A project that utilizes physics based game play to propel the player’s ability to overcome obstacles, environment hazards and other enemies. Each player will have to move fast, think with split second decisions, and be aware of their surroundings to truly dominate the field. Stream across the landscape with grapple abilities, devastate with a powerful push, reach in for the kill with pull mechanics and rack up that damage multiplier that will increase the severity of your mind shattering abilities. Each battle will never be the same as you customize your character with different abilities and weapons, facing against your foes in ever evolving deadly environments. Every battlefield will have it's own style from the skylines of tomorrow, energy containers spewing electricity everywhere or tons flying aircraft that will kill you on contact , prepare yourself if you can, it's going to be XTREME!

As of December 2014 Fatal Velocity has been put on an indefinite hiatus.

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0 comments by RangePlusOne on Dec 24th, 2014

As a last update for the foreseeable future regarding Fatal Velocity; it has been shelved. We still have the interest to pursue the game when the time comes. The team is working on another project in smaller scale find out more here.

- Jaime

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Fatal Velocity Build 1.1

Fatal Velocity Build 1.1

Apr 12, 2014 Demo 0 comments

Hello all! This is our official Fatal Velocity demo. We hope you check this out and give it a go.

Post comment Comments  (0 - 10 of 20)
PunchingStuff Apr 12 2014, 9:20pm says:

I played the UDK build yesterday it was really awesome i hope i to see alot of people at the dev session.

+1 vote     reply to comment
RangePlusOne Creator
RangePlusOne Apr 13 2014, 10:43pm replied:

Hey! We hosted a session but I don't think you were there today? We had 9 in total today :D We'll be having another session this Tuesday at 11am hopefully you can make it out then OR I can host one when you're available and get some of the devs to join! Let me know :)

+1 vote   reply to comment
PunchingStuff Apr 14 2014, 9:09pm replied:

It's a bit hard for me because i live in australia and i had to go to school during the dev session, but i think i can make it to the one on friday. I think your team is doing a great job.

+1 vote     reply to comment
RangePlusOne Creator
RangePlusOne Apr 16 2014, 4:07am replied:

Thanks for coming out to play with us buddy! We hope to keep growing :D

+1 vote   reply to comment
ChickenDelight Apr 2 2014, 3:29am says:

The fact that I waited for this game for so long, just to see that all it is, is a flappy bird rip-off!?

+2 votes     reply to comment
RangePlusOne Creator
RangePlusOne Apr 3 2014, 3:46am replied:

Yeah! The past 4 months, this was the everything we worked on. We hope you enjoyed it and tell all your friends about the incredibly thrilling experience you had! :D ;)

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Guest Apr 2 2014, 8:31pm replied:

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RangePlusOne Creator
RangePlusOne Apr 3 2014, 3:47am replied:

shhhhh it's the real deal... for realz!11 ;)

+1 vote   reply to comment
Borzi Mar 30 2014, 11:22am says:

For the delay, make sure your Network/PhotonView is on "Unreliable on Change". This will make positioning a bit less accurate, but makes things a lot quicker (which is fine for player movement or, in this case, a grenade exploding). Unreliable on Change doesn't delay the time that an RPC is called or anything like that, its purely movement or reaction related. Hope this helped! Looks interesting :)

+1 vote     reply to comment
RangePlusOne Creator
RangePlusOne Mar 30 2014, 2:17pm replied:

Thanks a lot Borzi! I'll definitely forward this on to our programmer :D

+1 vote   reply to comment
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Fatal Velocity
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Fatal Velocity
Fatal Velocity
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