Fort Zombie is a focused-scope, casual RPG title in which the game world revolves around a single building – your fort – and the mission specific chunks of the small town that surrounds it. Instead of a major city or a vast countryside, player’s focus their efforts on building up a single structure, finding and training survivors, and venturing out into town looking for supplies.
A game full of great ideas that fails to live up to its potential or even be technically competent. When developers start making the excuse of "what do you expect for $10?" when faced with constructive criticism it's hard to want to support them in future.
Thankfully, that decision saved me a lot of money when it came to deciding not to preorder Sword of the Stars 2, which has been another dismal flop from this one hit wonder studio.
Avoid this title like the plague, put your money toward the vastly superior Project Zomboid instead.
I'd like to start off by saying the idea behind this game is genius. You would think with all the zombie craze going on lately, someone would have made a zombie strategy game. This game takes that a step further by mating it with a action game style interface. Now that I've said that, let me say here's where it falls down...
The interface and mechanics are a tad bit unworkable. I realize that it's going for realism, but it took me a dozen tries just to get to my fort. The procedurally generated town is nice. And adventuring around in it is a blast. But at the beginning of the game it's damn near impossible to survive. Again, it's real, but it doesn't make for fun.
So I get good enough to be able to get to my fort every time... What's next? I dunno. The game really doesn't give you any directions. But it gives you missions, and prioritizing which ones is fairly easy. I thought, first thing I need is people. So I take a people mission. Almost die getting to them to find out they don't like me and won't follow me.
With a little work this game will be great. Until then, don't waste your money.