This mod changes skin of ingame interface using textures from "Fallout Tactics" game. Also the number of text lines was changed in certain places.
This mod changes skin of ingame interface using textures from "Fallout Tactics" game. Also the number of text lines was changed in certain places.
Following menus were changed in this version:
~ Barter
~ Container
~ Dialog
= Quantity
~ Repair Services
= Sleep Wait
= Message menu
= Tutorial menu
~ Reloading Bench
~ Workbench
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= No changes.
~ Renewed in current version.
+ NEW in current version.
Features
- New buttons in certain menus.
- 5 big "menus" are now partially transparent(for 70%)
- 8 text lines in "Dialog menu" (3 usually)
- 18 text lines in "Repair Services menu" (14 usually).
- 11 text lines in "Barter/Container menu/Reloading Bench/Workbench" (7 usually)
- Interface customization in Pip-Boy colors is now partially supported :)
- New scrollbars in Barter, Container, Recipe, Repair Services and Dialog menus.
- New pointers in Barter and Container menus.
Also this mod replaces default font with smaller and decreases line-spacing a little.
Compatible mods
- MTUI 1.0 (PipBoy & main menu changes only) -> install the MTUI, then install Revelation and just give it permission to overwrite all MTUI files!
- PipWare UI New Vegas Edition 1.2c (PipBoy changes only) -> install the PipWare UI, then install Revelation and just give it permission to overwrite all PipWare UI files!
- MTUI 1.0 + PipWare UI New Vegas Edition 1.2c = (main menu changes from MTUI + PipBoy changes from PipWare UI) -> install the MTUI, find and delete "fallout new vegas\Data\Menus\loading_menu.xml" and "fallout new vegas\Data\Menus\main\map_menu.xml", then install PipWare UI with overwrite, then install Revelation and just give it permission to overwrite all files!
- AsukaHUD 1 with any combination of the above -> for example - install the AsukaHUD, then install PipWare, then install Revelation and just give it permission to overwrite all files!
WARNING! :)
NOTE: Now you can use a fix.
Little DELAYS when entering menus (i.e. barter) MAY appear because of new textures. Standard menus have very simple structure and light-weight textures. And when game loads my full-featured textures in real-time without caching... delay happens.
And about buttons. Buttons was made with stock, bigger than text on them. Active area, which presses the button, is the same as text width. So pressing the button means pressing the text, not the borders of button. Later i'll try to fix the problem, but now it's low priority problem.
Install
- Backup your ingame menus, if a folder exists - Steam\steamapps\common\fallout new vegas\Data\*menus*!
- Extract this archive to your Fallout Data folder. The Data folder can be found under the directory where you installed Fallout.
- Start the game.
Uninstall
If you didn't install other GUI changing mods, all you need is to remove both folders "menus" and "Textures" in Fallout Data folder!
If you installed other GUI changing mods or you are unsure, just remove following files from Fallout Data folder:
Data\menus\barter_menu.xml
Data\menus\container_menu.xml
Data\menus\message_menu.xml
Data\menus\message_menu0_w-buttons.xml
Data\menus\quantity_menu.xml
Data\menus\recipe_menu.xml
Data\menus\repair_services_menu.xml
Data\menus\sleep_wait_menu.xml
Data\menus\tutorial_menu.xml
+
Data\menus\dialog\dialog_menu.xml
Data\menus\prefabs\list_box.xml
+
Data\menus\prefabs\REVELATION_***.xml (all REVELATION_ files in this folder)
Data\Textures\Interface\Revelation\*.* (all files in this folder)
Incompatibilities
There are some possible bugs on low resolutions (1024x768 and 800x600 especially). :)
Some text labels in not english or russian Fallout New Vegas versions can get out their places. It may happen 'cause different word translations may differ in letters count. I'm trying to leave a reserve in text fields but nothing is unlimited. ;)
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History
- 0.60, 2010/12/01 - new scrollbars in Barter, Container, Recipe, Repair Services and Dialog menus. New pointers in Barter and Container. Most of menus a finely-tuned (e.g. field sizes, text coordinates).
- 0.57, 2010/10/27 - adjusted interface color customization.
- 0.56, 2010/10/23 - new Reloading Bench / Workbench menu.
- 0.55, 2010/10/22 - first version for Fallout New Vegas.
- 0.53, 2008/11/21 - mod for Fallout 3.
Credits
Thanks to Obsidian & Bethesda for creating Fallout New Vegas.
Tools Used
FO3Archive by ScripterRon
WTV - DDS file viewer by Tomas Blaho
NVIDIA DDS Plug-in for Adobe Photoshop
Licensing/Legal
You can do whatever you want with this mod. No permission is required to use any of the resources.
Mod is updated frequently, so it's better to use link Newvegasnexus.com on other sites and forums or direct link to mod archive Sghi.info
Preview
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Nice mod my friend. Looking forward for more mods from you!