Jack Carver is cursing the day he ever came to this island. A week ago Valerie, a brash newspaper reporter, offered him an incredible sum of cash to sail her to this unspoiled paradise; but shortly after docking he was greeted by artillery fire from a mysterious militia group swarming over the island. With his boat destroyed, his money gone, and Valerie suddenly missing, Jack now finds himself facing an army of mercenaries amidst the wilds of the island with nothing but a gun and his wits to help him survive. And the further he pushes into the lush jungle canopy, the stranger things become...
Our first teaser from the Killing Time mod for Far Cry.
Here is all the information on the current progress on the Mod. Showing whats left to do, and what is wanted to be included etc.
Hello and welcome to our second update of KT. You will find here new photos and info. Enjoy!
Long awaited update :) New level design screenshots and more!
Here's What's Been Happening for the pass few months!
Classic Cry is back in action. I have been working on it again for several months now.
Beta 3 has been uploaded. I hope it fulfills expectations. If it does not, then I am very sorry.
A final synopsis of our work on the SturmMOD in five acts including surprising announcements in the epilogue...
New beta almost ready. There are fixes, new content, and a new conclusion to Tuesday & Ark.
Development on PD-TEP is proceeding. Currently working on Carrington Institute and Datadyne Lucern Tower. Some new screens have been uploaded, so take...
As the SturmMOD was an experiment on how to transfer an ancient theatre play into a modern video game environment we would like to conduct the next step...
Bad news - The production of ClassicCry has been terminated.
We are proud to announce that the experiences in creating the SturmMOD and its use as a scenical playing field will be one of the topics of a lecture...
The complete distribution kit of modification mysterious island
A retrospective on the success of the SturmMOD and an outlook into its future!
Assault Coop v2.1 is on its way! The campaign maps for the original farcry are tweaked for coop gameplay, more mercs in every map, more pickups in hidden...
Assault Coop v2.1 (aka v2.0 full) is getting closer to completion and will include many updates, bug fixes, and over 20+ maps. Also, the coop campaign...
In its "monthly guide to the best mods" the Total PC Gaming Magazine features the SturmMOD - not only in print but also on its DVD! :)
After 140 days on the net the SturmMOD has reached a download count of 2000 if all hosting sites are summed up! :) Also there are news on development...
No need to be scared though it is Halloween: The SturmMOD v1.1 has not died and definately will not return as a zombie mod (^^), though development has...
The mod developer has decided to give a release estimate for ClassicCry.
I replaced some of the old and crappy stuff, and added some new and special stuff to MP_Come_Get_Some.
While the ModDB download count for the first version of the SturmMOD strives to reach the 500 threshold, events of the next month already cast their shadows...
In less then 50 days (48 to be precise, from 12th of July to 28th of August 2008) the SturmMOD has been downloaded a thousand times on various hosting...
I decided to remake the first level from Duke Nukem 3D for ClassicCry.
the beginning of the story so you wont go into the mod blindly and think the story is something else of the sorts or have the same story as Crysis
In the September issue of the German game culture magazine GEE our SturmMOD will be reviewed as "mod of the month"! :) The issue will hit the shelves...
The demo is online, but it only has one map, The map that was included I PICKED. If you want another map, tell me what you want!
I just uploaded a demo for ClassicCry. If you download, please tell me what you think, so that i can improve.
The final version and the Patch 1.1 of The Delta Sector modification for FarCry has been released. This mod features three singleplayer missions, a multiplayer...