More guns then guns can have guns... because guns. Also adds a new room to the lucky 38 with a massive armory and a new vendor to freeside.
Shrapnel 4.1 Aka Ahzteks Weapon Overhaul by ahztek666
Aka "That mod that adds over 150 new guns to fallout new vegas"
This mod requires CASE: Newvegas.nexusmods.com
How to install:
Download and install CASE: Newvegas.nexusmods.com
Extract to Fallout New Vegas
Enable Ahzteks Weapon Overhaul.esp in FOMM
Make sure Archive Invalidation is enabled in FOMM
Also adds a new room to the lucky 38 with a massive armory and a new vendor to freeside.
Gun list:
AK47
AK48
AK74
AK74M
AKs-74u
AKs-74u Synthetic
AN94
Beretta 92F
Beretta 92G
Beretta M93R
Browning HP
Browning M1935
Browning HP Mk.III
Chechen Makeshift AK
Clark J72 Pulse Shotgun
Clark J72 Heavy Laser Shotgun
Colt 1911 (Gold)
Colt 1911 'Nam
Colt 1911
Femaru 37M
FN FNC
FN SCAR-M714
Fort 12
HK G36
Glock 18C
Glock 18C (Tan)
Springfield Operator "Hardballer"
Colt M16A1
Makarov PM
Smith & Wesson Mk.22 Mod 0 "Hush Puppy"
Springfield Operator Two-Tone
'Gator
Remington 870 AE
Remington 870 AE (Synthetic)
RPK
Ruger Mk.2
Sig Sauer SG550
Sig Sauer SG556
SVI Infinity Accelerator
SVI Infinity Carbon
SVi Infinity Gold Custom
SVI Infinity
Smith & Wesson Model 908
Tokarev TT
Walther P99
HK G3A3
HK G3A4
HK G41
HK 416
HK 416 Tactical
HK 417
Hk 417 Sniper Rifle
Barrett REC-7
Colt CQBR Mod 0 Tactical
Colt M4A1 S.I.R.S.
Colt M4A1 S.I.R.S. Tactical
FAMAS BR-II
HK MP5K Tactical
HK MP7A1
HK PSG-1
HK USP Compact
Kimber II Custom
Kimber Stainless II
MRC
Skif A3000
Steyr AUG A3
Winchester 101 Sawn-Off
Winchester 101 Super Sawn-Off
Winchester 101 Competition Shotgun
Winchester M1897 Trenchgun
A35 Automatic Grenade Launcher
Accuracy International AS50
Armalite AR15 (Magpul)
Armalite AR15 (RIS)
Armsel Striker-12
Accuracy International AWM
Barrett M82
Barrett M82 Explosive Sniper Rifle
Barrett M82 High Explosive Sniper Rifle
Baur-54 Heavy Assault Rifle
BB Gun
Benelli M3
Beretta 92FS
Beretta PX-4
Browning Auto 5
Clark J72 Heavy Tesla Shotgun
Colt Anaconda
Colt K1911 Custom
Colt M16A4
Colt M4A1
Debug MegaPistol
De Lisle Carbine
Desert Eagle
Desert Eagle (Engraved)
Desert Eagle Custom
FN FAL
YCS-186 Gauss Assault Rifle
YCS-24X Gauss Rifle
Gewehr 43
Hellfire Laser Cannon
HK Mk.23 SOCOM
HK MP5K
HK USP
IMI Uzi
IMI Jericho 941
KAC PDW
Kimber II Gold Custom
ZM LR-300 S.I.R.S.
M14
M14 SOPMOD
M249 SAW
M3A1
M79 Grenade Launcher
M79 Grenade Launcher (New)
M134 Minigun
Mossberg 590
HK MP5
HK MP83 Turcotte Pulse SMG
Norinco Park-50 Pulse Sniper Rifle
Norinco Park-52 Pulse Sniper Rifle
Remington 11-87
Remington Model 7600
Remington 870
Remington 870 Magnum
Sako TRG
Sako TRG "Camo Edition"
Sawed-off Shotgun
FN SCAR-L
FN SCAR-L Tactical
Sig Sauer SG550 Sniper Rifle
Sig Sauer SG552 Sniper Rifle
Smith & Wesson .357
Smith and Wesson .357 "Nero"
Smith & Wesson M29 "Satan"
Smith & Wesson Model 39
Franchi SPAS-12
Franchi SPAS-12 (Solid Stock)
Springfield Operator
Steyr Ganz Heavy Plasma Weapon
Takao T20 Laser Pistol
Takao T20-R Recharger Pistol
Taurus 850 Bull
Taurus Ragin Bull
Taurus Silhouette
Thompson M1928
Thompson M1A1
Ahztek Arms AA-556
Ahztek Arms AA-101S
Ahztek Arms AA-50M
Vulcan Cannon
Warhammer Mk. II
Winchester 1873 Carbine
Winchester 1873 Custom
Winchester 1894 Carbine
Winchester M1897 Shorty
Well, there is HUGE list of weapon)
please add a leveled item list for vendors and containers
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how do i get into the armory?
how do you fliping get into it
you have to buy weapon chest for the 38 suite, in the chest is the key to the armory, which has a door to it in the bathroom. Probably won't work well if you have a mod that edits the 38, so you may want to wait until you enter the armory before using any suite editing mods.
This mod is missing the script and meshes so it doesn't work. Anyone know where to find the script and meshes. when i installed all the weapons were red triangles but the armory worked. Any help would be awesome
mine came with the scripts textures and meshes but they just dont work...
its almost as if the game cant read the files. anyone have any experience with this??
Hi, yea so I downloaded this mod, installed it and it seems to work except that the key inside the box you purchase in that console at the Suite in Lucky 38, isn't there nor the added room or the shop in freeside. I'm kinda lost on what to do next or is the mod incomplete?
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All The Textures Are Green, Blue, And Red Squares. How Should I Fix This???
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Getting a texture problem on all the guns anyone know how to fix?
All The Textures Are Green, Blue, And Red Squares. How Should I Fix This???
My game crashes when i try to open it!!! How do i fix this???
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Maybe get CaliberX, NVSE, or get a better computer.
does anyone have the leveled list for me to download... kind of dumb you cant use the mod without it
Get a program called "FNVEdit" from New vegas nexus, and after extract the program run it, load ALL of your active plugins. Once the program reads all of their data (My PC takes ~20-23 seconds to do this with some 120+ mods, results will vary ;)
Right click anywhere on the left pane with all the loaded mods. In the menu that pops up at the bottom there will be an option called "Other" with a submenu with 4 options, click "Create Merged Patch" This will create a leveled list for ALL your mods. Name the file whatever floats your boat (I just use "Master Merger") and in your load order have it at the VERY bottom.
It's the same thing as a "wyre-bashed" patch but 5,576x simpler because you DON'T NEED TO KNOW GOD DAMN PYTHON TO EDIT ANYTHING. Or go through the nightmare of installing 3-4 extra programming langues to do 1-2 rather simple functions.
So if you have 4-5+ weapon packs with leveled lists like say, this, Classic Fallout weapons, Book of Earache, Weapons of the New Millennium, Eternal Silence, etc they will ALL be added to the distribution system.
As a nice side note with FNVEdit, it also serves as a slimmed down "G.E.C.K." so you can easily tweak various settings in the game/mod through its use.
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aahhhh whys it an .exe?! this download's getting canceled
its the installer
Im begging, can somebody please provide/point me towards a solution for this mod having messed up textures!! I friggin love this mod, it has so many beautiful guns AND a sig 552!!!
but the textures are all different coloured squares on nearly all of the guns.
It's not the texture paths, i opened them in nif skope and they all seem to be in the right places in my data folder.
I have archive invalidation blah blah on, clicked it on and off a hundred times in fomm.
I got some progress when i unselected 'read only' on the textures ('weapons' - 'ahztek')folder properties and a little bit of grey is now visible on the sig.
The m249 saw, g36c and jericho pistol however are fine, their textures are perfect...
Somebody has to know a solution, i've run out of ideas..
FIXED:
Install the mod properly, open FOMM and go 'game settings' - 'graphics settings' - click on the 'detail' tab and set texture setting to high.
If that doesn't work then you probably installed the mod wrong or haven't made a save, exited, click archive invalidation off then on again in FOMM.
I spent ages trying to figure this solution out and feel so annoyed it was so simple as i now have to reinstall every mod all over again -_-
Do note though that because I reinstalled the game completely to get the original textures for everything back, i don't know if millenia's weapon retexture pack was screwing with this mod. If i install it again in the future and have problems, i will post an update for the people that care.
UPDATED:
Just installed Millenia weapon retexture project and can confirm it doesn't affect this mod's guns or textures or mess with it in any way.
My fix I posted above would have probably worked without uninstalling the game.
The original was on the Nexus and this looks like a Ripoff copy. It used to require XCaliber, now it requires CASE which requires ModFusion. Someone is an asshat.
Agreed. I don't know where TheUnbeholden got this file, but I can say I wish it was reverted back to CaliberX, as CASE's mod author Cyberlazy is a complete *******. Insists that all his mods be installed through his mod installer, and doesn't even include the level lists in the same file. He even separated being able to craft the ammo into a separate mod. I'm gonna see if I can take the current version for Shrapnels and revert it back to CaliberX.
there's a caliber x patch for this on the nexus:
Nexusmods.com?
1: Install Caliber, and all patches.
2: Install Shrapnel 4.1. The .exe will place the downloaded file wherever you tell it.
3: Install the Shrapnel patch on CaliberX's page on the nexus, and overwrite.
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AWoP has updated. Will you make a patch?
I can't/won't play without this mod. The Steyr Aug is the best.
Leveled list or not?
Having issues with the VSS Vintorez. Rate of fire is extremely slow and many times I can't fire it, can't open my Pip-boy, can't interact with ANYTHING and can't even hit "esc" to get into the menu to load a save. What's the deal with that? Anyone else have that issue
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