Forest-Hunter demo 1v71 - windows / Forest HUnter 1v71 windows
Awaken from a stupor surrounded by unknown streets I looked around in a complete confusion trying to remember how did I get here. The city was unknown to me and strange garments that were worn seemed exotic. Two men outfitted in military uniforms complete with strange weapons approached me. To my relieve they explained that I was a newcomer to the First City where outside the city walls laid the lands of the Wilds and the Demons. My escorts lead me across the Ring Land to a Japanese style castle where I was told the government was located. As we walked they showed me a marketplace where goods and artifacts could be sold for weapons, armor and hunting nets. As we passed farther I was shown a district of the city where rest and relaxation come easy to an eager seeker. I was told I could earn by hunting the Demons and the Wild which are used as a labor force, but those who abided by the rules were given a chance to become citizens of the First City. I learned that in the Hunter League you can develop your search and hunting skills and from the Government you can take on some missions and licenses granting higher profit and visibility skill. By the end of our journey I was given a house and from that moment on I was a Free Hunter.
Final version (1v70) of the game is here with some exciting updates. Male characters have been added in addition to female ones. Samples can be viewed in the image tab. Mountain level has been added as well.
Conclusions on the development of the first game.
The result was such a mixture – roguelike, sandbox and text-graphical RPG. The main goal of the game was just to pump your character in the guild, buy the coolest home and earn a lot of money.
The game was not written to get lost in going through all the twists and turns of the story or to learn all aspects of the sandbox, but to relax after work or during the lunch break. Beautiful drawings and photos were designed to help relax, and the simplicity of the game doesn’t get on your nerves or distract from the problems and worries.
I wrote it for those who understand widows forms + drawing. The graphics engine I wrote myself, which I regret; in hindsight I should’ve used already existing one rather than reinvent the wheel.
The game turned out to be fun and interesting.
This ends the development in widows forms + Drawing for me, moving on to a more convenient Unity3d.
Thank you for your attention.