The sequel to F.E.A.R. continues the supernatural suspense story of a powerful psychic named Alma, whose rage against those who wronged her caused her to begin an escalating paranormal crisis that threatens to devour and replace reality with her own. Players will encounter Alma as they explore the city that was annihilated by the cataclysmic explosion of the previous game. Instead of playing as the Point Man, the game's protagonist is Michael Becket, a special forces operator whose squad is sent in to arrest Genevieve Aristide approximately thirty minutes before the ending of F.E.A.R.
+Level design is fantastic, I mean really good. More games these days need to take some pointers here because I was intrigued to play just to see what comes next.
+Visuals are stunning obviously.
+Gameplay is still fun and fast, never short on ammo, wide variety of weapons/grenades.
+-Story is a bit all over the place but I enjoyed the readables alot. The main storyline I feel is tad stale now that we basically know everything of importance from the first game. I think they should have gone the X-files route. A government funded squad that deal with paranormal threats.. that opens so many options, why has the game been limited to the same town, the same group of 10 people, following the same story?
-Sound to low volume. Apparently the game has issues with 2.0 speakers and headphones because it was designed solely for 5.1 surround sound speakers. So it sends sounds to the center speaker (which does not exist) so sounds that are in front of you are quieter than usual and it sends less sounds to the left and right speaker (a workaround is to set windows sound setup to 5.1 surround sound).
-No lean keys means enemies are unusually hard to fight, they can lean around corners but you can't. Can't map anything to the delete key, can't holster my weapon (so I can't fist fight) and you can't manually save (checkpoint BS this time around).
-Sprint is not fast and is extremely short (Alan Wake strikes again).
-AI is significantly less intelligent in this installment. The game is still fun but there was alot less resources used for the AI in order to make the game more "visually appealing".
-The original was scary in some moments (but it still had this weird feeling of how the game switches from horror to action), ie knowing that you are basically safe from being killed during the horror moments and knowing that nothing scary will happen during the shooting moments. FEAR 2 makes the scares even more by the sideline, almost bored with it. Actual scary moments that aren't a jumpscare are so few that I can only think of 2 that really had me feeling genuine fear.
-Ending was worse than bad.. it was anti-climactic, made no sense and was just a rather lazy/rushed hacked together mess
I speak about the PC version.
compared to the original game this game plays like a piece of **** ported straight from a consol box. It was supposed to be a psychological horror first person shooter, it -completely failed- to provide any horror aspects besides the overuse of gore images, thus as a horror game it ||completely flat out failed||.
Pace: the first game, had the pace right by allowing the player to -walk- why in gods name they removed the ability to walk in FEAR 2 I will never know, it shatters any hope of generating suspense because you are forced to take in information much faster than you want to, so you have to dismiss most of it.
the first game and its expensions had everything down to a T, intelligent enemies, hard difficulty meant hard gameplay, good graphics, a wide veriety of weapons, exciting use of map layouts for combat, extremely well excuted areas of the map designed to generate suspense (which is almost as critical as the scare you get at the climax of the suspense) and most importantly of all and the whole point of the game, a **** ton of extremely scary moments that literally make you think twice about continuing, some making you jump right out of your chair.
Fear 2: the enemies were too easy to defeat even on hard, they were not intelligent at all, they replaced the creepy quiet static of the first games with a loud blaring static noise in an attempt to recover some kind of scare factor which just remains missing throught the entire game. The use of gore was often so much it actually just detracted from the game. you cant walk, and therefore cant take in the level at a slower pace creating a build up for something to happen, you just are forced to run and gun through the whole thing.
The |only| thing FEAR 2 has going for it is the level designs, in Fear 2 they are without a doubt fantastic. But minus any scare factor only makes them half as good as they truly should and could have been.