Subscribe to us on Youtube!
Follow Us On Twitter:
Like Us On Facebook:
Vote Up On Our Steam Greenlight Concept:

Image RSS Feed Latest Screens
Guilden Guilden Guilden
Blog RSS Feed Report abuse Latest News: Fortis Rex Merchants and Official Alpha Release on Desura!

8 comments by LordNelson7 on Jul 5th, 2014

In order to celebrate the first Official release of the demo and Alpha of our game, Fortis Rex Rise Of The King on Desura, we'd like to show you guys some actual in-game screenshots of the newly developed City Of Tarra and the Sea Gate on the outside of the City Of Nelson, plus some more information on the background of these two cities.

Tarra is the oldest city in the game world. It has a thriving economy with four main merchants and thousands of inhabitants, most living in the massive castle at Tarra. The city is fully explorable, with houses that can be entered in real time(the game world is one continuous level). There are also mines and tunnels underneath Tarra that can be explored. One never knows what dangers or treasures they may find in the mines of Tarra...

For centuries Tarra has traded with Entholm. Tarra is the largest producer of spices and food in the land, and Entholm has very little food production, as it is situated on top of cliffs and a gigantic mountain. However, Entholm produces tons of various Ores and hundreds of raw gems per year, and this is what they trade with Tarra for food. Usually, gems and ores would generate thousands of tons of food, but the exchange rate between Tarra and Entholm is considerably more generous in the favor of Tarra.

The Empire, situated in the city of Algoth in the Highlands Of The Empire, have dominated Entholm for over two hundred years. Recently Entholm has started a war of independence with the Empire, and has lost many of their mines to the forces of the Emperor...

This is the Sea Gate on the east of the City Of Nelson. It has defended the coasts of Nelson for almost 400 years, after the Emperor attacked the City Of Nelson with dozens of Imperial Dragon Ships(in picture one). It is rumored that the Emperor sold his soul for wealth and power, and that the reason he attacked Nelson is because he knew that Lord Nelson would not stand for his corruption and poor treatment of the people. It is also rumored that the Emperor is still alive...

In the light of recent advancements, the City Of Nelson is under more of a threat than ever, as rifled cannons have been placed on the Emperors Dragon Ships, which could crumble the walls of Nelson, but the Imperial Forces would still have an extremely difficult time defeating the defending forces of Nelson, as the descendents of Lord Nelson are very tactical minded and intelligent...

This is the aerial view of Tarra, highlighting the merchant locations. Tarra sells weapons, shields, armor, horses and general goods, but the biggest output of Tarra is food and spices, which are in abundant supply.

There are many merchants spread throughout the land, selling a gigantic variety of items, from guns to swords and Ores and gems to food and spices. The barter menu has buttons for buying one item, ten items, or all items, in case you want to buy arrows or bullets. You can also sell one, ten, or all of a particular type of item, if you have a lot of loot that you got from defeated demons. You can sort items by type to make everything easier and cleaner and more orderly.

This is a map of the different types and sizes of villages in Fortis Rex Rise Of The King. Villages range in size from small to gigantic, and from farming to mining, and some even have walls that are actively used to defend against demons, bandits and opposing factions. The descriptions of the villages are in the lower left hand corner of the map, there are Medieval, Technological and Viking villages, Green, Blue, and Yellow, respectively. Download the picture and zoom in to get a closer look, as this is a very big game world(10 + real world miles(16.09 KM)).

Woooo! That was a big update, and now we have the pleasure of presenting our game on Desura for the first time! We're very excited about it. The arena demo is an early demo presenting our previous dialogue system(with no dialogue animation or sound), and a primitive(but still fun) combat system.

Our First Alpha is much larger than the Arena Demo: there is one merchant to trade with, one NPC to get one quest from(defeat bandits), several places to explore, and several enemies to fight. You can also build your army from peasants to knights! Check it out on Desura, here's a cool pic that we actually use on Desura:

Our Second Alpha will be out in August on Desura, so pre-purchase while in Alpha now to help us develop the game(those studio expenses are expensive!) :D

Media RSS Feed Latest Video
Post comment Comments  (30 - 40 of 102)
AFellowStalker Sep 28 2013, 5:52pm says:

Why do you have a new kickstarter when you already had one go through?

+1 vote     reply to comment
Guest Aug 25 2013, 6:45pm says:

so... what happened to the website and the forums...?

+1 vote     reply to comment
LordNelson7 Creator
LordNelson7 Sep 18 2013, 1:46am replied:

Oh we're working on a totally new website( and trying to work out all the bugs from our forums(we've gotten the forums working pretty decent so far). Thank you for your comment!

+3 votes   reply to comment
Mongolranger Aug 18 2013, 2:38pm says:

I think making a game similar to mount and blade is great idea! There are no other games like it, and this is an opportunity to change the formula and do something innovative with it.
I am excited to see your take on the genre!

+4 votes     reply to comment
LordNelson7 Creator
LordNelson7 Aug 19 2013, 2:49pm replied:

Thank you! Our concept for Fortis Rex is to have great, involved, and fun combat with vibrant graphics and fully spoken quests. Exploration is done in third person, so you can see where you are going and get a good overview of the game world.

+5 votes   reply to comment
JedJTL Dec 6 2013, 5:03pm replied:

Also mount and blade is not open world :D

+1 vote     reply to comment
[Black_Viron] Aug 16 2013, 12:46pm says:

This game is with "Mount and Blade:Warband" engine?Looks good :).

+3 votes     reply to comment
LordNelson7 Creator
LordNelson7 Aug 17 2013, 2:56pm replied:

Thank you for the comment! We are using the UDK(Unreal Development Kit) to develop Fortis Rex Rise Of The King. We had to develop most of the programming from the ground up, but UDK has been extremely friendly for us and easy to work with.

+3 votes   reply to comment
Zalzany Aug 14 2013, 9:17pm says:

Not sure how old that video is, but unprecedented combat isn't right. M&B, Chivalry, War Of Roses, all use a similar system. That combat style is standard issue for hack and slash right now. Still looks like its worth keeping tabs on though.

+3 votes     reply to comment
LordNelson7 Creator
LordNelson7 Aug 16 2013, 1:54am replied:

Thank you for your support, we will keep working on the combat system to make it unique but with a similar flavor, as some of the most popular RPGs.

+3 votes   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Fortis Rex: Rise of the King
Developer & Publisher
Ancient Realms Studios LLC
Send Message
Official Page
Release Date
Coming Dec 25, 2014
Game Watch
Track this game
Role Playing
Single Player
Embed Buttons

Promote Fortis Rex: Rise of the King on your homepage or blog by selecting a button and using the HTML code provided (more).

Fortis Rex: Rise of the King
Fortis Rex: Rise of the King
2,618 of 25,641
Last Update
2 months ago
339 members