FATIGUE is an experimental black/white platformer, with the most challenging levels, mind blowing story and rude pixel art. What's interesting in this game is that it is told by game backgrounds and narration by This game is being developed by Team Apartment.

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In short, i got Android phone, Sony Xperia U and i'm currently working on bullet mechanics for the game.

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So, i got myself an Android phone, Sony Xperia U for game testing. It is a small milestone for me, because that confirms, that i'm going to make FATIGUE for android devices. As for Iphone, my friend Matis(Who is working on Cubes and Zombies, btw) will test the game on his iphone.
Currently i'm working on bullet mechanics. Bullet mechanics- bullets shooting out from walls and possibly bouncing on walls. I'm planning to get xbox 360 controller, so i could make this game joystick compatible.
I will, hopefully, publish a demo by February or sooner.
Merry Xmas.

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