This is a single player experience for all terminator fans using the unreal engine III by Epic Games. set in the year 2029 you are placed in the boots a of soldier serving for humankind against the ruthless army of machines. The final campaign will feature nine chapters of a roller coaster ride, inspired by James Cameron's masterpiece franchise.

Confront the many killing machines at skynet's disposal including the HK aerial, the HK tank, the mini HK, and the legendary T800 with an arsenal of futuristic plasma weapons.

Report content RSS feed Fps Terminator October 2010 progress report

Hello again commun. Just want to keep you guys updated of what's been happening this month. I've got some content and gameplay to showcase. And I also have announced a to-do list to get done by new-years.

Posted by on

Once again I encourage people to take a look at or join our site. Fpsterminator.userboard.net

New Content:

HK mini:
Many people recommended to nerf the t800s to make the game more newbie friendly. but doing so would kill the feel of combating a T800 which have been known to be tough as hell. so one of my solutions is to create a cannon fodder enemy type and that is the HK mini. The HK mini are very small, fast, and aggressive targets, but can be taken down with just a couple shots of a standard plasma assault rifle.


HK mini in-engine render.


This is an early combat test just to make sure the things work. and does not represent the intended difficulty of the enemy type.

HK Tank:
The HK tank Currently has no gameplay mechanics but is now render-able in game. the lowpoly with normals and textures.


This is a render of the lowpoly but not in-engine. It's been rendered with 3ds max.


This is an in-engine render of the model.

Sinkholes:
One environment elements that will be seen in the LA level are transitions between the surface and underground holes of the earth that have been blown out. these sinkholes offer potential for vertical gameplay.


Screenshot of the player combating HK minis in a sinkhole.


Sinkhole Gameplay. this video has a better representation of the HK-minis in combat over the earlier video.

What's there still to do?:
I still have things that I want to get done by the end of the year. Production is a bit slow at the moment. but will speed up when I have more spare time from school work during the holiday break. Here is a brief list of things that I plan to check off by 2011

-Finish new T800 model
-Get Hk Tank in-game
-Get some decent combat dialog in game.
-Work on scripting Ally AI according to dialog and story
-Get assassination taser model and effects in game.
-Create a distraction mechanic that'll replace the useless melee attack.
-Implement melee attack ability for the T800.
-Implement a simple lean&peek mechanic
-Finish current Crawler QTE
-Polish both LA and SF levels, make them longer
-Improve HK ai and animations
-Polish cinematic for SF intro

So that's all I have to say for this month. I once again thank you guys for the support. enjoy the rest of the year

-Kevin

Comments
beziko
beziko

Im waiting for this :)

Reply Good karma Bad karma+2 votes
J.S.F
J.S.F

(buried)

Wait the assault rifle looks a lot like killzone 2 its rifle and dus the reload

Reply Good karma Bad karma-16 votes
Drakel101
Drakel101

J.S.F, we've already had this argument a good few weeks back and he's already changed the first gun (which I preferred but oh well).

Also if you want to give more feedback towards the mod you can always join the forum :)

Reply Good karma Bad karma+7 votes
J.S.F
J.S.F

(buried)

Oke sorry didnt know that just got confused thought it was a killzone mod thanks for clearing it up

Reply Good karma Bad karma-8 votes
PumPurumPumPum
PumPurumPumPum

Its ****** COOOOOOOOOOL!

Reply Good karma Bad karma+1 vote
AirborneSn1p3r
AirborneSn1p3r

Lmao, nice way to put it ;)

Reply Good karma Bad karma+1 vote
JediKnight1977
JediKnight1977

I too am waiting for this :) but I have one criticism:

This game has already had enough of the whole 'That gun looks like the rifle from Killzone 2' comments. Now the comment itself has lost all meaning. Now if you didn't know about those threads, then I am just warning you about them. But if you know about them, then please stop with the whole thing. It is really getting old and the developer/s are doing the best they can.

Reply Good karma Bad karma+3 votes
Cahir
Cahir

From what I've seen of it, the current rifle looks a lot like the old British EM-2 rifle, which is awesome (if not, then don't tell me, I want to keep my fantasy of a futuristic EM-2 :P).

By the way, and I do apologise if this has been answered before and I've missed it, but how are the optimisations going? Is the game more playable of lower spec computers now?

Reply Good karma Bad karma+2 votes
HungerSTGF
HungerSTGF

In-engine renders look sweet! But I really want that assault rifle back... maybe implement as an easter egg hidden weapon pick-up in missions? :P

Reply Good karma Bad karma+3 votes
shaftling
shaftling

Looks pretty decent. Nice progress on this!

Reply Good karma Bad karma+1 vote
VulpineComplex
VulpineComplex

I love how frantic the gameplay feels. It's really really cinematic.

Reply Good karma Bad karma+1 vote
jstubbles
jstubbles

Looks great - the progress has been pretty amazing. From the latest video, I'd still have bring up the same old gripe about the firing recoil. It's quiet honestly pretty horrible still. I know there's a certain level of realism you want to achieve, but you need to balance that better with making it easier for the player and more importantly, fun. If it's difficult to shoot, that's kind of an FPS fail.

I love the idea behind the mini HK's, but they seem rather hard to spot right now, aside from the incoming laser fire. I'd suggest increasing the emissive or bloom value of their red lights or something.

My only other gripe is with the explosion particles. They seem to lack depth in a strange way. It's like even when you're far away, the sparks are ginormous, like they're right next to you. I'm fully aware this is an alpha and WIP, but just dropping my 2c anyways.

Really great work overall, keep it up! :)

Reply Good karma Bad karma+1 vote
TaylorMoe
TaylorMoe

Yeah that recoil is a bit intense, its almost pointless to use that gun if its that bad to be honest...

Reply Good karma Bad karma+1 vote
Narlyteeth Author
Narlyteeth

the recoil is not horrible it's just not your cup of tea. I know fun is more important than realism. Realism is a theme for this game, and realism can be fun, depending on the taste. Making aiming somewhat difficult, can be a different kind of fun. you know, a challenging fun. it seems people here define fun as easy gameplay rather than challenge. But I can agree that the hip fire is strangely more effective than the scope. and I believe that balance is more important than ease of play. I still find this comment very helpful and I thank you for offering your opinion. :)

Reply Good karma+1 vote
Maxivz
Maxivz

The aiming and the huge amount of recoil really helps creating an athmosphere of mass destruction and insane action the game goes for, its just perfect, dont change it ;)

Reply Good karma Bad karma+2 votes
jstubbles
jstubbles

I'm just saying that when compared to any other FPS game that has a comparable weapon (say, the M4), your recoil is incredibly overdone. Have you by chance fired weapons in real life? Recoil is the force of the shell pressing back in the chamber from the powder ignition - it's an equal and opposite force of the round moving forward.

Recoil kicks straight back and tends to make your arm raise the weapon up, due to how your body absorbs the force. In FPS Terminator, your recoil swings wildly from side to side, which is kind of wrong. When firing rifles, my arms never move side to side like this. It's not that it's a "fun" challenge to fire in the game, it's simply aggravating and annoying at times.

I look forward to seeing any changes in the future.

Reply Good karma Bad karma+1 vote
Narlyteeth Author
Narlyteeth

This side to side make the firing look more organic and not like the overly robotic recoil animation of the Cod games if that's what you are comparing to. I may adjust the recoil animation for less side to side movement (but it will still be there, perfectly straight up looks robotic i'm following the rules of animation principles). but It won't be like cod's recoil animation

Reply Good karma+1 vote
Narlyteeth Author
Narlyteeth

It's not aggravating if you get good at it, just like any skill. I'm not having too much trouble hitting the hk mini's in the gameplay video. but not too little trouble to be effortless.

Reply Good karma+1 vote
NCC-1701
NCC-1701

I have also fired several different types of firearms in real life and I can back up what jstubbles is saying. almost all rifles have the chamber and barrel lined up perfectly with where the stock meets your shoulder. This makes the kick push directly backward, the slight upward movement is than caused by your body absorbing the force. There is little to no sideways movement involved.

However, I also recognize that since this is a plasma weapon it would stand to reason that it does not function exactly like a modern projectile weapon.

I would personally suggest that you keep the side to side movement in your game (because it really does help with the frantic feel of the combat) the one thing that I would suggest changing is that scoping in is currently not as usefull as firing from the hip (in my opinion).

Reply Good karma Bad karma+3 votes
Narlyteeth Author
Narlyteeth

I agree that the hip fire is unrealistically more effective than the scope, and that's something I'm more concerned about. My solution is to make the hip fire not so accurate. I also want to put more color in the scope to see target through it just as easily as when firing from the hip.

Reply Good karma+1 vote
NCC-1701
NCC-1701

The biggest problem I noticed with the scope was that I had a very difficult time seeing the enemy through it. The scope sorta seems to blur everything and there is alot of stuff that gets in the way of your view when you are using it.

By the way, That in-game render of the HK tank looks really impressive.

Reply Good karma Bad karma+1 vote
Pucokue
Pucokue

This is looking better and better every time it's updated. Really amazing job and I love the music in the sinkhole video. xD

Reply Good karma Bad karma+1 vote
formerlyknownasMrCP
formerlyknownasMrCP

Wow.. god damn this is looking better and better every month.

Reply Good karma Bad karma+1 vote
{SOTW}LoneWolf
{SOTW}LoneWolf

In Terminator : Future Shock there were enemies such as floating homing mines, and odd raptor-esque hunterkillers. Are any of the other classic enemies going to be in this game?
Terminator.wikia.com

Reply Good karma Bad karma+1 vote
Bird_of_Prey
Bird_of_Prey

This looks very good. Tracking...

Reply Good karma Bad karma+1 vote
Johnchief117
Johnchief117

It would be awesome if you could get a license from the studio that made Terminator so you can sell this :)

I am sure it would make lots and lots if you did sell it

Reply Good karma Bad karma+1 vote
arto100
arto100

Great stuff as always, but in my opinion people would not compare the gun in the game to killzone if you used some of the guns from the film, here is a good example

The gun kyle uses in T1

Imfdb.org

Imfdb.org

Or the one the resistance uses in T2.

Imfdb.org

Imfdb.org

Reply Good karma Bad karma+1 vote
Narlyteeth Author
Narlyteeth

the weapon from the screens and vids on this article is the one from T2. but the barrel has been modified to look like an M4.

That killzone problem has been resolved months ago.

Reply Good karma+1 vote
werty2517
werty2517

I f***ing s***ed in my pants when I first saw this, it's so brilliant I reckon use could probably sell this for $100 (I'm being serious).

Reply Good karma Bad karma+1 vote
Paxton
Paxton

Man, those are ******* awesome.
Question, does the game itself run in 1600x900 yet? The version I played didn't.

Reply Good karma Bad karma+1 vote
night0077
night0077

Very nice!

Reply Good karma Bad karma+1 vote
xalener
xalener

Idk why everyone was all crazy about the old one. Especially with this new design. It's just that the old one was fine, but this one is so much more ACCURATE to the one in the movie :/

Plus the sight is awesome.

Reply Good karma Bad karma+2 votes
PeacefulPatriot
PeacefulPatriot

There is just no pleasing some people.

Reply Good karma Bad karma+1 vote
Mars_3K
Mars_3K

That HK is dripping with awesomesauce. Want.

Reply Good karma Bad karma+1 vote
GamingBuzz
GamingBuzz

.

Reply Good karma Bad karma+1 vote
GamingBuzz
GamingBuzz

I wrote a piece about this here. Already notified my subscribers about the game. Looking forward to it :)

Gamingbuzznetwork.com

Reply Good karma Bad karma+1 vote
TyeTheCzar
TyeTheCzar

Is anyone besides me wishing that a more traditional healthpack system would be implemented here, at least as an option?
Would you try some mechanic that makes you stand out from the crowd more? I mean, I feel like recharging health is getting old now, as are many of the features from CoD & Halo.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
FPS Terminator
Platforms
Windows
Developer & Publisher
The Original Studios
Contact
Send Message
Release date
Game watch
Start tracking
News
Browse
News
Share
Related Games
FPS Terminator
FPS Terminator First Person Shooter
Related Engines
Unreal Development Kit
Unreal Development Kit Commercial
Related Groups