Fibrillation is a first person philosophic horror with elements of mysticism for a run-through in one breath. You’ve got only one chance to play through the whole game with no savings. The main character is called Ewan. He is wandering about mysterious places trying to find a way out. Hallucinations? A trap of mind? Life in the balance? Haunted by his own fears, the main character has to make sense of it all and find a way out. Passing through all of these obstacles a player will face a choice that will influence the end of the whole game and Ewan’s destiny. Homepage games egorrezenov.com
Fibrillation has remianed one of my favorite one-shot indie games. I love the atmosphere, I love the (very imaginative!) world and effects. I love that despite the linear nature of the game you always feel like you are exploring and there are, in fact, two endings.
The only complaint I have about the game is the horrible voice actor, who not only kills the atmosphere, but is completely unnecissary to the simple narrative of the game. But there is an easy fix! Just go into the sound settings of the game and minimize/mute the voice volume. I promise, you won't be missing anything and you'll give yourself a more immersive experience.
"And also completely removed the character’s voice" - Best update ever.
I had given it a short try some months ago and it had left me impressed, except for the voice acting. I remember saying, "well, this is awesome so far, but the speech really detracts from the experience -- wish they would remove it."
Tonight I gave it another go, bracing myself against the monologue while starting the game. And only after I died and got redirected to the website and saw the update notes did I realize that I have forgotten all about the voice. While playing, I did not even notice that the voice was gone.
Why? Because I was busy getting chilled to the bones, that's why.
For starters, When I hit escape, I expect to be taken to the menu so I can quit the game. When I hit escape in this game it does nothing, forcing me to give my computer a three finger salute in order to quit. Second, the scares are less scary and more annoying than anything. The game's producers exercises the same cheap tricks used in all b-class horror media, giant shady worms, the sounds of women crying, fuzzy graphics set in a dark room, long seemingly unending corridors, and that absurd and annoying constant breathing. It is like I am playing Darth Vader. There is little narrative and nothing that I could see as worthy of being called philosophical horror. Third, the game play sucks. The intro takes too long, It took 5 minutes of clicking randomly before I could even move. I wander around a darkly lit warehouse for several minutes expecting to actually use the commands I am prompted to use, such as jumping or running or even closing my eyes (all three of which apparently do nothing to get me closer to my goal.)The level design is pretty straight forward, there are no mazelike dead ends, you just find the way out of the room. There is not even interaction or puzzles, merely find the exit. Ultimately, it left a bad taste in my mouth (and lagged the crap out of my computer despite the low end graphics) after ten minutes of play. So much so, that I have felt the need to drop the rating on this game by a bit.
The game wouldn't launch windowed, also couldn't be forced into windowed.
In the game launcher, under the graphics quality option (one single slider to control graphics quality ...), the tooltip that popped up was a text smiley. Really?
Once the game started, it took some moments before the gameplay began. During this time I wasn't sure if the game had locked up, or if it had fundamental graphics issues, as my inputs appeared to have no effect.
The pop-up tips need to be more dynamically dismissable or at least less intrusive. When I'm walking across the ground, using the WASD keys, I don't need a huge banner across the top of the screen letting me know that I can move around with WASD. Immersion = gone.
After (force) quitting the game (sluggish, unresponsive interface), the game launcher offers me what seems like around 50 different ways to publicise/share the game through social media. No thanks. If the game were any good then I'd let others know regardless of being told to by the game itself. In my Steam library, I categorise such games, that order the player to inform the world of their gaming experience, under the heading of 'Casual/Trash'.