Cyber warfare just stepped up a gear. Battle it out in highly tactical real time PVP warfare with Failure: NeuroSlicers - a genre-defining new competitive real time strategy game coming out for PC / Mac / Linux and eventually PS4 / Xbox One / iOS / Android.


With advanced AI powered units and environment manipulation at its core, Failure: NeuroSlicers offers a set of truly fresh challenges for both the seasoned competitive player as well as those looking for a deep narrative driven strategy gaming experience.

Trio map capture 11

Combine a wide variety of highly customizable abilities including clever AI controlled units, upgradeable buildings and most importantly, hacking powers that allow players to manipulate the battle space, reconfiguring the environment and influencing the behaviours of both their and their enemy's units.

WorldMapMatchmaking Menu 05

Unlock the secrets of the NeuroNet and the corporations vying for control in a multiplayer driven narrative and ultimately make a decision who to side with as the war of the Network escalates.

narrative issue 03 final 03

In Failure: NeuroSlicers you are a lone hacker looking to become the best Slicer in the network, but the truth hidden in it's depths might mean your fighting for more than just your share of cryptocurrency.

Trio map capture 05

HISTORY

Failure: NeuroSlicers started life as an internal game jam game developed by Milcho Milchev, our lead designer and gameplay programmer. Initially the game was in 2D with the simple mechanic of being able to place or remove squares from a grid based battle board where two teams of little Ai controlled bots would fight it out.

QddIz81

The player's objective was to manipulate the battle board by placing and removing these blocks in order to change the behaviours and pathfinding of the bots and get them to be strategically placed so that they could destroy the other team before the player's team died. It all centered around placement, timing and positioning. It was simple, yet elegant and we very quickly realised we were onto something special.

64f33648027659 588cd661508df
Since the first prototype we have continued to keep the AI controlled units and battleboard manipulation at the core of the game's experience while expanding on it immensily. This has culminated in a real time strategy game that feels truly fresh, exciting yet challenging, but most importantly a lot of fun to play.

de80c748027659 588cd6614b681

FEATURES

  • Physically manipulate the battlegrounds, changing their layout which in turn influences unit movement and building line of sight.
  • Units in Failure are completely AI controlled with players only able to influence their behaviours through the use of their powers
  • Refocused gameplay from micromanagement to macromanagement, breaking down the barriers that often stop people from playing RTS games.
  • Wide variety of units, buildings and hacking powers available to players allowing them to customize their loadouts to suit their playstyle.
  • Deep narrative experience tied to multiplayer progression. Unlock the truths hidden in the data you collect and see the Factions for who they really are and ultimately determine the future of the NeuroNet and the world beyond.
  • Fast paced, highly competitive gameplay that's quick to pick up and fun to master.
  • Deep player progression that's tied to ability and visual unlocks, narrative and ultimately the end game content which focuses on the Faction war between the three Corporations and the player's position among their ranks.

ef90b448027659 588cd66149b34

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Hello fellow gamers,

It’s been a fun couple of weeks at Dream Harvest towers. Events, new partners, and a mini tournament….. oh, and we’re getting closer to launching the Closed Pre-Alpha.

So where to begin?

Reading Comic Con

IMG 20171128 030042 635

[All Setup (minus the Alienware Laptops) for Reading Comic Con]

We were invited by Dean “Noaksey” Noaks to Reading Comic Con over the past weekend, a great little event. Justin, Milcho and for the first time Dan managed to make it down for the weekend. It was great to have Dan, our composer, experience one of these events for the first time and judging by the photos it looks like he had a good time….. That was until the end of the day when he looked like a zombie…...these shows are exhausting!

IMG 20171128 025714 850

[No Dan, I don't want to buy your shoe…..]

We met lots of new players and other devs and we continued to get some amazing feedback from new players, many of which returned for 5 or 6 games over the two days. Needless to say, we ended up giving away quite a few of our NeuroSlicers Mouse Pads and lots of Badges.

IMG 20171128 025245 585

[First day of Comic Con, waiting for our Uber]

It was great to see two of our Sentries (testers), Jafdy and Sky make it to the event. They even took over from Milcho, Dan and I in demoing the game to new players, which really helped us out a lot, so thanks again you two!

IMG 20171128 025419 531

[Dan and Sky playing an intense 1v1 match against each other]

Want to have a chance at being selected as a Sentry and getting instant access to the game before anyone else as well as having the chance to really help shape the game? Then head over to our Discord Server and get involved with the community – Discord.failure.game<

Here are some more photos of the event and our time in Reading:

IMG 20171129 141525 808

[Waiting at the Train Station in Worthing for my Trip To Reading - Only 3 hours, yay!]

IMG 20171128 025853 212

[Milcho wondering if he can get away with just a T-Shirt in the 2 degree Centigrade weather…. the answer is no, it's bloody freezing out there!]

IMG 20171129 141048 336

[Tarl (@Tarlicus on our Discord), our friend and potential future community manager was there to show support…..Also, Noaksey in the background]

IMG 20171129 141633 397

The Sentry / Developer Tournament

Over the past couple of weeks we’ve been running a little mini tournament with the Sentries and developers as well as a few other friends who have access to the game. The battles have been close, with two unlikely contenders getting through the seed rounds.

Here’s a video from the last match played between Milcho and Ren:

Some of the matches are available to watch over on Steven’s (one of our testers) Youtube channel here too:

Youtube.com

Steven setup this channel for the sole purpose of livestreaming Failure: NeuroSlicers, so be sure to subscribe if you want to be notified of the latest stream or video on demand.

The finals of the tournament are fast approaching so be sure to head to our Discord channel in order to keep up to date with the current goings on.

Partnering with Global Top Round

As some of you are aware, Justin flew out to Australia last month to pitch and demo the game for the Global Top Round accelerator. We’re happy to announce that during Reading Comic con, Danny (CEO) and Rick (COO) of GTR flew out to see us and have a final discussion in regards to our place in the program along with negotiating terms on the funding they’re going to be providing for us. It was great to see them again and we’re looking forward to a long lasting business relationship moving forward.

IMG 20171128 030558 687

[From left to right - Danny (CEO GTR), LovePreet (Dev from other GTR partner studio, HUT90 (Check out his game. Akuto: Mad World, it’s super cool!)), Me (Justin), Milcho and Rick (COO GTR)]

What has us most excited is their great connections in Asia in regards to the chinese markets, but also their great understanding of how to build companies and give games the best chance at market.

Anyway, we’ll be updating you all in regards to all of this over the coming months.

The super exciting thing to happen because of this is that both Milcho (Our lead designer and gameplay programmer) and Loic ( our art director) will be going full time at the end of January. This means that development will start to speed up and we’ll have lots more, new content to share with you rather than the current trickle of information every couple of weeks.

Dont forget that the best place to keep up to date with everything is via Discord as usual.

Until next time,

Justin and the Dream Harvest Team.

GAIN INSTANT ACCESS TO FAILURE: NEUROSLICERS

GAIN INSTANT ACCESS TO FAILURE: NEUROSLICERS

News

This week we launched a new campaign over on our Discord Server to find 4 lucky members of our community who will be given instant access to Failure...

Latest Gameplay Trailer for Failure: NeuroSlicers + Our Trip to Insomnia61

Latest Gameplay Trailer for Failure: NeuroSlicers + Our Trip to Insomnia61

News

We went to Insomnia61 this year to show Failure: NeuroSlicer, a cyberpunk areana based RTS with clever AI controlled units and battle board manipulation...

Failure: NeuroSlicers Twitch Stream 22/02/17

Failure: NeuroSlicers Twitch Stream 22/02/17

News

New Twitch Stream planned for Wednesday 22nd February

January 2017 Failure: NeuroSlicers DevBlog

January 2017 Failure: NeuroSlicers DevBlog

News

The January 2017 Failure: NeuroSlicers DevBlog. A closer look at how the Dream Harvest Team are making an online arena based cyberpunk RTS. This month...

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Failure: NeuroSlicers
Platforms
Windows, Mac, Linux, XONE, PS4, Switch
Developer & Publisher
Dream Harvest
Engine
Unity
Contact
Send Message
Homepage
Failuregame.com
Release date
Game watch
Follow
Share
Style
Theme
Sci-Fi
Players
Multiplayer
Project
Indie
Boxart
Boxart
Twitter

Latest tweets from @dream_harvest

RT @PlasmaBeamGames: I made a little video about #ConReading and all the cool things that happened there! Youtube.comT.co

Dec 4 2017

Basic #GameAudio Interactive Music setup of @danielelms 's new piece for #FailureNeuroSlicers using @fmodstudio - s… T.co

Dec 3 2017

RT @waywardstrategy: I am helping on the development of this really cool game in a small way. It'd mean a lot to me if you took a look a… T.co

Dec 2 2017

Help Failure: NeuroSlicers win Indie Of the Year 2017 on IndieDB - WITH FIXED LINK - Mailchi.mp

Dec 2 2017

RT @brightlocker: The #gamedev life ain't easy. But it's the one we chose. Cool update from the busy @Dream_Harvest team, where they… T.co

Dec 1 2017

Want to know the easiest way to gain access to our Closed Pre-Alpha when it launches? Just join our @discordapp ser… T.co

Dec 1 2017

Looking for a new type of #RealtimeStrategy game? Failure: NeuroSlicers throws out the rulebook and pits you in 1v1… T.co

Dec 1 2017

Check out this WIP level loading animation for our game #FailureNeuroSlicers - A Cyberpunk Arena Based RTS that's… T.co

Dec 1 2017

RT @brightlocker: From the #BrightLockerVault: We probably shouldn't be showing you this concept art but you've been good this year,… T.co

Nov 30 2017

Embed Buttons
Link to Failure: NeuroSlicers by selecting a button and using the embed code provided more...
Failure: NeuroSlicers
Statistics
Last Update
Watchers
11 members
Articles
8
You may also like
Stellaris
Stellaris Real Time Strategy
Star Wars Battlefront Commander
Star Wars Battlefront Commander Real Time Strategy
Supreme Commander 2
Supreme Commander 2 Real Time Strategy
C&C3: Tiberium Wars
C&C3: Tiberium Wars Real Time Strategy
Dawn of War
Dawn of War Real Time Strategy