Designed to squeeze more FPS from the game without doing any drastic changes.
As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain the crisis before it spirals out of control.
F.E.A.R. is Monolith's ultra-high, gorgeously stylized horror game putting you in control of a special operative on one scary operation.
FEAR Resurrection is an alternative supplement, which I develop now, God forbid memory, 4 years. Official add-ons from TimeGate Studios, frankly, not really stuck.
So, the story is built around the hunting Paxton Fettel.
By FEAR 2: REBORN has nothing to do. Moreover, it overlaps with another game from Monolith - Condemned: Criminal Origins.
Increased detail of the game world.
A new voice.
Added new music.
Added many new textures, reworked some old textures.
Increased complexity of the passage.
The large size of the levels.
More open spaces.
Added new effects.
The possibility of a nonlinear transmission levels (not all of course).
And... more fear :)
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