You are sent to war-torn Africa to assassinate The Jackal, a mysterious arms dealer who has rekindled conflict between local warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the warring factions against each other, identify and exploit their weaknesses, and neutralize their superior numbers with surprise, subversion, cunning and, of course, brute force.
:CATEGORY: Nostalgia :GAMETYPE: CTD, Uprising, DM, TDM :HOW MANY PLAYERS?: 8-16 :DESCRIPTION: Pacman style map with grass to light the maze on fire. Tested with 2 people over LAN, and it is great fun.
:GAMETYPE: CTD, Uprising, DM, TDM
:HOW MANY PLAYERS?: 8-16
Not a very hard map to actually make geometry for, but a tricky one to try and make it interesting.
Most would think that making a map interesting means that you have to add lots of objects and details, which I tried, but it just didn't really feel like the pacman maze, so instead of lots of objects cramming the corridoors, I decided to just fill it with grass instead and play with some fire to see how it all works out.
Then I tested it on the local network with a friend of mine and it was really fun and hectic, even just the 2 of us. Once the grass is on fire, you get cut off from areas and it really works well for an escape plan, unfortunately, the one problem with fire is that it does spread through the walls, even when i deleted grass from inside the walls it still blows across but it's not that bad.
Anyway, all you pacman loving people, ENJOY!
Give feedback aswell please :)
However I probably won't go back to working on it as it's not a GREAT map.