Flagship is a real-time strategy game set on a galactic scale, played from a first person perspective. The game is being built from the ground-up to be played with the Oculus Rift, though it can be played on a normal monitor as well.

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A quick glimpse at the map table in full 3D mode, the flagship interior and civilian space stations.

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So we released our teaser trailer last month and it ended up getting picked up by quite a few news outlets, far more than we could have hoped for. Overall comments were really positive and we're very happy with the response. If you missed it, you can watch the trailer here.

A few people asked for a link to the music, you can find that here: Soundcloud.com

I will address one point that has been raised a few times; some people seemed to be under the impression that the game takes place on a 2D plane. I'm not really sure why, but I'm guessing they saw that the map was top-down and based their assumptions on that. For the record, the battles are in full 3D, and the map will allow you to view the battle from any angle and send ships in any direction you want to. We default to a top-down, 2D view because it's just a lot easier to interpret and use. The animated gif below shows the transition between the two modes.


This is by no means the finished product though, the map table was one of the first things Brad prototyped and it will continue to evolve throughout development of this game. Also bear in mind that for pacing reasons we only show a very brief glimpse of the mapping interface in the trailer, there's a lot more depth to the strategy than what we showed there.

One of the things I've been working on recently are civilian space stations. You can establish human colonies as you take systems (you'll have to judge when a system is safe enough to settle in). Once a colony is established, it will expand on its own as long as you can keep it protected and have the resources to keep its human population healthy.

Stations will be generated procedurally from a variety of modules, you can see some modules from our generic civilian set below. There will be other sets too, and which modules your civilian population has access to will depend on the available resources.

I've also been working on ship interiors. These will be pretty highly detailed, and while there's still some work to do they're already the highest poly models in the game.

And here's a couple of recent screenshots in case you missed them:


Orbiting A Lava Planet

Happy Landing

Thanks for all the support so far everyone!
Matt

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ConnerJB
ConnerJB

Brilliant, glad to see procedural systems in place.

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Bohme70
Bohme70

I'm slightly in awe of the 'map is reality' controlling system, it's absolutely amazing. Just watching the gif instills immersion.

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JayMF
JayMF

Would be real awesome if you could get a holographic 3D map, I do hope that it is planned!

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Cornflakes_91
Cornflakes_91

if they can get it to work properly (from a controlling point of view) it would be amazing to have a holographic command tank into which you can go into and have some mixture of homeworld 2 and ego-perspective controls

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UrbanLogicGames Author
UrbanLogicGames

We have prototyped a fully-3D holographic map (probably should have mentioned that in the new post), but it's actually quite awkward to use. Selecting units becomes a lot harder, not to mention panning and rotating. It's really only a viable solution for people playing the game in VR with motion controllers (such as the upcoming Sixense STEM system). We're still working on it though, it's not off the table.

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Guest
Guest

Haha. Off the table.

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8472
8472

This is going to be a lot of fun. Keep up the good work!

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Freejack01
Freejack01

This game is gonna be EPIC...... I can not wait.

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Guest
Guest

This game looks awesome. I've always wanted something like this. I hope I can mod Star Wars or Halo ships into this. Take my money! Take it please! I'll write a blank check.

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CaptainShack
CaptainShack

This is really looking fantastic.

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