun. Giving people options of turning camera shake off is necessary.
And I also think FPS should NOT have "hint button". If you need that, you are doing something wrong. I wandered demo levels for 30mins to find the way and then gave up playing. Putting marks such as lights or big objects to highlight the way are good design, I think. For example, Crysis and Half-Life 2 have a lot of tricks to lead players.
Sorry for my bad English. I'm looking forward to next version.
I don't force you guys to hit the hint button. It's for people who don't know how to navigate through a map.
Deadspace has a hint button and good level design, why not have both?
Hint button in Dead Space is just for solving puzzles. Because this game force you to come and go, and sometimes players lose thier way. Basically, Dead Space dosen't need hint button to complete game thanks to clear level design and maps.
In FPS Terminator, it's not clear where player should go without hint. Even if player hit hint button, it is not enough. (Where can I go after going up to stairs in Act3?). That is the problem.
What I hated in the Fps Terminator Alpha 2.0.1 was:
low FOV
laggy mouse in main menu
linearity
lack of optimization
no gfx customization in main meniu
I was hoping for a better version... :(
FOV is at 90 how is that low?
It's pretty optimized considering the amount of effects and fidelity.
I get an average 50 fps on a GTX285.
If it's running slow it's either bad drivers or weak hardware.
I didn't promise a GTA sandbox, but a linear mission with alternative paths.
There are options to lower graphics settings, and I'm sorry if they are not robust
the main menu cursor runs fine for me. it must be the same problem why it doesn't seem optimized for you.
My problem is that some people are having effects glitches with the lasers and and blown out bloom, but never happened when I ran it. and I'm really trying to figure out these issues now more than anything.
I'm a big fan - you would be able to get a very good team assembled, if that was your choice. However, I do think making things by yourselve is smart, if you have the time and can gather up enough motivation to keep going.
If you have some time, check out our team (http://www.dukenukemreloaded.com/)
Apart from Duke Nukem, Terminator is an IP I'd really like to work on.