FORMULA WINCARS KEY FEATURES

  • Online Multiplayer Racer arcade based on an amazing gameplay up to 8 simultaneous players
  • Challenging up to 4000 players Tournaments where players from all over the world can compete to win real-life prizes
  • Innovative co-op Teams Mode: crazy 4 vs 4 races where sharing special skills, upgrading them and building a common strategy will take you to the finish line safe and sound. This game mode will implement some MOBA games mechanics into the racing genre.
  • Tactics is an essential to win races on each of the games many circuits, where each has its own type of terrain and difficult obstacles to overcome
  • Bringing back the intuitive driving style of the 80's and 90's arcades, adding an extra-smooth accuracy feel
  • Great variety of cars, drivers, and an almost unlimited number of options for customization
  • Addictive online gameplay, colorful HD graphics, cool special effects and a host of wild circuits full of secrets and shortcuts
  • An ever-expanding game generating lots of new content and challenges
  • Available for PC / Mac / Linux

Image RSS Feed Latest Screens
Isla Aventura Stage Isla Aventura Stage Isla Aventura Stage
Blog RSS Feed Report abuse Latest News: Introducing new songs from our soundtrack!

0 comments by gghani on Dec 18th, 2014

Hey there!

Today, we’re going to let you hear two new songs from the game for the first time. After having announced that Javi Diez from famous rock act Mägo de Oz was collaborating with us, we proudly share with you now a piece of his stunning work. We also introduce a new song written and performed by awesome musician David Miralles.

Both songs will be included in our soundtrack and will be accompanied by all previous songs which you already knew. These songs gather talented artists such as David Serrano Machinet, Vicente Miras, or eock-metal band NoOneCares who wrote Moxxley, the first anthem the game had.


Javi Diez, first time he came to the cave

Prior to that, we’d like to highlight an aspect of videogames which is frequently ignored and explain how we faced it: Yes, we mean the music and FX.

In this post we’re going to focus on the music, later on, in a different post, we will try to get deeper into everything surrounding the FX.

Even before the development started, we had pretty clear that music was something we really wanted to take care of. Not just speaking in quality terms, but also making sure that it was completely integrated in the game from the very start, sharing a parallel development, writing the music specifically to meet the game needs.


NoOneCares

Music and game “as one”

We thought that music should be considered as a piece of the puzzle, and this drove us to make the best decision we could do: Make it emerge from Game Designer’s mind, as if it were any other part of the game.

When designing a new circuit, we treat both, music and design, as one same thing, where playability or game mechanics have the same importance as musical aspects.

The game designer prepares a briefing for each circuit where the main guidelines to follow are defined: What we’re looking for to express, and where do we want to put the starting point for player’s own experience to expand. We attach screenshots and videos from the first version of the circuit and send it all to the musician. From here, the musician’s skills, his/her personal tastes and mastery do the rest.

Once we have the first version of the song, we proceed to implement it into the game and test it all together. We check if everything works out as expected, and if any issue is found, we take note of it and send it back to the musician. Lastly, he or she applies this minor fixes and obtains the final version.


David Serrano aka Machinet himself

Of course, we’re an indie small team, so even though we try to let it flow straight out of our game designer’s mind, here at DragonJam Studios, each and every idea is heard and taken into account. This is the reason why we usually maintain some brainstorming teamwork when time to make decisions regarding the music comes!

Now go listen to the new songs!!!!

That was enough talking and know-how for today, here are both songs. First, “Burning Wheels” by Javi Diez. This song will be our main theme from now on!

Awesome! The truth is that we had a blast when we heard it for the first time, we couldn’t be more happy with this.

Next one: “Dark Night” by David Miralles. This song expresses very well what we talked about at the beginning. It will sound while drivers compete in a circuit from Castelul Bûna Moartem, a spooky and frozen land where you’ll race through a ghostly graveyard, a destroyed church or even the dungeons of a mysterious castle.

We' made it to the TOP 100
in the INDIE OF THE YEAR AWARDS

Thanks to all of you who made this possible voting us! It was over 55,000 votes and more than 22,000 games, and we reached the Top 100.

THANK YOU FROM THE BOTTOM OF OUR HEARTS.

There's another votation running at the moment to choose the Top 10, if you think that we deserve it, please go to Indiedb.com and you'll find our game Formula Wincars via UPCOMING GAMES>RACING GAMES (we're the only racing game included in the top 100)

We also recommend to check out the entire Top 100 list, cause it's a great opportunity to discover tons of interesting and talented projects.

That's all for today, see you!!

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 19)
Babylon.Gate.Studios
Babylon.Gate.Studios Nov 15 2014, 1:53pm says:

love this game ... keep going :)

+3 votes     reply to comment
gghani Creator
gghani Nov 17 2014, 4:11am replied:

Thanks guy. We're eager to know more about Genocidia too! The plot looks very promising and interesting.

+1 vote   reply to comment
TheBKCast
TheBKCast Sep 19 2014, 10:24am says:

This looks awesome, if you would like someone to test and review your game feel free to contact us by sending us a message or visiting our website. - TheBKCast

+2 votes     reply to comment
gghani Creator
gghani Sep 22 2014, 4:00am replied:

Thanks a lot!

We'll sure reach you out to review our game! As soos as our closed-beta launches we'll let you know. Thanks in advance for the offer!

+1 vote   reply to comment
Babylon.Gate.Studios
Babylon.Gate.Studios Sep 10 2014, 8:22am says:

looks awesome game ... cant wait for it

+2 votes     reply to comment
gghani Creator
gghani Sep 12 2014, 4:06am replied:

Thanks a lot! I'll keep an eye on Genocida too, it looks promising!

+1 vote   reply to comment
Babylon.Gate.Studios
Babylon.Gate.Studios Sep 25 2014, 10:22am replied:

thanks man ... good luck :)

+2 votes     reply to comment
Dani_SR_17
Dani_SR_17 Aug 19 2014, 5:59am says:

Se ve genial el juego, me gustaría haberlo seguido bien desde el principio, pero todo el lío de los exámenes de Junio, las suspensas ahora para Septiembre y demás, me tienen alejado totalmente de los videojuegos excepto por mi proyecto.

¿Esta ya disponible para probarlo?

+2 votes     reply to comment
gghani Creator
gghani Aug 25 2014, 9:06am replied:

Todavía no pero va quedando poquito ya. Pensamos en sacar la beta cerrada para noviembre.

+2 votes   reply to comment
Dani_SR_17
Dani_SR_17 Aug 25 2014, 10:42am replied:

¡Me alegro por ello!

Por cierto, el otro día participé en el concurso, me parece una gran idea.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Formula Wincars
Platforms
Windows, Mac, Linux
Developer & Publisher
DragonJam studios
Engine
Unity
Contact
Send Message
Official Page
Formulawincars.com
Release Date
TBD
Game Watch
Track this game
Share
Style
Genre
Racing
Theme
Comic
Players
Multiplayer & Co-op
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @fwincars

DragonJam Studios wishes all of you gamers and game devs a Merry Christmas!! #gamedev #indiedev #gaming T.co

Dec 19 2014, 9:28am

Please, we need feedback on our game's main theme: T.co Do you like it? #gamedev #indiedev #gaming

Dec 17 2014, 9:55am

@org_PAD ¡Gracias por la difusión compañeros!

Dec 15 2014, 8:21am

RT @org_PAD: Formula WinCars clasificado para el Top 100 de IndieDB! Aquí tenéis más info para apoyarles: T.co @FWincars

Dec 15 2014, 8:21am

Welcome and thanks for following! @WnzvrJvaf @BlackShellGames @DamagedAisha @EyeLessJester @LittleLeafGames @AkuaticaPC

Dec 15 2014, 4:02am

We made it to the TOP 100 final in the @IndieDB INDIE OF THE YEAR 2014! T.co #gamedev #indiedev T.co

Dec 12 2014, 10:27am

Welcome and thanks for following! @ApeNinjaStudios @mico01chua @thatgamerartist @MiniGameJams @nekete @KukuLeleStudio

Dec 10 2014, 3:50am

Welcome aboard and thanks for following! @Nugoomi @DarkObOfficial @appreview4uvn @Sonic_Roberto

Dec 9 2014, 4:23am

Only 8 left to reach 1000 followers!!! ONE THOUSAND THANK YOU'S to every one who follows us! #gamedev #indiedev #gaming #gamers

Dec 5 2014, 7:55am

@ZigaKrmelj @indiegamesdevel Go retro! :)

Dec 5 2014, 5:25am

Embed Buttons

Promote Formula Wincars on your homepage or blog by selecting a button and using the embed code provided (more).

Formula Wincars
Formula Wincars
Statistics
Rank
1,637 of 26,461
Last Update
1 week ago
Watchers
35 members
News
54