First Command is a 2D top down game that takes advantage of the simplicity of two dimensions. In the first version players will fight over contested star systems that provide the backdrop for epic space combat. Players can walk around dynamic ships while they are in combat and the ships can suffer from damage. Players can pilot the ships and man their guns. They can also leave their ship and board enemy spacecraft to destroy them from the inside. Players can build space stations around planets to capture them. As players get kills and capture planets they will earn credits they can use to buy better ships.
Larger ships will come with crew members. Gunners for example will aim and fire weapons that the player is not currently commanding, allowing larger ships to take advantage of all of their weapons at once, and engage multiple targets. Engineers will attempt to repair the ship in flight so that the player can continue to focus on what they are doing, though they can make the repairs themselves if they chose. Marines will protect the player’s ship from enemy boarding parties, or board other ships with the player to take them over.
All this and more can be found in First Command…
Just a small text update this week, if you missed our previous video update you can find it here: Youtube.com In any case we have been chugging along on all sorts of fun stuff. The most noticeable update is that ships can now compile their parts, or more accurately, their engines.
As of the video ships could already compile their parts and determine what was a chunk of hull and what was a cannon. However, speed and rotation were hard coded into the core. Now the ship also compiles any engines that are attached to it and determines its max speed based on the total mass of the ship vs. the max thrust of the engines. This also means that a ship built without any engines cannot move at all or even turn, leaving it a sitting duck.
We are not sure what we are going to aim for next. One of the two tasks on the table right now is getting the energy shields working, wrapping up the last of the main ship mechanics. The other is beginning on the infantry, which is the other half of the game and has been widely neglected in this version.
Either way we look forward to continuing to deliver updates to you. Wish us luck, we need it : )