Fort Zombie is a focused-scope, casual RPG title in which the game world revolves around a single building – your fort – and the mission specific chunks of the small town that surrounds it. Instead of a major city or a vast countryside, player’s focus their efforts on building up a single structure, finding and training survivors, and venturing out into town looking for supplies.
Fort Zombie... all I can say is this game has serious potential, but doesn't quite get there.
For starters, this game isn't friendly for newbies. The game will gladly generate zombies right next to the spawn spot. Aiming is difficult, but it IS possible to get used to- no doubt it'll cause frustration.
Graphically, the game is fairly average, if not a little under. Textures vary greatly, from a few high res textures suddenly mixing in with low res textures. The weapon models are nice, however some character models are low detail, making an odd mix.
There is a large variety of weapons, and other items. While this keeps the game a little fresh, the environment isn't very imaginative, and while it seems random (that's a plus) the game doesn't have a "true" freeroam feel.
My final problem is with the game ending after only 13 days. It isn't much. You'll build up all these weapons, only to fight... a mass zombie attack. This sorta ruins it for me. There needs to be a CONTINUED game with random events, such as zombie raids etc, but not just a single predictable one. As far as I know, the game ends right after the raid. Replayability is sorta hurt here.
So, if you're a hardcore zombie fan, and you like survival games, you'll probably like this. I do, except for the few issues it presents. Add in an Endless or Sandbox mode, fix the aiming a tad, and perhaps make it you don't have to choose from three generic "forts" (maybe simply select a building from the environment) and this game's a winner.
While a terrific game in theory, including a wide range of play styles, the ability to build defenses and manage defense teams, the game crumbles during execution. It has everything I have ever wanted in a zombie game, but falls apart at the seams.
AI partners are needed to defend your base, but their intelligence is simply so poor it becomes game-breakingly bad. And in general, interfaces and cameras are awkward.
There's certainly some nuggets of joy hidden beneath the aggravation, but I'd suggest staying away.