As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain the crisis before it spirals out of control.

F.E.A.R. is Monolith's ultra-high, gorgeously stylized horror game putting you in control of a special operative on one scary operation.

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About F.E.A.R. : MMod with 2 comments by ᎶʋƝʂℋɨƤ_ℳƘ_ƖƖ on Nov 26th, 2014


Meet the F.E.A.R : MMod

Hello again, this is Gunship Mark II, again.

First of all - why!

Because why not? Actually 2 reasons :
1) I love this game
2) I love to mod games.

This mod is my side project i have worked on when i was bored or exhausted by other stuff, i loved to play original game, so i finally decided to make a small mod for it, in the tradition of all my MMod's. As you might guess, fear modding community is pretty much dead, which is a real shame, i couldn't find anyting about modding this game, but unofficial SDK for it, which i used for creation of this. I was a little dissapointed because of this. Another dissapointment is toolset, i was not able to edit any particle system in the game, so i forced myself by using unused effects and/or replacing textures with new, "coding" program was nice, but it's more like scripting, so, really, don't expect something really big out of this mod

List of new/modified stuff - here it is...

More gore,
A lot more dismemberment,
More blood,
New blood effects ( mostly sneaky hacks ),
New blood decals,
New Muzzle Flash effects,
New smoke Effects,
New spark effects,
New tracer effects,
New fire effects,
Replacement of ASP Rifle rounds to plasma rounds, Fixed shotgun shell ejection and enhanced muzzle flash
New shaders from Sikkpin ( Chromatic Aberration for distortions, smooth shadows, better lighting ),
New flashlight texture,
New sounds for Shotgun/Pistol/Rifle/ASP Rifle/Cannon/Plasma Weapon,
New sounds for explosion effects,
Tracers show up more often,
Cutting body parts is working almost every kill,
Flashlight battery recharge faster,
BulletTime recharging faster
You can carry more ammo and grenaders ( screw realism )
You can place more mines and grenades at the same time
Bodies stay longer
Gibs stay longer
Heavy breathing and hearthbeat start playing at 45% of HP to warn you early.

It also includes old and forgotten Sikk shader mod, which adds some nice effects, but they might not work for all and i will make them optional.

Let's finally go to media.

F.E.A.R. : MModF.E.A.R. : MMod
F.E.A.R. : MMod

Now let's get to some brand new gameplay :


That is all, for now. See you soon guys.

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Downloads RSS Feed Latest Downloads
Demo Pack (13/12/2013)
F.E.A.R.

Demo Pack (13/12/2013)

Dec 13, 2013 F.E.A.R Texture Overhaul Demo 1 comment

This is just a little something before i stop work on this mod for xmas. From around the 15th i will not be working on this mod un till the 1st, then...

FEAR_Tutorial2
F.E.A.R.

FEAR_Tutorial2

Oct 31, 2012 F.E.A.R. Tutorials 0 comments

Еще некоторые нюансы в работе с редактором, будут полезны я не сомневаюсь.

Fear_tutorial_1_простая геометрия, самое начало
F.E.A.R.

Fear_tutorial_1_простая геометрия, самое начало

Oct 24, 2012 F.E.A.R. Tutorials 3 comments

Первый туториал по FEAR SDK, начальная работа с геометрией.

Masada
F.E.A.R.

Masada

Jul 11, 2012 Masada Full Version 0 comments

Try out this F.E.A.R. map contest submission by VMan called Operation Masada. A weapons testing facility in a desert seemed like a normal op, until you...

Clone Crisis
F.E.A.R.

Clone Crisis

Jul 11, 2012 Clone Crisis Full Version 0 comments

Primary objective is to verify the location of a clone lab and destroy the facilities. Effort should also be made to recover evidence of ATC wrongdoing.

F.E.A.R. Resurrection, Interval 01&02
Game

F.E.A.R. Resurrection, Interval 01&02

Mar 24, 2011 Demo 4 comments

FEAR Resurrection is an alternative supplement, which I develop now, God forbid memory, 4 years. Official add-ons from TimeGate Studios, frankly, not...

Post comment Comments  (40 - 50 of 73)
Aurel_Tristen
Aurel_Tristen Dec 18 2005, 7:50pm says:

I was blown away by the video, then I was blown away by the demo, and when I finished it, I was blown away by the game (Note the pun in there if you have beat it). It takes alot to impress me now days but when a game has Doom 3 lighting, Resident Evil scaryness, and Max Payne like action all together and runs wonderfull on a computer that laggs on Doom3, I am impressed.

My only complaint is that it WAS a little short, and it did get kinda old fighting the same solders over and over, but all in all, it was worth my money. The AI on the soldiers was exilent most of the time. I dont think you see enough of that in games today.

+2 votes     reply to comment
SuperRad
SuperRad Nov 23 2005, 3:10pm says:

The SDK is out im getting it now

+2 votes     reply to comment
betabob
betabob Nov 5 2005, 1:21pm says:

I've used Arche Noah to dig out sounds and got lost on the dds things i really wanted to learn how to work with this stuff after beating it....
"Arche Noah is a full featured Arch-file tool for F.E.A.R. intended for use in modding projects by the community."
google esp mod u should find it;) u neeed an lab rats boom useless :O

+1 vote     reply to comment
Koroshiya_Ichi
Koroshiya_Ichi Oct 30 2005, 5:19pm says:

VprDmnd - to be honest dude i think that's part of it. Alot of Japanese horror (like the original ring) base themselves on using 'what you don't know' as a tool. You see it all over Silent Hill games, and it adds a new dimension in that it lets gamers come up with their own interpretations on what goes on. If F.E.A.R. tried it's utmost to explain everything in point blank simple fashion, it really wouldn't be the same game.

And SuperRad, just wait lol Im just as anxious as you are :D

+1 vote     reply to comment
SuperRad
SuperRad Oct 29 2005, 3:30pm says:

I really want to mod this!

+1 vote     reply to comment
VprDmnd
VprDmnd Oct 29 2005, 1:22pm says:

Don't get me wrong though, the game was absolutely incredible.

+2 votes     reply to comment
VprDmnd
VprDmnd Oct 29 2005, 1:20pm says:

I'm just not sure I understood everything I (think) I found out.

+2 votes     reply to comment
Koroshiya_Ichi
Koroshiya_Ichi Oct 28 2005, 11:06am says:

Superrad - yes, expect an update on here when more news arrives

VprDmnd - lol! What's there to be confused about??

+2 votes     reply to comment
VprDmnd
VprDmnd Oct 27 2005, 6:53pm says:

Just finished it and I am left with a ton of unanswered questions. Is there some sort of story line or back story something like that anywhere to read?

+2 votes     reply to comment
SuperRad
SuperRad Oct 26 2005, 7:19pm says:

Great game but has any one heard news for an SDK?

+2 votes     reply to comment
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F.E.A.R.
Platform
Windows
Publisher
Vivendi
Engine
LithTech
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Official Page
Whatisfear.com
Release Date
Released Oct 11, 2005
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Highest Rated (4 agree) 10/10

Fantastic game with terrifying atmosphere and gameplay.

Dec 31 2011, 6:42pm by returpack

Style
Genre
First Person Shooter
Theme
Horror
Players
Single & Multiplayer
Project
AAA
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Sequels
F.E.A.R. 3, Released Oct 19, 2010
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F.E.A.R. 2, Released Feb 9, 2009
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F.E.A.R., Released Oct 11, 2005
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