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Blog RSS Feed Report abuse Latest News: Faceless ~ New Year's Day 2015 Mini-Update.

15 comments by Sklarlight on Jan 1st, 2015

Happy New Year!

This is a follow-up to our Christmas Day 2014 Update. If you haven't read that, please check it out!

2015 is upon us, and this will probably be our biggest year yet. As you've probably noticed above, our logo has had a slight redesign. This is our final design for the Faceless logo. The previous one was edited by John Costello, a past developer from our team. Today really is a day to look at the past, the road so far. We've seen Faceless go through many changes, including the names and logos as shown below.

Click to view a larger image.

Some of these you may not recognise, that's because they were never released publicly, a couple of others were lost in archived builds. The publicly released ones include 1, 3, 5, 6, 8, 9, and now 10. For those who are interested, the fonts are Whisperings, Steelfish and October Crow. The differences between 8 and 9 are subtle, the duplicate characters were made to look slightly different from the other. This is ultimately why our final design was made, to allow for a unique appearance that fits the game.

Prior to Faceless, we were remaking Parsec's 'The Eight Pages' in the Source Engine, but our ideas started to grow much bigger than that, and those ideas ultimately replaced that initial idea. Shortly after changing our name to 'Faceless' - We began to leave the 'Slender Man' mythos and begin crafting our own, which led to everything you know today. Daniel North, The Being, the Sorrowvirus and so on. This is the main reason why The Being looks similar to the 'Slender Man', because of trace remains and lore necessity.

It's impossible to say that time hasn't affected the story for the game, things are extremely different. If Faceless was still following its original idea, it would be a single player campaign following an ex-soldier as he works his way to a sanctuary whilst trying to evade The Being. Now it's changed into a group of four friends trying to work out where Daniel North has disappeared to after trying to kill The Being. The expansive story and lore would eventually become Faceless: Deliverance, a novel expected to be released sometime this year.

Today, the 1st of January 2015, truly marks the first proper day where Faceless as a whole has its characters, story, lore, ideas and settings well and truly set in stone.

to view larger images.

Something we can't deny is that Faceless has had a few rocky moments. Without these moments though, Faceless couldn't be what it is today. It would have been nice to get here without having had those moments, of course! We're just happy to have finally cleaned the slate and begun a fresh start with a fresh year. We're glad to have told everybody that this project isn't just a 'Slender Man' project with a different name, it's something different entirely. Of course, somebody could argue that with the 'Dolls' gamemode being a collection mechanic, but it has the support of a reason, a backstory, and of course, the lore. For those who know, Faceless will be releasing with two single player short-campaigns, the Prologue (North Rising) and the Epilogue (Purgatory), which will follow Elijah Grey (Sam A. Mowry) and Daniel North through a small extract of their story from Faceless: Deliverance.

We hope to one day create a full single player campaign, but should that happen, it will be after the base game is complete. We always appreciate the support of those following us, and we also appreciate the support of those who are aware that Faceless is no longer a 'Slender Man' project. It is extremely important that when people see Faceless, that they see Faceless. It is understandable for those who see it for the first time that they may think "Oh, Slender Man!" - but look for the two key differences. A blue suit, and an alien-like appearance. For those who will come to eventually read the novel, or for those who go in-depth into the Wikia, We hope that the difference will become as naturally obvious for you as it is for us. On the outside, there may be similarities, under the surface, it's a totally different monster with a totally different agenda.

The Voices of Faceless Multiplayer.

Now, onto the next part of this mini-update, a word from each of our multiplayer voice-actors for Faceless, including Daniel Reinert, Danielle McRae, Daz Black and Adam Sklar.

"Daniel, where are you?"

Hyde Street Station in Garry's Mod.

Sandbox. Trouble in Terrorist Town.

Since we moved to the Unreal Engine 4, maps made on the Source engine are being used as a reference for their new and improved versions for Faceless. We didn't want any of the Source maps to go to waste, so our signature map; Hyde Street Station, is now available on the Garry's Mod workshop for both the Sandbox and Trouble in Terrorist Town gamemodes. We look forward to also bringing you an altered version of Hyde Street Station for Counter Strike: Source and eventually Wakeland Forest to Garry's Mod.

Thanks for reading our mini-update, we're really looking forward to seeing what 2015 brings us. All of our News Updates on this page prior to the Partial Reboot have now been marked as OUTDATED and are no longer official updates. They have been kept for reflective/archival purposes. The same will be said for certain elements seen in trailers prior to the Partial Reboot. The 'Abandoned By God' trailer and those made earlier than that use elements that are no longer canonical to the Faceless storyline, the majority of these elements are of course 'Slender Man' elements such as the usage of Hank Bennett in our 'Abandoned By God' teaser and other direct 'Slender Man' mentions. Everything else, including the story of Daniel North, Wendy Mason, Elijah Grey, the Sorrowvirus and Wakeland City still remain canonical.

As for the job applications we posted on the last update, we've already had quite a few good applicants, but just in case, here are the job listings again!

FacelessChristmasDay2014Update wrote:
Since Faceless will be sold on Steam, all developers on the project will be granted post-launch compensation based on sales. More information can be requested for those who choose to apply.

Level Designers/Mappers.

To apply for this role, you must have a good understanding of level design and to have had prior experience in the UDK or UE4 engine(s) - Past work will be required to show your skill, if you are under an NDA for your current projects, you will be allowed to create a test map as an alternative if you would like to apply for the position.

3D Organic/Inorganic Modellers.

To apply for this role, you must have a good understanding of 3D modelling and have past work to show on hand, the majority of models that will be required will be inorganic, but there will be some organic models such as foliage. Again, if you are under an NDA for any recent and unreleased work, we are more than happy for you to create a test piece as part of your application, should you choose to apply.

To apply, please email us at: sklarlight[at]gmail[dot]com
(Replace [at] with the @ symbol. Replace [dot] with a period. Anti-spam measures.)

Once again, thank you all for your patience. It is much appreciated, we know you want the game now, but rest assured that this project will be more active and we hope to bring you more behind-the-scenes information and videos like the Voice Actor one in order to keep everybody in the loop.

Happy New Year, and have a great day!

~The Faceless Team.

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Wallpaper 2 - Blurred Version

Wallpaper 2 - Blurred Version

Jul 3, 2014 Wallpapers 0 comments

July 4th Update Wallpaper of The Being. Includes all Resolutions from 1280x720 up to 4k.

Wallpaper 2 - Sharp Version

Wallpaper 2 - Sharp Version

Jul 3, 2014 Wallpapers 1 comment

July 4th Update Wallpaper of The Being. Includes all Resolutions from 1280x720 up to 4k.

The Being - Wallpaper

The Being - Wallpaper

Dec 30, 2013 Wallpapers 12 comments

A wallpaper of the Being, ranging in sizes from 1280x720 all the way up to 4K. Model created by Angel, Material/Pose and Wallpaper created by Flash

Post comment Comments  (890 - 900 of 1,284)
Omniroth Aug 14 2012, 1:43am says:

I would like to offer my services as a modeller and texture artist.

So first, here's a recent example of my work:

As it happens, I am currently making a model of Slender / Slendy / Mr. Slender / whatever his name is. The reason being that I played Slender, absolutely loved the game, its pacing, use of music and sound, game mechanics, everything was done so amazingly well and cleverly so as to scare the living hell out of you. Except for the character model of Slendy.

To me personally, what makes Slendy such a terrifying character is the fundamental wrongness of his profile - he is a human profile, that at first glance looks like a man in a suit, until you realize he's too tall to be a man, too thin, too featureless, too horribly inhuman. The more you look, the more you see it's not a person, but something else entirely. And he's looking right at you. So I started working on my own model to, humbly, offer to the creators of Slender.

Here is what I have so far - though I emphasise this is a first draft of an idea, untextured and obviously incomplete (given it stops at the end of the spine) nothing more, submitted here for your opinion.

Everything is subject to complete alteration - I would love to hear what others find terrifying about Slendy as an image, and how to incoporate it to make for a truly terrifying model. The final model I'm working towards will be textured, rigged, bumped, speced, dolled up ready for a night on the town that bartenders will never forget, etc etc. My goal is for a low poly model (with the option of upping the poly count instantly) with proper edge flow for animation if required - not that Slendy is known for ever moving.

Edit: Oh yes, also, I can be contacted at

+3 votes     reply to comment
DeliciousOatmeal Aug 14 2012, 3:30pm replied:

It doenst look human. Like you said it should. Not even at first glance. Look at the original images and try again. Your model might scare a 5 year old.
Edit: My replies show up in the wrong place. this is at the guy who made the skeleton-looking models.

+2 votes     reply to comment
themoron Aug 15 2012, 8:38am replied:

Well with a bit more flesh on the shoulders and a bit thicker waist I think it would look a thousand times scarier than the model they have now. I mean what's scary about a bodyguard with a white face?

+1 vote     reply to comment
DeliciousOatmeal Aug 14 2012, 3:08pm replied:

Nice try. As a long time fan of slenderman, I must say...
It doesn't even look remotely like him.
What suit fits a Skeleton like that?

+2 votes     reply to comment
DeliciousOatmeal Aug 14 2012, 3:29pm replied:

This comment did not go to the right topic. ???

+1 vote     reply to comment
RpTheHotrod Aug 14 2012, 8:08am replied:

Our application submission is on our forum under the "hiring" section.

+1 vote     reply to comment
Omniroth Aug 14 2012, 11:12am replied:

Thank you sincerely and I apologize for posting in the wrong place.

Have posted on the forum - in the 'Introduce Yourself' section as, sadly, the only reference I can find of "hiring" is that it closed in July. I may well have missed out there, but either way I will join the growing horde of fans avidly awaiting the release of this amazing looking mod.

+1 vote     reply to comment
RpTheHotrod Aug 14 2012, 11:47am replied:

You can always still apply. It's closed but it doesn't mean forever and posts there are the first we look at.

+1 vote     reply to comment
Omniroth Aug 14 2012, 12:07pm replied:

Ah, awesome. Thanks heaps for letting me know. I will investigate further the very moment it isn't 2am :S

Which, after spending the day delving into Slenderman mythos, is going to make for an interesting night.

+1 vote     reply to comment
themoron Aug 14 2012, 8:04am replied:

Perfect! Absolutly briliant! That was almoast exactly how I imagined him. I also think his proportions should be alot scarier like you made him and he should not just look like a bodyguard with no face. I really hope the developement team hires you cause that model was the best! Good luck.

+1 vote     reply to comment
Omniroth Aug 14 2012, 11:15am replied:

Thanks heaps. One thing I always loved about my favorite Slenderman art was the fact that it made him out to be more than a guy in a suit. E.g. - the suit - in Marble Hornets it *looks* like a suit, until you notice that the hands, or rather the arms, morph into long black blade-claws. But obviously he's not wearing a suit with claw-mittens, so the claws, and the suit, are part of him. Wait - the suit is part of him? So that means its an illusion, or at least not really a suit but part of his very being, displayed to make it look like a suit? Why, to blend in, to confuse you, why? Is the not-suit real? Are you really seeing what's there, are you really seeing him at all? AAAAAHHH!

And just like that, adding impossible details which you *only* truly see on closer inspection, when you start to realize he absolutely could not be human - *that* is what makes him truly scary to me. The more you look, the more you wish you hadn't.

+1 vote     reply to comment
VigoVonHomburg Aug 13 2012, 5:28pm says:

That 19 days ago video, I was drinking a Pepsi, and I dropped it all over my keyboard at the end, god damn.

+3 votes     reply to comment
Manio31 Aug 13 2012, 6:39pm replied:


+2 votes     reply to comment
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