Experience all the sights and sounds of fabulous New Vegas, brought to you by Vault-Tec, America's First Choice in Post Nuclear Simulation. Explore the treacherous wastes of the Great Southwest from the safety and comfort of your very own vault: Meet new people, confront terrifying creatures, and arm yourself with the latest high-tech weaponry as you make a name for yourself on a thrilling new journey across the Mojave wasteland.
Wondering where your robot army is? Wonder no longer! For with RobCo Certified, those destroyed robots can be repaired and reprogrammed to become your allies (slaves) so that you may bring peace to the world (world domination). Everyone will be thankful to you (kneel before you).
Version 1.1 onwards will require Old World Blues- it's too major to handle by just adding a compatibility patch. When I'm pretty sure that the current version is stable
With RobCo Certification, you too can turn a hunk of junk into a brand-new robot assistant with our five-part correspondence course- get RobCo Robot Company certified, today!
RobCo Certified adds a new three-rank perk with the same name. With the perk, if you have a spare Fission Battery and some Robot Spare Parts you'll be given the option to repair any robot you destroy, turning them into a loyal ally who'll follow you anywhere- or you can use your training to build new ones at Cerulean Robotics in Vegas. Each rank allows you to repair bigger and better robots to command, as well as to further upgrade the ones you have- improving their firepower, giving them new weapons and abilities (like strapping Rippers to your Protectron's hands, or letting Mister Handies wield weaponry).
The mod also adds a chain of Crazed Inventor perks, that let you craft robotic buddies from random wasteland clutter, spare components and leftover body parts- Safebots to carry your junk, Ovenbots to roast your enemies, or Hoverbrains to overwhelm your foes.
Plus, in the Old World Blues version take Mad Scientist perks to play god, and create cyborgs from dead dogs, deathclaws, people and even radroach meat and robot spare parts.
It also adds a bunch of tools and items you can use to fix up your bots, or augment their capabilities, helping them lock-on to enemies and suchlike.
Q:I can't get the brains I need for my robot!
A: It must be a body where at least the head is where it should be, if you have the bloody mess perk this can be difficult.
Q: What do I need to make robots?
A:Have you read the readme files? The .rtf files in the RobCo Perk Readmes folder will tell you what you need.
Q: How do I easily get robots on my side, early on in the game?
A: At level 12 you can get Robotics Expert which if you sneak up on a strong robot, you can disable it and this perk has been modified to fit into this mod, so that aslong as you are certified to repair it, you can reprogram the robot to be your ally without needing any parts. Quite handy if you've put some points in the sneak skill.
Q:You should use these things!
A: Bear in mind RobCo is intended to mesh as well with vanilla content as possible, stylistically. If it doesn't look like it could've come from vanilla New Vegas, I'm not really interested.
Q:You should add a Toaster robot lol!
A: Shut up. Just, shut up. It's not funny, it's tacky and I have been asked this far too many times. Why would I want to add a reference to myself into a mod I'm making for myself?