A project that utilizes physics based game play to propel the player’s ability to overcome obstacles, environment hazards and other enemies. Each player will have to move fast, think with split second decisions, and be aware of their surroundings to truly dominate the field. Stream across the landscape with grapple abilities, devastate with a powerful push, reach in for the kill with pull mechanics and rack up that damage multiplier that will increase the severity of your mind shattering abilities. Each battle will never be the same as you customize your character with different abilities and weapons, facing against your foes in ever evolving deadly environments. Every battlefield will have it's own style from the skylines of tomorrow, energy containers spewing electricity everywhere or tons flying aircraft that will kill you on contact , prepare yourself if you can, it's going to be XTREME!
The Pull Grenade acts functions as a standard grenade, but does what it says in the name - it pulls the player / target to the center of the explosion. There is no area of effect at the moment like the UDK build, I personally think without AoE, this will be a much more useful tool and weapon.