Forging Life...

A survival, build a life role playing game, were you decide your own path. Realism is a keyword. Can you survive long enough to become someone, other people find useful? Start from scratch, know nothing, no body - just you... (Over time you might be satisfied being a farmer or hired mercenary. Maybe you aim higher in life and want to own a business, getting a fine title in the ranks of a guild or clan. Killing innocents and steal their hard eraned valuables is another option.) Choose life, your life...

Some of the features.

  • Evolution - NO spawning

    • The animals present in the world, does not survive unless they find the food they need.
    • Diseases can weaken or kill animals, even entire floks.
    • Breed or be extint. The parents genes combined will form their offspring. Mutations can happen.
    • Herbivore, carnivore and omnivore - food for all are present, if they can find it.
  • Plant growth - NO spawning
    • Plants grow depending on the temperature and precipitation they need and what the terrain can offer.
    • The way the plants spread depend on their type.
    • Soil and fertilization also play a big role in the fate of the plants.
    • We now have a botanist in our team, so this area will expand.
  • Interact with all objects in the world.
    • All items, from the grass to the biggest tree is interactable. No pure decorative items.
    • All NPC's are interactable.
  • Skill-based
    • No lame experience points. Meaning: Killing a bear, will NOT make you better in Herbalism.
    • Fighting a foe, will however increase your fighting skill in that particular weapon type. Propably also your strength and other related Skills and Attributes.
    • Even a non successful skill use, will help you gain in your skill - eventually. We learn from our mistakes.
    • Not using a skill for a while will make you somewhat rusty and the skill level will fall below your normal capability. However, using the skill again will quickly get you back to normal level.
    • In other words, practice makes the master....
  • Disease system
    • Disease is often hidden from the player, npc or animal. But eventually symptoms will start to show up, such as fever, headache or vommiting etc.
    • The disease can be cured by time or by a person with sufficient medical skill. But before the disease can be cured, the symptoms must be evaluated and the exact disease determined.
    • Not being able to determine the correct disease, can have severe consequences.
    • Diseases can spread depending on the type of parasite, bacteria or virus.
    • Diseases will often affect your ability to perform even the simple tasks.
  • Behavior / personallity / feelings / need controlled NPC's
  • All is craftable
    • All items you'll come across and can see in the world, is craftable.
    • None decoratice items, without its been crafted by a inhabitant in the world.
  • Achievements introduced
  • Weather environment
    • Rain
    • Wind
    • Snow
    • Thunder
    • Sun
    • Clouded
    • Fog
    • Sun rays - light scattering
  • Play with your friends. Corporporate or build on your own.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media

Singleplayer games are fun, no doubt about it - but for many players a singleplayer game requires a well told story. And we are not sure, we can / want to tell a story. We just want people to tell their own story, by building a life for them selves. But telling that story to your self, might not be satisfactory enough for all. Thats why we have decided to convert the game to an MMO.

So right now the game is being split up in to client/server side, and service clients. Fortunate for us, we designed the code, so much of it are pretty easy to split up. So the progress is good.

We KNOW we havn't been good to you lately, eg. showing new progress and graphics. Most of all, because there are no new progress in that area. Over the summer, the holidays and RL work pressure, we only have had time to build most of the editor and now we have started the MMO. We look forward to see two clients hooked up to the server, and to run around, interacting with each other.

Be patient :)

@ Twitter and opening for modding...

@ Twitter and opening for modding...

3 years ago News 3 comments

And then Forging Life joined Twitter: ForgingLifeGame Follow us, and we try to keep you updated...

Milestone change

Milestone change

3 years ago News 1 comment

Milestone changes, and postponed features. We try to focus on one part of the project, before venturing further into new ideas and features. Back on orginal...

Forging Life gets announced

Forging Life gets announced

3 years ago News 0 comments

Forging Life announced by us via the indie game site

First blog awareness

First blog awareness

3 years ago News 0 comments

Here is what 'Lightspeed Gaming' thinks of the game while it still was in the early stages.

Post comment Comments  (40 - 50 of 63)
christian2142 Apr 12 2012 says:

Its so nice to see people posted just about a week ago, including the head developer of the game himself! Now I know things are still pumping up with the game! Me and all of my friends are very excited for the game, and quite a lot of people I know heard of it! Can you give us a near-exact date on when downloadable versions will be available for early testing? And also, im very intrigued with the animals, trees, and what seems to be clothing system for the characters. Our guess is that the clothes will be a benefit to our overall health (Bulky clothes helps keep from getting colds or the flu and light clothes helps protect from the sun? Something like that). And the animals? Well, their the most interesting. Id hate to end up the prey, and all of us figured we wouldnt be good predators either ._. And the trees are interesting because of the hard work they might be to stake up into structures. Like, what would we have to do to upright a large tree log? Tie a rope to it, sling it over a branch, and haul it upright?

+2 votes     reply to comment
ForgingLifeGame Creator
ForgingLifeGame Apr 17 2012 replied:

Thanks for the kind comment.

Our near-exact date for a downloadable version, is now. But we dont want to release it as it is now. We still move around with code-modules, this are NOT stable and we want more features implemented before we start to announce realease dates (which maybe will end up like the Diablo 3 and Duke nuke'em dates) ;)

But, we are dedicated to the project, and last week our Botanist teammate came with news ideas to the eco system, so that will prob be next milestone.

+2 votes   reply to comment
christian2142 Apr 19 2012 replied:

Also, id hate to ask, but can you make a brand new video showing us all the new stuff covered in screenshots and behind that?

+2 votes     reply to comment
christian2142 Apr 19 2012 replied:

Thanks for responding, too!

I am so glad you guys are working on this as much as possible! Im sure everyone is rabid for it! What im really looking at is Muiltiplayer though, me and my friends make up all sorts of unimaginable things wed think would be able to be done in a game such as this, and we went on, and on, and on! I just cant wait to see the AI of the animals and see how they really interact with not just themselves, but more importantly the enviroment. Like if rabbits literally make burrows to hide from humans and birds and stuff, and if bears and other gargantuous animals will do stuff like that and shelter in caves or something. But im definite that Botanist of yours will certainly help the development, because if your already working on Ecosystem, your definitely getting there! (Also, if you didnt consider it, try adding a oxygen reducement in high altitudes, not many games like this consider it ._.)

+2 votes     reply to comment
Xerberus86 Apr 6 2012 says:

hey, seems to be a very ambitious project.... hope, absent of news means active development :-). I'm eager to see more news & progress of the game and hoping for a alphafunding phase some time (soon^^) to help fund the game ;).

greetings from germany :)

+3 votes     reply to comment
darthgaara Apr 6 2012 says:

So, any news?

I would just hate for this to die, because this is a type of game I've wanted for a long time.

+3 votes     reply to comment
ForgingLifeGame Creator
ForgingLifeGame Apr 9 2012 replied:

The news are, we are developin our *** off :)

The reason why, we dont throw new screens on, is that it is engine stuff, that is beeing implemented.

+2 votes   reply to comment
Oscuro1987 Apr 1 2012 says:

of course tracking this

+3 votes     reply to comment
Jakwattack Mar 10 2012 says:

I would love to see caves in this game, hiding in a cave after finding out if there's a bear in there or not during the winter

+4 votes     reply to comment
steathymansniper Mar 9 2012 says:

Cant wait to play!

+3 votes     reply to comment
joecraft Mar 5 2012 says:

Amazing ideas cannot wait to play it.

+4 votes     reply to comment
Post a comment

You are not logged in, your comment will be anonymous unless you join the community. Or sign in with your social account:

Forging Life
Windows, Mac
Send Message
Release date
Game watch
Start tracking
Role Playing
Single Player

Tweets will appear soon from

Embed Buttons
Link to Forging Life by selecting a button and using the embed code provided more...
Forging Life
Last Update
3 years ago
173 members