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Blog RSS Feed Report abuse Latest News: Faceless ~ July 4th Mini-Update

25 comments by Sklarlight on Jul 3rd, 2014


We know you have been craving an update, and whilst we cannot give you the update you want yet, we certainly didn't want to leave you in the dark, which is why we're releasing a mini-update instead! Of course, things have been quiet lately as development goes on in dark and secretive places, no, that's not where our people work, it just means we're keeping ourselves to ourselves.

We have a certain goal in mind where we would like to achieve everything on our checklist before releasing a major, and I mean major update. Of course, we get the incoming messages on the Steam Community Hub saying "Is this project dead? This project is dead!" And we all wish we could prove on the spot that we truly aren't, but we want to save that for a special day. And believe me when I say it will be a special day.

Non-game Updates:

Two new (non-game) Faceless related things have happened today, David Denyer, our composer, has released the game's Main Menu single for sale at £0.99p/$0.99c - And the reason for this is because of our previous project lead, the now-known scammer who unfortunately stole from the project, leaving David with unpaid studio expenses for the recording session and the talents of Jemma Cash (formerly Matthews) who provided her vocal talent for the game's soundtrack. This will also go towards helping the project as a whole after David has been reimbursed! We hope to expand upon the previous project leader in our major update, as we believe in the power of the internet to be able to grant justice, as we've tried to cooperate with him peacefully to retreiving the funds that rightfully belong to Faceless and to those who want their donations back, to no avail. Unfortunately, IndieGoGo is unable to assist on the matter. Luckily, as mentioned on our Facebook Page in this post, we managed to take down the previous project leader's latest campaign for an Indie game titled Prehysteria, of which he would have embezzled funds from the project once more, with the help of IndieGoGo, Prehysteria, as of this moment, no longer exists.

Here's what a few of your thought about the Demo piece that we showed you all a few months back!

We would've loved to wait until we had the entire OST to sell after the game, but unfortunately these circumstances have changed things, and we would absolutely love it if you all wanted to support David Denyer as a composer, and this project also, as the track is fantastic! It'll give you a hint of what's to come. This track was originally on Soundcloud and the videos tab here on IndieDB, but they have been removed as they were outdated demos of the Main Menu track, since then, the strings have been re-recorded, the quality upped and so on, it is a great overhaul of the demo that you have heard in the past. This is the final version of the Main Menu Dies Irae track for Faceless.

Not in the UK? Click here for

Onto the next piece of news, a book on the backstory of Faceless, titled Faceless: Deliverance will be surrounding the mysterious, supernatural adventure of Daniel North. A polite reminder; this book is not for people who want to see the Slender Man, as The Being is not the Slender Man and it also has a heavily modified lore/origins to the point that it is barely recognisable in that regard, and the story follows Daniel North, the mysterious and missing character from the game. Since the beginning of development, Daniel North was just going to be a missing character unrelated to anybody, one that the players of the game would attempt to find, this character has since grown into something far bigger to the point that an entire story has been structured around him. The story will take place before, during and after the timeline of the game itself.

Whilst this supernatural mystery doesn't have The Being as its pivotal focus, it certainly is a prominent figure throughout the whole book, and Daniel's main quest. This is certainly a must for book-readers and horror fanatics alike, as the story will expand upon a lot of mysteries that will be seen in the game itself. This will be published as an e-book, and will also be sold in print in the future!

Steam Trading Cards:

With the fantastic support of all our Greenlight voters from the birth of Faceless until now, we will be able to publish our game on Steam, and even though we still cannot promise a release date, we will be opening another campaign when we have our seriously major/packed update for those who still want to have a chance for Beta access. (Prior to Early-Access.) - With being on Steam, we are able to utilise the Steamworks functions, including that of creating Steam Trading Cards, which as many of you know the crafting of them results in backgrounds, emoticons and experience points. Even though this isn't a pivotal point to the game, we did want to share with you the designs for them.



Badge Example:



We also have some Profile backgrounds to show you, again, the artwork is to be confirmed as they may go through some changes or adjustments, but these are fairly close to being final.









We have two versions of a new promotional wallpaper created by Kevin Nielsen, a blurred and sharpened one of The Being with its new spider-like and fluid-like tentacles. (Downloads contain all Resolutions from 1280x720 up to 4k.)

Sharp Version:

Blurred Version:


Game Updates:

Now we did say we weren't going to be showing you any game updates, but we are going to show you a few images for the game. First off, from our modeller, Angel, we have two turntable previews of a couple of the dolls you will see in the game! We've taken a victorian inspiration for the costumes, and you will be seeing fairly creepy looking dolls that you wouldn't just be able to get in any store. It makes you wonder where The Being got them from?


Also, this is the concept image for our main menu, which we are coming extremely close to achieving. We took a lot of inspiration from main menus in games such as Left 4 Dead (For the lobby) and The Haunted: Hells Reach as well as our own ideas. The background is not final, but the layout itself is one that is currently being made into our menu.

On top of that, we do want to tease you, we do love all of our fans, because you are what keeps us thriving to make the project better and better all the time, and we don't want to leave you without a good update, so here are a couple of images of a Doll being placed onto a Ritual Zone symbol in-game.

And finally, the last thing we'd like to leave you with...
What to expect in our major, major update:

We have a schedule. We have a checklist, we know exactly what we want to do before our next update, and we won't be letting you know all of what to expect otherwise that would completely ruin the surprise, but here are a couple of things to expect:

  • Publically demonstrating the Dolls gamemode on single AND multiplayer.
  • Showing the Being's behaviour ingame as the gamemode progresses.
  • Demonstrating voice proximity and chat commands.
  • The player models for the four selectable survivors.
  • And depending on how things go, there is a chance we may have a beta release date.
  • UPDATE: We may still have minor updates that come along the way before this!

But until then:

Once again, thank you all for your support, and we do hope that we can keep you enticed throughout development, and our quietness never means we are dead or dying, this project will be done.

And as a final recap, Sam A. Mowry is voicing Elijah Grey in the playable prologue, this was announced a while back at the New Year of 2014, but I wanted to just remind people of that, it was an honour for myself and another developer to work with such an exceptional person and we hope to work with him again in the future. And for the final tease of this update that we've been hiding for a long time, the Being is not the only threat in the story, there are paranormal entities known as Anomalies which will haunt the player in the single-player Prologue and Epilogue chapters. Anomalies are naturally occuring monsters that live on the same plane/realm that The Being originated from. In the lore, anybody killed by The Being will turn into An Anomaly. A creature born with malevolent intent, they are the worst possible versions of the person they used to be, an almost malevolent ghost. However, when they cross over to our plane/realm, they have a loss of sentience, causing them to keep taking a repeated path over and over again, which makes them not so threatning in the Prologue and Epilogue, but just don't touch them... Ever...


Thank you all again for reading, we don't have a confirmed date for our major update, but please keep in mind that this project is definitely not dead. Many unreal changes are going to be happening over the course of time, and it's something that we want to show you as much as you want to see it.

Until then, all the best!


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Wallpaper 2 - Blurred Version

Wallpaper 2 - Blurred Version

Jul 3, 2014 Wallpapers 0 comments

July 4th Update Wallpaper of The Being. Includes all Resolutions from 1280x720 up to 4k.

Wallpaper 2 - Sharp Version

Wallpaper 2 - Sharp Version

Jul 3, 2014 Wallpapers 0 comments

July 4th Update Wallpaper of The Being. Includes all Resolutions from 1280x720 up to 4k.

The Being - Wallpaper

The Being - Wallpaper

Dec 30, 2013 Wallpapers 12 comments

A wallpaper of the Being, ranging in sizes from 1280x720 all the way up to 4K. Model created by Angel, Material/Pose and Wallpaper created by Flash

Post comment Comments  (860 - 870 of 1,262)
Omniroth Aug 14 2012, 1:43am says:

I would like to offer my services as a modeller and texture artist.

So first, here's a recent example of my work:

As it happens, I am currently making a model of Slender / Slendy / Mr. Slender / whatever his name is. The reason being that I played Slender, absolutely loved the game, its pacing, use of music and sound, game mechanics, everything was done so amazingly well and cleverly so as to scare the living hell out of you. Except for the character model of Slendy.

To me personally, what makes Slendy such a terrifying character is the fundamental wrongness of his profile - he is a human profile, that at first glance looks like a man in a suit, until you realize he's too tall to be a man, too thin, too featureless, too horribly inhuman. The more you look, the more you see it's not a person, but something else entirely. And he's looking right at you. So I started working on my own model to, humbly, offer to the creators of Slender.

Here is what I have so far - though I emphasise this is a first draft of an idea, untextured and obviously incomplete (given it stops at the end of the spine) nothing more, submitted here for your opinion.

Everything is subject to complete alteration - I would love to hear what others find terrifying about Slendy as an image, and how to incoporate it to make for a truly terrifying model. The final model I'm working towards will be textured, rigged, bumped, speced, dolled up ready for a night on the town that bartenders will never forget, etc etc. My goal is for a low poly model (with the option of upping the poly count instantly) with proper edge flow for animation if required - not that Slendy is known for ever moving.

Edit: Oh yes, also, I can be contacted at

+3 votes     reply to comment
RpTheHotrod Aug 14 2012, 8:08am replied:

Our application submission is on our forum under the "hiring" section.

+1 vote     reply to comment
Omniroth Aug 14 2012, 11:12am replied:

Thank you sincerely and I apologize for posting in the wrong place.

Have posted on the forum - in the 'Introduce Yourself' section as, sadly, the only reference I can find of "hiring" is that it closed in July. I may well have missed out there, but either way I will join the growing horde of fans avidly awaiting the release of this amazing looking mod.

+1 vote     reply to comment
RpTheHotrod Aug 14 2012, 11:47am replied:

You can always still apply. It's closed but it doesn't mean forever and posts there are the first we look at.

+1 vote     reply to comment
Omniroth Aug 14 2012, 12:07pm replied:

Ah, awesome. Thanks heaps for letting me know. I will investigate further the very moment it isn't 2am :S

Which, after spending the day delving into Slenderman mythos, is going to make for an interesting night.

+1 vote     reply to comment
themoron Aug 14 2012, 8:04am replied:

Perfect! Absolutly briliant! That was almoast exactly how I imagined him. I also think his proportions should be alot scarier like you made him and he should not just look like a bodyguard with no face. I really hope the developement team hires you cause that model was the best! Good luck.

+1 vote     reply to comment
Omniroth Aug 14 2012, 11:15am replied:

Thanks heaps. One thing I always loved about my favorite Slenderman art was the fact that it made him out to be more than a guy in a suit. E.g. - the suit - in Marble Hornets it *looks* like a suit, until you notice that the hands, or rather the arms, morph into long black blade-claws. But obviously he's not wearing a suit with claw-mittens, so the claws, and the suit, are part of him. Wait - the suit is part of him? So that means its an illusion, or at least not really a suit but part of his very being, displayed to make it look like a suit? Why, to blend in, to confuse you, why? Is the not-suit real? Are you really seeing what's there, are you really seeing him at all? AAAAAHHH!

And just like that, adding impossible details which you *only* truly see on closer inspection, when you start to realize he absolutely could not be human - *that* is what makes him truly scary to me. The more you look, the more you wish you hadn't.

+1 vote     reply to comment
VigoVonHomburg Aug 13 2012, 5:28pm says:

That 19 days ago video, I was drinking a Pepsi, and I dropped it all over my keyboard at the end, god damn.

+3 votes     reply to comment
Manio31 Aug 13 2012, 6:39pm replied:


+2 votes     reply to comment
Farenhiet Aug 13 2012, 4:10pm replied:

We'll probably have some sort of signup on the forums or our website if we have one by then, but mind that the closed beta will not be given out to much of the general public at all, it'll mainly be trusted sources we feel should get it.

+1 vote     reply to comment
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