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Fatal Velocity has been placed on the shelf and marked for indefinite hiatus.

Fatal Velocity has been placed on the shelf and marked for indefinite hiatus.

Fatal Velocity has been placed on the shelf and marked for indefinite hiatus.

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Comments  (0 - 10 of 20)
PunchingStuff
PunchingStuff

I played the UDK build yesterday it was really awesome i hope i to see alot of people at the dev session.

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RangePlusOne Creator
RangePlusOne

Hey! We hosted a session but I don't think you were there today? We had 9 in total today :D We'll be having another session this Tuesday at 11am hopefully you can make it out then OR I can host one when you're available and get some of the devs to join! Let me know :)

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PunchingStuff
PunchingStuff

It's a bit hard for me because i live in australia and i had to go to school during the dev session, but i think i can make it to the one on friday. I think your team is doing a great job.

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RangePlusOne Creator
RangePlusOne

Thanks for coming out to play with us buddy! We hope to keep growing :D

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ChickenDelight
ChickenDelight

The fact that I waited for this game for so long, just to see that all it is, is a flappy bird rip-off!?
SWEET

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RangePlusOne Creator
RangePlusOne

Yeah! The past 4 months, this was the everything we worked on. We hope you enjoyed it and tell all your friends about the incredibly thrilling experience you had! :D ;)

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Guest
Guest

:D its just a small teaser don't worry.

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RangePlusOne Creator
RangePlusOne

shhhhh it's the real deal... for realz!11 ;)

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Borzi
Borzi

For the delay, make sure your Network/PhotonView is on "Unreliable on Change". This will make positioning a bit less accurate, but makes things a lot quicker (which is fine for player movement or, in this case, a grenade exploding). Unreliable on Change doesn't delay the time that an RPC is called or anything like that, its purely movement or reaction related. Hope this helped! Looks interesting :)

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RangePlusOne Creator
RangePlusOne

Thanks a lot Borzi! I'll definitely forward this on to our programmer :D

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Fatal Velocity
Platforms
Windows
Creator
RangePlusOne
Engine
Unity
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Rangeplusone.com
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Sci-Fi
Players
Multiplayer
Project
Indie
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Latest tweets from @rangeplusone

#WW2 Alt. history #gamedev update #2 Youtu.be #unity3d

Apr 27 2016

Quick screen of #gamedev progress ranging from recording dialogues, health pick ups, NPC identification. #unity3d T.co

Apr 13 2016

Woah, that upload speed.. :O Well here's the update! Youtube.com #gamedev #unity3d #WW2

Apr 10 2016

#screenshotsaturday Progress this week. Will post a video to first development vlog very soon! #gamedev T.co

Apr 10 2016

#Gamedev Vlog #324 :: App Store Malware Problem, there's always something hold back progress isn't there ;) Youtube.com

Sep 24 2015

#gamedev Vlog #323 :: 48 Hrs Remain! Concluding the dev cycle soon, then returning to Horizons Light. Youtu.be

Sep 16 2015

#screenshotsaturday taking down poachers and protecting the wild life one round at a time! #gamedev T.co

Sep 12 2015

#gamedev Vlog #322 :: Wrappin' 'R Up! Counter Poacher fingers crossed will be submitted on Monday! Youtube.com #unity3d #iphone

Sep 12 2015

#gamedev Vlog #321 :: Counter Poacher testing on tablet! Youtube.com Few things left to clean up! #unity3d #iPad #indiedev

Sep 2 2015

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Fatal Velocity
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