Hello Moddb. First off, I would like thank this community for the support and feedback on the project. I'm surly no professional at creating mods, and not much of a team is present. but thanks to the constant constructive feedback, I was motivated to push the project further and further. this includes re-doing models several times, such as the weapon scope and the t800. before I heard of this site, I would post my progress only on the official epicgames forums but this community seems to be far more interested, and supportive.
I also have to give much credit to Xalener for making (IMO) very good, hollywood quality sound effects and music that delivers more than half of the entire experience. He's Inspired me much with his work. he's currently working on voice acting for the resistance soldiers, more music, and sounds for the HKTanks, and berserkinators(very Wip) and will hopefully be included in the first beta release. I've done voices to the game too (infact all the voices in the video below are me). I plan to have more diversity in the vocals when I get the audio from Xalener.
I've also had time to experiment with Epic's Unreal engine 3 to create new graphical effects including one that mimics a light shaft/lens flare that radiates from intense light and reflected light. you will see this effect as clear as day when you see the explosions, and the search-lights from the HKs.
The beta will also let the player fight against the T600-M3-R(tboomer) near the end of the level. you may be dissapointed that you don't get to fight the harvester in this level, but it is a Beta and things can change. I also have planned to make more levels in the future so It may re-appear later in the game.
Which brings me to My new strategy to release levels episodically. I'm not a professional dev and I don't want to have much anticipation from the community just to only build up pressure. So after the beta gets released and tested by the community, I will make necessary changes and release it as a final. then I'll work on a new level and so on. I plan to have about 4 to 5 levels in the campaign no plans for multiplayer this project is a hobby intended to recreate the future war from the terminator films with a call of duty/killzone 2 style experience.
Now enjoy the Video (pre-Beta Gameplay)