Jack Carver is cursing the day he ever came to this island. A week ago Valerie, a brash newspaper reporter, offered him an incredible sum of cash to sail her to this unspoiled paradise; but shortly after docking he was greeted by artillery fire from a mysterious militia group swarming over the island. With his boat destroyed, his money gone, and Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island with nothing but a gun and his wits to help him survive. And the further he pushes into the lush jungle canopy, the stranger things become...
Sometimes, silence says more than a thousand words ever could. Sometimes, creators risk their core gameplay mechanics by prioritizing their artistic vision. Sometimes, it even pays off.
Posted by Koroshiya_Ichi on Jun 27th, 2007 digg this super bookmark
Review
[page=Silence speaks volumes]

Sometimes, silence says more than a thousand words ever could. Sometimes, creators risk their core gameplay mechanics by prioritizing their artistic vision. Sometimes, it even pays off.
Have you ever just watched two close people be together? All sexual implications aside, observing the interaction of two living beings can itself be very moving. It doesn't matter what they are saying; their movement and posture is almost always enough to convey a strong impression of their relationship. It is such a simple concept that I think we often overlook it, what with so much emphasis in contemporary society being placed on what you say.
It is the simplicity, the small details and general nature of a character--or a number of characters--which allows you to form a rapport with them. For a prime example of how this is achieved in a modern title, look no further than Dog in Half-Life 2. You can't speak with him, there are no facial expressions you can relate to, but his general demeanor and character have formed a bond with so many gamers that it has even won awards.
This very principle is the core of Tuesday and Ark. In terms of gameplay, there isn't enough to steal your attention away from the likes of Killing Floor or Iron Grip : The Oppression just yet. I can totally empathize with those who deem it as nothing more than a proof-of-concept with a few bugs and glitches that desperately need ironing out. Beneath these, however, lies a beautiful story about two people and the way in which they bond.
The mod opens up with two characters--presumably Tuesday and Ark--floating on a raft to a small island. There is no dialog, just the sound of the wind, the waves and the ambiance of the living world. Tuesday awakens in a small shack to find Ark missing, so you as the player begin to search for him.
After exploring some of the primitive architecture on the island, you find Ark. In order to reunite our heroes, you have to find a way to the top of a makeshift tower. There is no HUD or goals screen that tells you to do this, but you feel the need to reunite these characters. Thus, we have our first puzzle.
Immediately, the controls become an issue. You point your mouse in a given direction and press a button to go forward and backwards, but with no ability to strafe left and right directly. It is pretty straightforward, but the average FPS player will need to adapt. You also cannot actually change or view the controls, as the menu doesn't give you this option, so you will need to figure out how to walk, jump and turn handles on your own.
The menu also gives you no option to save your progress or, really, do anything aside from return to the game or exit to the opening menu. If you want to quit, you better be prepared for the massive pain of starting at square one next time.
But you ignore this frustration for now. The fantastic visual quality of the mod takes your breath away. Many of the scenes resemble watercolor paintings, with pastel blues and greens creating an almost dreamlike atmosphere. Everything is fantastic, but also cold and unnerving. At times, the silence and the visuals are enough to overpower you, leading you to explore further and deeper.
The real problem that lies at the core of Tuesday and Ark then makes itself known in the form of Ark himself. This is a mod that encourages you to explore and wander, yet your steadfast companion keeps disappearing on you. One minute you will be walking along with him in tow behind you and then he is nowhere to be seen. Sometimes, you can backtrack through the level and locate him again. Other times, you will get an error message that says you cannot continue because Ark has managed to vanish from the mod entirely, preventing you from completing the mod.
It is hard for a bond to form between the player and the character, the very intention of the mod itself, when one is driving the other nuts. I want to feel something for this character, I want to get caught up in the situation, but every time I try, Ark gets stuck in the level, or lost, or crashes the game entirely. Add in the fact that you cannot save or load the game at any given point and what you have is frustration.
Tuesday and Ark takes risks with the demands of its gaming audience and the idea of artistic expression. It demonstrates a good understanding of light and sound and unconventional storytelling at the expense of instant gratification and, admittedly, refined playability. This isn't a revolutionary approach, but it is a rare expression in modding. While the bugs present are enough to stop players cold in their tracks, it also couldn't exist within the structure of a traditional video game.
Sometimes, silence says more than a thousand words ever could. Sometimes, the story you want to tell becomes broken because of the way you're telling it. Sometimes, you need to put your preconceptions to one side and try to embrace something a little different, if just for the sake of it.
You can download Tuesday and Ark from here : Farcry.filefront.com

(+) Strong characterization.
(+) Effective, controlled use of sound.
(+) Unique, stylized visual elements.

(-) Not enough gameplay to exploit the core concept.
(-) Unacceptable lack of features on main menu.
(-) Game-breaking errors and AI issues.
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it was completely by chance that I even came across it
was on the doom3world forums and was inquiring as to how well people thought Crysis would cope with on-the-fly rendering of massive environments in a similar way to Oblivion. Someone responded by suggesting I check out Tuesday and Ark as to some extent it worked in a similar way. I'm glad I posed the question now :D
the maker says sure we can add it, ive spoken to Ruze aswell so ill probably add it this evening if noone else wants the responsibility. I'm easy either way!
2 or 3 years later ? I don't remenber exactly when this mod came out.
Maybe, but I missed it first time round. Now, thanks to this review, I am going to download it and check it out. Late or not, this review has served it's purpose for at least one person :)
cheers! see, better late than never :D
Sounds like a brilliant alternative to Ico, I gotta get Far Cry! (For this mod, that is.)
You can pick up a jewel case edition of Far-Cry for $10 at Compusa \ Wal-Mart \ Target, I believe. Well worth the money.
Wow looks very well made. Another good mod by talented people.
wow i never heard of this but it sounds fantastic if only it wasnt so buggy, must dload and see for myself.
Whoa, great job! I've never heard of this mod before. It looks like a very good reason to reinstall Far Cry just to play this!
This mod really needs to be registered on the Mod DB with the download + screenshots, so that it is not lost or forgotten.
Anyone care to volunteer?
This sounds amazing. I'm dusting out the old FarCry DVD as we speak.
@ INtense: I actually just submitted this for authorization.
Even though I can't run Far Cry, it does look like an interesting title. Here's hoping the issues with the game get resolved
Sorry for the double post, but I realized that whoever made this didn't put an e-mail address :P. So I couldn't submit it.
ive just emailed the maker to see if hes cool with it
Cool, if you know his email perhaps you should tell Ruze. It should definitely be listed as an "adopted" mod, otherwise it maybe lost forever!
I mean I had never heard of it, and I browse mods 24 hours a day.
heh and all those source fanboys say that cryengine sucked.
lol
looks interesting, gonna give it a go some day.
"Sometimes, creators risk their core gameplay mechanics by prioritizing their artistic vision."
Since when were mod teams about the audience? Modding is about making the game you want, not the game joe schmo wants.
@Groove
If you have too much focus on the artistic vision, you end up making a machinima that involves pressing buttons now and again, not something that can be called a game. Where that line is is different for different people, but sacrificing the 'fun factor' for visuals is a valid constructive criticism, whether about a commercial project or a personal one.
I have to say I was reluctant to see the trailer. But once I had I was amazed and slightly in awe on how you can become so deeply involved with it. it (for some reason) reminded me of A.I. dunno why it was that feeling of "Being there" type of feeling. I don't have farcry myself but this shows alot of work and creativity and obviosuly love for the art.
Sounds really awesome... not all games need blood, gore and violence to be good. (But most do ;)
Actually, Far Cry is free now.
I just played it and loved every second of it. Hope he continues work on it.