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Hi everyone! Today I`m going to explain to you another way to take the player into the game environment. When we are looking for references to make a new place of the game or thinking what we are going to need in order to do it, it is a good idea to think about “clichés”.

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Hi everyone! Today I`m going to explain to you another way to take the player into the game environment. When we are looking for references to make a new place of the game or thinking what we are going to need in order to do it, it is a good idea to think about “clichés”.

People tend to know what kind of objects are supposed to be in certain places, and this is good because it makes easy for us to build believable environments, even fantasy places. By the other way we can´t abuse of them, because repetition of these patterns over and over again can make them lose all meaning.

Today I bring you three examples of how we use clichés in Formula Wincars places. How many common elements can you find on them?

Angel Park is the usual square that we would find on Madrid, London or even Manhattan.


We find trees and plants, a lake, benchs and lampposts, grass, stone pavement and a beautiful sunset.

Pirates area in Isla Aventura.


There are a sunken ship, an anchor, cannons and cannon balls, boxes and barrels, a treasure, swords and of course GROG!

Finally the cemetery of our new circuit. This is under construction, have you any advice?


Right now there are coffins, headstones, crosses, stone walls, niches, mausoleums, dark trees and angel statues.

I hope that you had enjoyed it. See you!

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