Jack Carver is cursing the day he ever came to this island. A week ago Valerie, a brash newspaper reporter, offered him an incredible sum of cash to sail her to this unspoiled paradise; but shortly after docking he was greeted by artillery fire from a mysterious militia group swarming over the island. With his boat destroyed, his money gone, and Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island with nothing but a gun and his wits to help him survive. And the further he pushes into the lush jungle canopy, the stranger things become...

Report article Tuesday and Ark
5

Sometimes, silence says more than a thousand words ever could. Sometimes, creators risk their core gameplay mechanics by prioritizing their artistic vision. Sometimes, it even pays off.

Posted by Koroshiya_Ichi on Jun 27th, 2007 digg this super bookmark
Review


[page=Silence speaks volumes]

Sometimes, silence says more than a thousand words ever could. Sometimes, creators risk their core gameplay mechanics by prioritizing their artistic vision. Sometimes, it even pays off.

An undeniable 'fairytale' quality remains throughout.
An undeniable 'fairytale' quality remains throughout.


Have you ever just watched two close people be together? All sexual implications aside, observing the interaction of two living beings can itself be very moving. It doesn't matter what they are saying; their movement and posture is almost always enough to convey a strong impression of their relationship. It is such a simple concept that I think we often overlook it, what with so much emphasis in contemporary society being placed on what you say.

It is the simplicity, the small details and general nature of a character--or a number of characters--which allows you to form a rapport with them. For a prime example of how this is achieved in a modern title, look no further than Dog in Half-Life 2. You can't speak with him, there are no facial expressions you can relate to, but his general demeanor and character have formed a bond with so many gamers that it has even won awards.

This very principle is the core of Tuesday and Ark. In terms of gameplay, there isn't enough to steal your attention away from the likes of Killing Floor or Iron Grip : The Oppression just yet. I can totally empathize with those who deem it as nothing more than a proof-of-concept with a few bugs and glitches that desperately need ironing out. Beneath these, however, lies a beautiful story about two people and the way in which they bond.

Surprisingly dramatic.
Surprisingly dramatic.


The mod opens up with two characters--presumably Tuesday and Ark--floating on a raft to a small island. There is no dialog, just the sound of the wind, the waves and the ambiance of the living world. Tuesday awakens in a small shack to find Ark missing, so you as the player begin to search for him.

After exploring some of the primitive architecture on the island, you find Ark. In order to reunite our heroes, you have to find a way to the top of a makeshift tower. There is no HUD or goals screen that tells you to do this, but you feel the need to reunite these characters. Thus, we have our first puzzle.

Immediately, the controls become an issue. You point your mouse in a given direction and press a button to go forward and backwards, but with no ability to strafe left and right directly. It is pretty straightforward, but the average FPS player will need to adapt. You also cannot actually change or view the controls, as the menu doesn't give you this option, so you will need to figure out how to walk, jump and turn handles on your own.

The menu also gives you no option to save your progress or, really, do anything aside from return to the game or exit to the opening menu. If you want to quit, you better be prepared for the massive pain of starting at square one next time.

But you ignore this frustration for now. The fantastic visual quality of the mod takes your breath away. Many of the scenes resemble watercolor paintings, with pastel blues and greens creating an almost dreamlike atmosphere. Everything is fantastic, but also cold and unnerving. At times, the silence and the visuals are enough to overpower you, leading you to explore further and deeper.

I like elevators. I like them even more when they work.
I like elevators. I like them even more when they work.


The real problem that lies at the core of Tuesday and Ark then makes itself known in the form of Ark himself. This is a mod that encourages you to explore and wander, yet your steadfast companion keeps disappearing on you. One minute you will be walking along with him in tow behind you and then he is nowhere to be seen. Sometimes, you can backtrack through the level and locate him again. Other times, you will get an error message that says you cannot continue because Ark has managed to vanish from the mod entirely, preventing you from completing the mod.

It is hard for a bond to form between the player and the character, the very intention of the mod itself, when one is driving the other nuts. I want to feel something for this character, I want to get caught up in the situation, but every time I try, Ark gets stuck in the level, or lost, or crashes the game entirely. Add in the fact that you cannot save or load the game at any given point and what you have is frustration.

Tuesday and Ark takes risks with the demands of its gaming audience and the idea of artistic expression. It demonstrates a good understanding of light and sound and unconventional storytelling at the expense of instant gratification and, admittedly, refined playability. This isn't a revolutionary approach, but it is a rare expression in modding. While the bugs present are enough to stop players cold in their tracks, it also couldn't exist within the structure of a traditional video game.

Sometimes, silence says more than a thousand words ever could. Sometimes, the story you want to tell becomes broken because of the way you're telling it. Sometimes, you need to put your preconceptions to one side and try to embrace something a little different, if just for the sake of it.

You can download Tuesday and Ark from here : Farcry.filefront.com

User Posted Image

(+) Strong characterization.
(+) Effective, controlled use of sound.
(+) Unique, stylized visual elements.

User Posted Image

(-) Not enough gameplay to exploit the core concept.
(-) Unacceptable lack of features on main menu.
(-) Game-breaking errors and AI issues.

Comments
Koroshiya_Ichi
Koroshiya_Ichi Jun 29 2007, 4:02am says:

it was completely by chance that I even came across it

was on the doom3world forums and was inquiring as to how well people thought Crysis would cope with on-the-fly rendering of massive environments in a similar way to Oblivion. Someone responded by suggesting I check out Tuesday and Ark as to some extent it worked in a similar way. I'm glad I posed the question now :D

the maker says sure we can add it, ive spoken to Ruze aswell so ill probably add it this evening if noone else wants the responsibility. I'm easy either way!

+1 vote     reply to comment
Zirty
Zirty Jun 27 2007, 2:04am says:

2 or 3 years later ? I don't remenber exactly when this mod came out.

+1 vote     reply to comment
Gibberstein
Gibberstein Jun 27 2007, 3:34am says:

Maybe, but I missed it first time round. Now, thanks to this review, I am going to download it and check it out. Late or not, this review has served it's purpose for at least one person :)

+2 votes     reply to comment
Koroshiya_Ichi
Koroshiya_Ichi Jun 27 2007, 3:35am says:

cheers! see, better late than never :D

+1 vote     reply to comment
kitethefallenangel
kitethefallenangel Jun 27 2007, 3:44am says:

Sounds like a brilliant alternative to Ico, I gotta get Far Cry! (For this mod, that is.)

+1 vote     reply to comment
JoeX111
JoeX111 Jun 27 2007, 10:09am says:

You can pick up a jewel case edition of Far-Cry for $10 at Compusa \ Wal-Mart \ Target, I believe. Well worth the money.

+1 vote     reply to comment
Habboi
Habboi Jun 27 2007, 5:36pm says:

Wow looks very well made. Another good mod by talented people.

+1 vote     reply to comment
Aeneas2020
Aeneas2020 Jun 27 2007, 5:50pm says:

wow i never heard of this but it sounds fantastic if only it wasnt so buggy, must dload and see for myself.

+1 vote     reply to comment
Karuto
Karuto Jun 27 2007, 7:21pm says:

Whoa, great job! I've never heard of this mod before. It looks like a very good reason to reinstall Far Cry just to play this!

+1 vote     reply to comment
INtense!
INtense! Jun 27 2007, 11:27pm says: Online

This mod really needs to be registered on the Mod DB with the download + screenshots, so that it is not lost or forgotten.

Anyone care to volunteer?

+1 vote     reply to comment
methy
methy Jun 27 2007, 11:43pm says:

This sounds amazing. I'm dusting out the old FarCry DVD as we speak.

+1 vote     reply to comment
Ruze
Ruze Jun 28 2007, 12:01am says:

@ INtense: I actually just submitted this for authorization.

Even though I can't run Far Cry, it does look like an interesting title. Here's hoping the issues with the game get resolved

+1 vote     reply to comment
Ruze
Ruze Jun 28 2007, 12:03am says:

Sorry for the double post, but I realized that whoever made this didn't put an e-mail address :P. So I couldn't submit it.

+1 vote     reply to comment
Koroshiya_Ichi
Koroshiya_Ichi Jun 28 2007, 4:53am says:

ive just emailed the maker to see if hes cool with it

+1 vote     reply to comment
INtense!
INtense! Jun 29 2007, 2:04am says: Online

Cool, if you know his email perhaps you should tell Ruze. It should definitely be listed as an "adopted" mod, otherwise it maybe lost forever!

I mean I had never heard of it, and I browse mods 24 hours a day.

+1 vote     reply to comment
leilei
leilei Jun 29 2007, 2:35pm says:

heh and all those source fanboys say that cryengine sucked.

lol

+1 vote     reply to comment
Hunt77
Hunt77 Jul 1 2007, 9:41am says:

looks interesting, gonna give it a go some day.

+1 vote     reply to comment
Groove_Champion
Groove_Champion Jul 1 2007, 8:46pm says:

"Sometimes, creators risk their core gameplay mechanics by prioritizing their artistic vision."

Since when were mod teams about the audience? Modding is about making the game you want, not the game joe schmo wants.

+1 vote     reply to comment
Gibberstein
Gibberstein Jul 2 2007, 7:13am says:

@Groove

If you have too much focus on the artistic vision, you end up making a machinima that involves pressing buttons now and again, not something that can be called a game. Where that line is is different for different people, but sacrificing the 'fun factor' for visuals is a valid constructive criticism, whether about a commercial project or a personal one.

+1 vote     reply to comment
Leonardo-DiVinci
Leonardo-DiVinci Jul 12 2007, 12:47pm says:

I have to say I was reluctant to see the trailer. But once I had I was amazed and slightly in awe on how you can become so deeply involved with it. it (for some reason) reminded me of A.I. dunno why it was that feeling of "Being there" type of feeling. I don't have farcry myself but this shows alot of work and creativity and obviosuly love for the art.

+1 vote     reply to comment
tony_capone
tony_capone Sep 18 2007, 3:50am says:

Sounds really awesome... not all games need blood, gore and violence to be good. (But most do ;)

+1 vote     reply to comment
nige111
nige111 Sep 10 2007, 4:51am says:

Actually, Far Cry is free now.

+1 vote     reply to comment
Bigmojoj27
Bigmojoj27 Sep 12 2007, 10:05am says:

I just played it and loved every second of it. Hope he continues work on it.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Track this game Profile
Icon
Far Cry
Platform
PC
Developer
Crytek
Publisher
Ubisoft
Engine
CryENGINE
Contact
Send Message
Official Page
Crytek.com
Release Date
Released Mar 23, 2004
Game Watch
Track this game
Bookmark
Digg Super bookmark
Review
Browse
Reviews
Report Abuse
Report article
Bookmark
Digg Super bookmark
Related Games
Far Cry
Far Cry
Single & Multiplayer First Person Shooter