Flash Fire is a new generation zombie survival game which unlike other games of this genre focuses on team work and building bases around the vast open world environment. With the help of other players the game pushes players to build bases and try to survive in the environment.

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The game has both first and third person view points to give more ease in combat first person views can be used for more seamless aiming while third person views are used more better awareness of the terrain and any threats in the environment.

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8 comments by antonwe on Jan 3rd, 2014

Due to school and various other reasons Flash Fire has been forced to have a break of several months, however now that these have finished more updates on story line, concept art and other additions to the game will be released.

Our team has begun to put together some concept art for both characters and enemies in the game, also the game has moved towards a simpler game mode, this involves less customization of characters but more open game play with a more involving story line in an open world environment.

This is an example of some of the possible enemy types which could be present in the game, the zombies in the game will have a slow movement speed but will however be very aware of the environment and such it will be easy to attract many zombies and even though these will be easy to kill there will be a swarm factor which often will have the effect of overwhelming the player.

Also ideas for the environment are being tossed around with possible ideas including a snowy environment, urban, tropical/rain forest and mixed. These each working around certain game play types with enemies being hard to see in the forest or random unexpected rainfall or in a snowy environment blizzards.

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Pre Alpha Release (Flash Fire)

Pre Alpha Release (Flash Fire)

Feb 3, 2014 Demo 9 comments

New simple test scene for flash fire, featuring changeable weapons and a simple test scene along with movement and physics tests.

Post comment Comments  (10 - 20 of 26)
ckalker Nov 6 2013, 12:05pm says:

The game uses the Unity 3D 4.2 pro?

+2 votes     reply to comment
antonwe Creator
antonwe Nov 6 2013, 3:42pm replied:

Yes, it's a great engine.

+2 votes   reply to comment
Guest Jan 22 2014, 4:40am replied:

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StrykerNocte Nov 6 2013, 8:34am says:

This is very promising, and being made in Unity means I can run it. I'm tracking :)

+3 votes     reply to comment
commander566 Nov 6 2013, 10:18am replied:

thank you for tracking our game! please tell all your friends and complete strangers about us!

+2 votes     reply to comment
StrykerNocte Nov 7 2013, 8:58am replied:

Will do!

+2 votes     reply to comment
Aralvar Oct 31 2013, 1:11pm says:

Do you happen to have multiple difficulty modes planned?

+2 votes     reply to comment
antonwe Creator
antonwe Nov 2 2013, 3:26am replied:

We plan to have an open world multiplayer system with a focus on team work and possible single player options which would have different difficulties implimented

+2 votes   reply to comment
Aralvar Nov 2 2013, 3:46am replied:

So none for multiplayer I'm guessing? Probably isn't the game for me.

+2 votes     reply to comment
commander566 Nov 2 2013, 9:45am replied:

@Aralvar life doesn't have multiple difficulty levels, but if you feel that based on a pre-alpha info that you don't like this game we can't stop you. But we ever so thank you for stopping by and checking out our game!

+1 vote     reply to comment
Aralvar Nov 2 2013, 12:54pm replied:

You also don't respawn in life, but I'm guessing you respawn in the game but without your gear. Anyways, the reason I'm not interested is because most games like this don't have multiple difficulty modes so I'm not counting on anything changing later. If this pops up in the news feed later I might check it out later. I'm not by any means saying the game will suck, just that I don't think it's the game for me.

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