Forging Life...

A survival, build a life role playing game, were you decide your own path. Realism is a keyword. Can you survive long enough to become someone, other people find useful? Start from scratch, know nothing, no body - just you... (Over time you might be satisfied being a farmer or hired mercenary. Maybe you aim higher in life and want to own a business, getting a fine title in the ranks of a guild or clan. Killing innocents and steal their hard eraned valuables is another option.) Choose life, your life...

Some of the features.

  • Evolution - NO spawning

    • The animals present in the world, does not survive unless they find the food they need.
    • Diseases can weaken or kill animals, even entire floks.
    • Breed or be extint. The parents genes combined will form their offspring. Mutations can happen.
    • Herbivore, carnivore and omnivore - food for all are present, if they can find it.
  • Plant growth - NO spawning
    • Plants grow depending on the temperature and precipitation they need and what the terrain can offer.
    • The way the plants spread depend on their type.
    • Soil and fertilization also play a big role in the fate of the plants.
    • We now have a botanist in our team, so this area will expand.
  • Interact with all objects in the world.
    • All items, from the grass to the biggest tree is interactable. No pure decorative items.
    • All NPC's are interactable.
  • Skill-based
    • No lame experience points. Meaning: Killing a bear, will NOT make you better in Herbalism.
    • Fighting a foe, will however increase your fighting skill in that particular weapon type. Propably also your strength and other related Skills and Attributes.
    • Even a non successful skill use, will help you gain in your skill - eventually. We learn from our mistakes.
    • Not using a skill for a while will make you somewhat rusty and the skill level will fall below your normal capability. However, using the skill again will quickly get you back to normal level.
    • In other words, practice makes the master....
  • Disease system
    • Disease is often hidden from the player, npc or animal. But eventually symptoms will start to show up, such as fever, headache or vommiting etc.
    • The disease can be cured by time or by a person with sufficient medical skill. But before the disease can be cured, the symptoms must be evaluated and the exact disease determined.
    • Not being able to determine the correct disease, can have severe consequences.
    • Diseases can spread depending on the type of parasite, bacteria or virus.
    • Diseases will often affect your ability to perform even the simple tasks.
  • Behavior / personallity / feelings / need controlled NPC's
  • All is craftable
    • All items you'll come across and can see in the world, is craftable.
    • None decoratice items, without its been crafted by a inhabitant in the world.
  • Achievements introduced
  • Weather environment
    • Rain
    • Wind
    • Snow
    • Thunder
    • Sun
    • Clouded
    • Fog
    • Sun rays - light scattering
  • Play with your friends. Corporporate or build on your own.
Image RSS Feed Latest Screens
The process of tree cutting Harvest cotton fibers Collect water and drink
Blog RSS Feed Post news Report abuse Latest News: Forging Life as MMO?

11 comments by ForgingLifeGame on Sep 10th, 2012

Singleplayer games are fun, no doubt about it - but for many players a singleplayer game requires a well told story. And we are not sure, we can / want to tell a story. We just want people to tell their own story, by building a life for them selves. But telling that story to your self, might not be satisfactory enough for all. Thats why we have decided to convert the game to an MMO.

So right now the game is being split up in to client/server side, and service clients. Fortunate for us, we designed the code, so much of it are pretty easy to split up. So the progress is good.

We KNOW we havn't been good to you lately, eg. showing new progress and graphics. Most of all, because there are no new progress in that area. Over the summer, the holidays and RL work pressure, we only have had time to build most of the editor and now we have started the MMO. We look forward to see two clients hooked up to the server, and to run around, interacting with each other.

Be patient :)

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Post comment Comments  (30 - 40 of 63)
sarah.meep May 6 2012, 6:13pm says:

Im really really excited about this game.
I've been waiting for a long time for a game like this to come out.

It has everything i want in a RPG game like this, where thing's are so realistic, and anything can happen.

Please keep up the good work, if there was a donat or a pre order i would so do it, even if it didnt work out, just thinking or attempting a game like thi is werth the moeny :)

Thank you guys and please keep it up


+4 votes     reply to comment
Oscuro1987 May 13 2012, 9:55am replied:

Yeah me too i'm up to donate or preorder.

+3 votes     reply to comment
christian2142 Apr 26 2012, 6:33am says:

Oh thank goodness lol! One things been circling me, will there be insects in the game (Bees, Mosquitos, Etc.)? Or a weather system that will also affect animals?

+2 votes     reply to comment
ForgingLifeGame Creator
ForgingLifeGame May 7 2012, 7:35pm replied:

We have bugs on drawing board. Dont know if it will be fully implemented as we would like to.

Regarding the weather system, it will affect all plants and animals (in the sense that a frog dont live in ice winter). Did you have other things in mind?

+2 votes   reply to comment
christian2142 Apr 24 2012, 6:54pm says:

Oh come on! I just remembered that this is a MAC game! Not a WINDOWS 7! Now I guess no matter what I wont be able to play...

+2 votes     reply to comment
ForgingLifeGame Creator
ForgingLifeGame Apr 25 2012, 11:27am replied:

Its both windows and mac.

+3 votes   reply to comment
h4z3 Apr 24 2012, 6:19pm says:

Looking forward to this game.

+3 votes     reply to comment
Jakwattack Apr 21 2012, 8:58pm says:

Wait.... Someone making a realistic free roam game where everything spawns when you start and has to have sexy time to survive? I'm hooked already.... make sure you keep spiders out though

+2 votes     reply to comment
christian2142 Apr 19 2012, 5:15pm says:

Also, id hate to ask, but can you make a brand new video showing us all the new stuff covered in screenshots and behind that?

+2 votes     reply to comment
ForgingLifeGame Creator
ForgingLifeGame Apr 20 2012, 4:56pm replied:

We will. But dont know, if you know the feeling, that you want as much as you can in the next video as possible. Much of the code written is "hidden" SI stuff (Simulated intelligence), and vegetation growth. But ofc there are lots of new "actions" you can see, and graphical features we want to show... When we have the next video, we will make new small videos, as seen the Overgrowth project.

+3 votes   reply to comment
christian2142 Apr 12 2012, 11:25am says:

Its so nice to see people posted just about a week ago, including the head developer of the game himself! Now I know things are still pumping up with the game! Me and all of my friends are very excited for the game, and quite a lot of people I know heard of it! Can you give us a near-exact date on when downloadable versions will be available for early testing? And also, im very intrigued with the animals, trees, and what seems to be clothing system for the characters. Our guess is that the clothes will be a benefit to our overall health (Bulky clothes helps keep from getting colds or the flu and light clothes helps protect from the sun? Something like that). And the animals? Well, their the most interesting. Id hate to end up the prey, and all of us figured we wouldnt be good predators either ._. And the trees are interesting because of the hard work they might be to stake up into structures. Like, what would we have to do to upright a large tree log? Tie a rope to it, sling it over a branch, and haul it upright?

+2 votes     reply to comment
ForgingLifeGame Creator
ForgingLifeGame Apr 17 2012, 4:42am replied:

Thanks for the kind comment.

Our near-exact date for a downloadable version, is now. But we dont want to release it as it is now. We still move around with code-modules, this are NOT stable and we want more features implemented before we start to announce realease dates (which maybe will end up like the Diablo 3 and Duke nuke'em dates) ;)

But, we are dedicated to the project, and last week our Botanist teammate came with news ideas to the eco system, so that will prob be next milestone.

+2 votes   reply to comment
christian2142 Apr 19 2012, 5:14pm replied:

Also, id hate to ask, but can you make a brand new video showing us all the new stuff covered in screenshots and behind that?

+2 votes     reply to comment
christian2142 Apr 19 2012, 7:10am replied:

Thanks for responding, too!

I am so glad you guys are working on this as much as possible! Im sure everyone is rabid for it! What im really looking at is Muiltiplayer though, me and my friends make up all sorts of unimaginable things wed think would be able to be done in a game such as this, and we went on, and on, and on! I just cant wait to see the AI of the animals and see how they really interact with not just themselves, but more importantly the enviroment. Like if rabbits literally make burrows to hide from humans and birds and stuff, and if bears and other gargantuous animals will do stuff like that and shelter in caves or something. But im definite that Botanist of yours will certainly help the development, because if your already working on Ecosystem, your definitely getting there! (Also, if you didnt consider it, try adding a oxygen reducement in high altitudes, not many games like this consider it ._.)

+2 votes     reply to comment
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Forging Life
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Forging Life
Forging Life
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