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0 comments by LordNelson7 on Dec 10th, 2013

We've been busy developing the new RPG System in Fortis Rex, plus fixing some gameplay bugs. The RPG aspect of Fortis Rex lets you choose from 11 past traits, 4 recent traits, and 7 guilds. Here are the traits and guilds listed:

Past Traits: These are chosen as traits that you developed in your past(in your childhood and teenager years) and give you the largest bonus, of course you can choose to not have a past trait
No Past Traits
Strong
Sharpshooter
Swordsmith
Archer
Technological Prowess
Kind and Generous
Angelologist
Demon Slayer
Fearless
Traditional Empathy
The Armor Of God

Recent Traits: Recent traits alter gameplay: you can choose from one of four major branches to the main storyline, and each branch will grant you different reactions from various NPCs throughout the game world
No Recent Traits
Apprentice To A Knight
Peasant
Bandit
Merchant

Guilds: You can join one of seven guilds in Fortis Rex, and possibly join even more if you complete certain quests. Each of these guilds have a headquarters in a major city in Fortis Rex.
Cartographers Guild
Eye Of The Emperor
Technologists Guild
Traditionalists Guild
Journeymans Guild
Crusaders Guild
Guild Of The Holy Relics

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Post comment Comments  (10 - 20 of 78)
Mongolranger
Mongolranger Aug 18 2013, 2:38pm says:

I think making a game similar to mount and blade is great idea! There are no other games like it, and this is an opportunity to change the formula and do something innovative with it.
I am excited to see your take on the genre!

+4 votes     reply to comment
LordNelson7
LordNelson7 Aug 19 2013, 2:49pm replied:

Thank you! Our concept for Fortis Rex is to have great, involved, and fun combat with vibrant graphics and fully spoken quests. Exploration is done in third person, so you can see where you are going and get a good overview of the game world.

+4 votes     reply to comment
[Black_Viron]
[Black_Viron] Aug 16 2013, 12:46pm says:

This game is with "Mount and Blade:Warband" engine?Looks good :).

+3 votes     reply to comment
LordNelson7
LordNelson7 Aug 17 2013, 2:56pm replied:

Thank you for the comment! We are using the UDK(Unreal Development Kit) to develop Fortis Rex Rise Of The King. We had to develop most of the programming from the ground up, but UDK has been extremely friendly for us and easy to work with.

+2 votes     reply to comment
Zalzany
Zalzany Aug 14 2013, 9:17pm says:

Not sure how old that video is, but unprecedented combat isn't right. M&B, Chivalry, War Of Roses, all use a similar system. That combat style is standard issue for hack and slash right now. Still looks like its worth keeping tabs on though.

+3 votes     reply to comment
LordNelson7
LordNelson7 Aug 16 2013, 1:54am replied:

Thank you for your support, we will keep working on the combat system to make it unique but with a similar flavor, as some of the most popular RPGs.

+2 votes     reply to comment
CreativeOven
CreativeOven Jul 24 2013, 3:27pm says:

Keep it going it's not copy of mount and blade it's Mb plus open world if you watch it another way !

+3 votes     reply to comment
LordNelson7
LordNelson7 Aug 16 2013, 1:55am replied:

Ah thank you for your support!

+2 votes     reply to comment
aidolifo
aidolifo Jun 6 2013, 10:24pm says:

copia de mount and blade

+1 vote     reply to comment
Zalzany
Zalzany Aug 14 2013, 9:14pm replied:

Sadly M&B would need progress before that could be true...

+2 votes     reply to comment
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Fortis Rex: Rise of the King
Platform
Windows
Developer & Publisher
Ancient Realms Studios LLC
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Fortisrex.com
Release Date
Released Apr 1, 2014
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Role Playing
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