A little girl was sleeping peacefully with her Teddy bear, when suddenly, a monster popped out from her cupboard then stole her favorite plush. When closing the door, the little girl awoke then got inside the cupboard. She's projected in a magical world, full of monsters and oddities where she has to discover the place and help their beings and find back her Teddy. Still one question remain : will she be able to go back to the real world ? In a very traditional point'n'click way, the inventory is very easy to use. Just drag'n'drop the items where you want. You can also click everywhere on the screen to interact with the environment. You will meet two characters who'll help you in your periple. You can save the game anytime, if you get killed, you'll go back to the same place, no need to load your game. No dialogue. Riddles are the main point of the game.

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Post comment Comments  (30 - 40 of 45)
Klusek13
Klusek13 Nov 10 2013, 8:02pm says:

i have no sound - what can be the problem? My system: windows 8.1; With others games i have no problem.

+1 vote     reply to comment
bmben
bmben Nov 8 2013, 1:38pm says:

Cute game, but one fatal flaw for myself. I have tinnitus, and the high pitch of the sounds is like driving a screwdriver into my brain.I know this will affect only a small percentage of gamers, but it is effectively a killer for me. :(

Looked great though. If anyone knows a workaround, please post one in comments. And no, lowering the volume doesn't help. It is a pitch thing. Even low volume, sub audible sounds like the infamous "mosquito" give me a migraine and have me hearing it for hours.

+2 votes     reply to comment
Toyotame
Toyotame Nov 6 2013, 4:15pm says:

Dear developers, if you include cocos2d libs for linux, how about including needed libfmodex64.so in package?
Moreover, its awfully buggy. After i managed to start it all i see is black window and nothing is going on.
1.0? you need a lot of bugfixing to make it work.
Honestly, i seen a lot of poor ports, but developers on Desura just love to put on sale not working stuff.

+3 votes     reply to comment
gegoxaren
gegoxaren Oct 30 2013, 3:57pm says:

Ok, now I got the game to run, what you had to do was turn all auxiliary screens from nvidia settings, then set the screen resolution to something low (720p) then start the game then reset the screen sizes and turn on the auxiliary screens....
This game is buggy as hell. I would like the ability to set the window size, like a launch parameter or something.

+1 vote     reply to comment
gegoxaren
gegoxaren Oct 30 2013, 9:44am says:

I have a problem: I can not press "new game".

+1 vote     reply to comment
AshtarSheran
AshtarSheran Oct 26 2013, 2:46am says:

Both 32-bit and 64-bit versions of the game won't start on Mint 13 64-bit:
error while loading shared libraries: libfmodex64.so: cannot open shared object file: No such file or directory

+1 vote     reply to comment
gegoxaren
gegoxaren Oct 30 2013, 9:36am replied:

Go here: Fmod.org
Download the API tar file
extract them somewhere
copy the contents of the lib folder into /path/to/desura/common/finding-teddy/
now it should work...

+2 votes     reply to comment
AshtarSheran
AshtarSheran Nov 6 2013, 12:07pm replied:

Thanks! It's running now. Great looking game but unfortunately it's starting only in window mode.

+1 vote     reply to comment
Kressenstein
Kressenstein Oct 16 2013, 8:25pm says:

This looks great, haven't noticed this game before. But why is the price of the Desura version double the amount of the iOS version? I'd be happy to give more for a good indie game but then it should be a consistant pricing model. I just bought the game for iOS.

0 votes     reply to comment
tehhatbuilder
tehhatbuilder Oct 12 2013, 2:33pm says:

This looks really good :D

+3 votes     reply to comment
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Finding Teddy
Platforms
Windows, Mac, Linux
Developer
LookAtMyGame
Publisher
Plug In Digital
Engine
Custom Built
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Official Page
Facebook.com
Release Date
Released Oct 3, 2013
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Community Rating

Average

7.7

25 votes submitted.

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Ratings closed.

Lowest Rated (3 agree) 1/10

This game could be so much, but... 1) It seems to be extremely poorly coded: 1.a) the game has major screen resolution problems. having to turn of auxiliary screens and setting a lower screen resolution before starting the game to make it even playable. This is not acceptable. 1.a.i) If this is not done, it will try to use the whole display (not only the screen) as its drawing area. 1.b) The pointer in-game does not reflect the "real" OS pointer. The in-game pointer seems to be tied to a percentage…

Oct 30 2013, 4:32pm by gegoxaren

Style
Genre
Point and Click
Theme
Fantasy
Players
Single Player
Project
AAA
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19,647 of 23,600
Last Update
10 months ago
Watchers
143 members
Reviews
6