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With Christmas on its way, we thought it would be a suitable time to bring about another mini-update for Faceless. The Soulrender is still undergoing its latest facelift, and the story is well and truly coming to life in the game. We successfully completed our first basic multiplayer test, and we'd like to show that in action very soon. We released a small teaser on the 16th August of this year which revealed one of the game's dolls in action. Whilst they are only able to control themselves slightly, they are still trapped and waiting to be set free or consumed by the Soulrender.

Set Them Free.



We also released a bunch of new in-game screenshots of our Small Maps, which we believe will be the most commonly played maps due to the larger maps requiring the full concentration and attention of the player. These Small Maps are not related to the main storyline, but they will now contain tidbits of story information provided by Henry North; Daniel's father. These can be found in tape recorders scattered around the Small Maps. Henry North strived to save Daniel from a life of hunting down the paranormal, but as evidenced by the game's plot, he may not have succeeded. Introducing Steven Kelly as Henry North.

Let Him Live.



Here are some screenshots of three out of the four Small maps seen in Faceless.

Click on the screenshots to see them in full-size.


Oakfall Motel.






Wakeland Town School.






Wakeland Town Police Station.






We're still working hard on getting previews ready for you all to see the game in action. As a recap, I'd like to remind you on how the gamemode itself works, and how that will differ from the Small Maps to the Main Maps. The Gamemode surrounds setting innocent souls free, there are dolls scattered all around Wakeland City, and you must make sure you set all these souls free whilst trying to survive. The Soulrender is a severely wounded and injured creature, and this is the only reason why inexperienced survivors have any chance of being able to set all the innocent souls free. Your job will be to collect the dolls one-by-one (The number of dolls depend on how many people are playing) and deliver them to the Ritual Zone.

Before, during, or even after you have set all the souls free, you will need to power up a generator that will open an industrial-strength door and allow you and your friends to enter a safe room. This room is covered in sigils that ward the Soulrender away, allowing the characters to wait it out and escape. The Small Maps will not require this, players will escape by going back towards the entrance of the map. You can certainly imagine how this will come into play when watching the "Let Him Live" teaser!

Finally, I'd like to show the differences of the Ritual Zone in Hyde Street Station (One of the main maps) - from its first version to its current version. After working on the Small maps for the year, I took some time to revisit Hyde and work on the Ritual Zone again, improving upon it based on what I'd learned.

Click on the screenshots to see them in full-size.


Version 1: (2014)


Version 2: (2015)



We hope you all have a great Christmas this year, and we're constantly looking forward to update you on our progress. We understand a few of you are impatient for this project, but this has been a very difficult feat to achieve and some of us have pushed our skills beyond the limit of what we thought we could achieve in order to make Faceless a reality. We know many of you are desiring a release date, and whilst we cannot guarantee one, I will say that we are aiming for Q3 2016. This is not a release date, this is a target that we hope to meet.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.

~Faceless.


Faceless ~ August 2015 Mini-Update

Faceless ~ August 2015 Mini-Update

News 2 comments

Since our switch to the Unreal Engine 4, things have been relatively hush-hush, but today we're bringing you a mini-update on our progress, and how different...

Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

MOTY Editors Choice 2012

MOTY Editors Choice 2012

Feature 59 comments

Welcome to the Editors Choice award for Mod of the Year 2012.

Make a Wallpaper!

Make a Wallpaper!

Feature 0 comments

We have the official ones, but we're looking for you guys to contribute! Our first community competition for Faceless, create a wallpaper using your own...

Post comment Comments  (750 - 760 of 1,134)
MetalNinjaRed
MetalNinjaRed

Quick question: when other players are killed by Slendy, will it show a message letting you know? Frankly, I think the terror would be drastically increased if you never knew one of your friends was just killed. It'd be intense :O

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cyclopdies
cyclopdies

Whats up with the switch to steam greenlight. Didnt you said this would be a free mod? Steamcommunity.com

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TheUnbeholden
TheUnbeholden

The moment I heard about Fear 3 I knew it would be a failure, not just because the gameplay seems to have turned for worse like what we saw in Fear 2... but because it's a horror game and it's Coop. The 2 don't go well together, when you have someone to hold on to you just don't feel as scared and you'll be busy chatting when you should be involved. It's also why story based multiplayer games don't work well (not just story as a premise for whats happening) but a developing story over the course of the gameplay, when you play with people you aren't to involved in that. I would expect that there is a way to play alone.

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General_Cornwaffle
General_Cornwaffle

That is a valid point and I agree to an extent.
I'm sure they'll make it both, single and multiplayer.
Cry of Fear has both single and multiplayer.
I'm sure we'll hear more from then on that subject in due time.
Even though the summary says, "Players must work together..." I'm sure they've gotten messages on how "Slender was singleplayer, Y U makin' dis co-op?" they can't just leave it co-op, it ruins the whole point of the game. The original Slender was single player and as a Source remake, they should have both. Just having co-op isn't "true to the original". The mode should be called "Classic Mode" or "Original Mode".

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RpTheHotrod
RpTheHotrod

We're not making a sequel to Slender. Our game is a standalone game with its own views and ideas on how things should be. That being said, you aren't being forced to play with friends. You can play the game alone, if you wish.

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DmanX55
DmanX55

I think this mod is awesome let me just ask you please can someone play as slendy that would be awesome to scare my fricking friends and put something else in the game put batterys and diferent flashlights in the game like variety of them

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soufmeister
soufmeister

Check it out, a slender game made on the source engine, will be released on steam.

Steamcommunity.com

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Sprague7
Sprague7

Hey i a huge fan of slenderman and have been watching this for a while and it looks AMAZING ive benn suggesting it to all my friends and i was wondering how much is complete like 20% or what?

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killedbymidnight
killedbymidnight

So are Slendy's tentacles going to be animated? Like, able to stretch and move around as he does? And can he stretch his limbs too? And a death animation is a must. Slender's ending killed the scare factor.

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MattmanDude
MattmanDude

Okay... I know it's kind of cruel but...

Damn it'd be fun to be able to play as the Slenderman and taunt one's friends lol.

Just an idea :D

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Mr.Shivian
Mr.Shivian

I never thought about that. That sounds like an amazing idea. Reminds me a bit of hidden:source! :D

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Faceless
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