Concept:
The game should be based in three kind of gameplays that work togheter:
- Trading/Civillian career, simply buy goods and sell for better price, become city Major and so on... (in Multiplayer these become the base for Factions/Nations).
- Military career, simply go around and sink pirate ships, also offer your services for other traders / cities.
- Pirate career, simply go around and board others ships, kill, steal, kidnap and so on... but every bad action makes a bounty on your head and militaries can kill you without problems.

At the end the only difference will be LEGAL ACTS vs ILLEGAL ACTS.
Where is the fearless? Every day you must survive from pirates (or bounty hunters) o no friends around you only potential enemies....

Let's hope the gameplay is good enough at the end.

Quests? Missions? dynamic generated ... nothing hard but maybe a bit repetitive on long term... i have to think about this...

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Naval pre-development Naval pre-development Still working to cities
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SirFred
SirFred Jan 28 2013, 6:05am says:

Sorry for my silence these days i had an University Exam... so i had to suspend the work..

but now Im here :D

+1 vote     reply to comment
Dismaxx23
Dismaxx23 Jan 23 2013, 2:04pm says:

waaaaa i cant wait this game , make a alpha or a beta to play! :D

+1 vote     reply to comment
Bearclaw495
Bearclaw495 Jan 22 2013, 1:26am says:

i will track because i like game about sailing - I'm not sure unity is the best engine to create this type of games but good luck there!

+1 vote     reply to comment
SirFred
SirFred Jan 22 2013, 2:50am replied:

Thank you tracking, I'm not sure too XD but let's hope is still good after all...

+1 vote     reply to comment
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Icon
Fearless Captain
Platform
Windows
Developer & Publisher
e-FED
Engine
Unity
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Release Date
TBD
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Style
Genre
Role Playing
Theme
History
Players
Single & Multiplayer
Project
Indie
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4,796 of 12,398
Last Update
3 months ago
Watchers
26 members