The game should be based in three kind of gameplays that work togheter:
- Trading/Civillian career, simply buy goods and sell for better price, become city Major and so on... (in Multiplayer these become the base for Factions/Nations).
- Military career, simply go around and sink pirate ships, also offer your services for other traders / cities.
- Pirate career, simply go around and board others ships, kill, steal, kidnap and so on... but every bad action makes a bounty on your head and militaries can kill you without problems.
At the end the only difference will be LEGAL ACTS vs ILLEGAL ACTS.
Where is the fearless? Every day you must survive from pirates (or bounty hunters) o no friends around you only potential enemies....
Let's hope the gameplay is good enough at the end.
Quests? Missions? dynamic generated ... nothing hard but maybe a bit repetitive on long term... i have to think about this...
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