Fps Terminator Alpha 2.0.1 ReadMePack
Jun 6, 2011 Guides 3 commentsThis Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1
This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.
Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.
24 comments by FPSTerminator-Dev on Jun 4th, 2011
Download Here
Indiedb.com
And the Readme Pack Here
Indiedb.com
Once again, Thank you IndieDB/ModDB for giving me constructive feeback to help with quality assurance on this project. I know some may question why to release unfinished demos, or why not just wait 'till the final product before releasing anything? Fps Terminator is, for the most part, a one man team and I don't have QA testers by my side. You guys are my QA testers, and I apologize if these alpha demos don't live up to your hype. I never really wanted to hype up FPS Terminator because people get unreasonable expectations from a single, 20 year old, indie game developer, and it just makes production harder with so much pressure. This community has been good, and open minded when it comes to QA advisory, something the Gametrailers and Gamespot community will never be, and I don't expect your ways to change.
Anyway here is a list of fixes I've done for this release.
-no additional installation instructions, just run the installer only
-the useless Melee attack has been taken out
-hitting f1 will not bring up a scoreboard
-first person player mesh now vanishes on death
-no more time limit
-spawning on an endo skeleton will now kill it instead of grabbing you over and over and over
-a usable chaingun has been put in act3
-The HK tanks now have collision
-a JPEG illustrating the control layout has been included
-the resolution option 1600x900 has been included
-the neon terrain in act 1 is supposedly fixed (this problem never happened on my computer so I can't truelly declare it fixed)
This fix confirmations are based on the test runs with my computer and may not be the same with others but it's up to you to let me know about these problems, don't just tell me "it's buggy", but instead, explain the problems and what kind of bugs there are in better detail.
So I hope you guys can enjoy this hotfix demo for FPS Terminator, and continue to rock on ModDB/IndieDB
-Kevin Bryant
This Package contains the readme ,and Control Layout for Fps Terminator Alpha 2.0.1
FPS Terminator Alpha 2.0.1 Fixes from Alpha 2.0 include -no additional installation instructions, just run the installer only -the useless Melee attack...
Please view the readme if you want to install properly.
This is the Readme Pack for Fps Terminator Alpha Demo v1.0.1
If you already have installed the previous demo, make sure you uninstall it before installing this one. Make sure you download the ReadMe as a separate...
this is the readme aswell as the control layout for both the keyboard, and the xbox 360 controller.
Highest Rated (4 agree) 8/10
As most of the people said its to dark but that a side it has going me for it.
Mar 27 2011, 2:52pm by CrAzY3AGL3
Lowest Rated (3 agree) 4/10
Just played the demo file. Great models, but the game was amazingly bad, unoptimised and saturated in too many post-processing effects and filters to the point where it is actually incredibly hard to see anything.
Take it back, try again.
Dec 13 2010, 5:10am by Kingo64
I've got a pretty big problem, "UDK.exe has stopped working" when launching newest version of game (alpha 2.0.1).
My System:
Phenom II x4 3,2 GHz
4 GB RAM
GTX 460
and my system is Windows 7 Ultimate 64 bit. What can be the problem?
Megaupload.com
Download this and put it in Fps Terminator\Binaries\Win32
lemme know if that helps any.
Ok. It worked, but there are still some problems.
As you can see on this video:
Youtube.com
There's no mouse cursor in menu, and there're several bugs when I'm shoting.
reminds me of killzone 2. :D
I can understand this comment and agree but I hope this doesn't start the whole 'you copied Killzone' arguments that happened way back during development.
But I agree that it looks similar. :)
cool game :P
Don't listen to the TROLLS terminator-Dev! :( Your game is awesome just the way it is, camera shakes and guide button and all that! :D Ignore them please, in fact, add more camera shake! That will show them to mess with your vision of terminator awesomeness! :D Can't wait to play more! :P
Most likely. Your game has low fov, but you say it is set to 90 degrees. It is probably dishonest.
Crysis 2 sucked in all departments. End of story. Crysis 1 has a good engine, but the game could have been a lil better.
But Crysis has proper fov. As I said if unreal has 90 degrees, in other games it could be equivalent of say, 70.
Yeah, right. One can make a console game and add dx11 effects to the pc port, but it still would be a console game.
"But Crysis has proper fov. As I said if unreal has 90 degrees, in other games it could be equivalent of say, 70."
That just makes no sense at all. are you saying that the FOV in unreal is dishonest?
so FPST's fov is too low and Crysis is fine dispite the fact that Crysis has a Lower FOV? isn't that a bit prejusticed?
It's funny to mention FOV in Crysis 2, which is using just as much of a console engine as any unreal game.