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It's been a long time since our last update! Since moving to the Unreal Engine 4, Faceless has gained a much clearer vision. As an inexperienced project lead at the time, I was overly-ambitious for what I wanted Faceless to be. I wanted to have four gamemodes, two single-player campaigns and a book. Those four gamemodes and two single-player campaigns would have amounted to a massive 28-30 maps, which is excessive for an independent team. Perhaps we should've started with a smaller game! However, since the move to Unreal Engine 4, we've redefined our goals, and our vision for what we want for the project has been clarified. This mini-update will cover works-in-progress, all of which may be subject to change.


Faceless will have eight multiplayer maps, four large and four small. The large maps will correlate with the story of the upcoming book; Faceless: Deliverance. In particular, they will focus around a pivotal event known as 'The Bear Valley Tragedy' - an event which resulted in the deaths of many, whose souls are now trapped in the Dolls scattered around Wakeland City. The small maps will be for those who wish to experience a quicker multiplayer game with fewer dolls and a smaller locale. One of these small maps is the Wakeland Town Police Department. Here are some WIP screenshots. (Click the images to see them in full size.)


North Rising is the single-player mini-campaign in which players will take on the role of Elijah Grey (Sam A. Mowry) as he embarks on his own search for Daniel North. This journey includes making his way through the edges of Wakeland City to the hidden Fallen Grace Church. A place of faith that buries the darkest secrets beneath it in the form of an Asylum, a hellhole that the Soulrender calls its home. This has been one of the more ambitious levels to create, inspired by games such as The Vanishing of Ethan Carter and Outlast, two very different games with two very different playing styles. Here are a couple of WIP screenshots. (Click on the images to see them in 4k!)

You can also check out this short teaser (From 13:34) on Daz Black's channel, which shows a short flyby of this scene, as well as his character's voice. (Due to a strange error, the video appears darker than the version provided.)

For those who also work with the Unreal Engine 4, you may recognise that we are indeed using Marketplace Content. Without this, I can safely say that the game wouldn't be as far along as it is now, and it's likely that the game wouldn't be possible without the Marketplace, so we are extremely grateful that something like the Marketplace is available to us. However, despite using Marketplace Content, we'll still have a great deal of our own content, and we'll modify the Marketplace content to fit the game and make it our own.


You may have also noticed our new header, finally revealing one of the dolls in the game. It is without a doubt that these dolls are the forefront of everything that takes place in this game. It is Daniel North's 'Plan B' to set these souls free and cast the Soulrender away from Wakeland City. Since Daniel's whereabouts are currently unknown, this task falls on his brother and three friends who venture into Wakeland City to search for Daniel and attempt to finish what he started. Along with this video is a short new teaser, which shows that these souls are perhaps aware of what happened to them.


Since the game is predominantly multiplayer, some of you may be asking how we're going to provide the story outside of the single-player mini-campaign. There will be collectibles throughout all multiplayer maps that give hints and story-elements for the player to learn. These collectibles will include digital recordings from Daniel North and Elijah Grey, body bags that you can touch and hear the last thoughts of the deceased, and VHS tapes which can be watched through an option in the Main Menu after collecting them. These will all tie into, and reference to the upcoming novel; Faceless: Deliverance.


Faceless is looking for talented people to join our team! We are currently seeking CHARACTER ARTISTS and ANIMATORS to help bring Faceless to life even more. Contact Sklarlight [at] gmail [dot] com (Replace [at] with @ and [dot] with a period.) with the subject line 'Faceless' followed by the position you would like to apply for. Be sure to include past work, and please be willing to accept a test piece as part of your application.


Again, thank you all for your patience, it's not always easy hearing that a lot of people are impatient for our game, remember, we're just as impatient as you are! But a game rushed is a game doomed to fail, and we're definitely not going to rush our first project. Indie development is not as easy as it may look for those who haven't dipped their feet into the waters of the game development world. We've all learnt a lot since Faceless ever started, and we're still going to continue to learn throughout how to bring you the game we want to release to the world. One last thing, the Soulrender is going to be redesigned, so all current images of it are outdated. It will still retain a humanoid form.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.


Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

10 months ago News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

Faceless ~ Christmas Day 2014 Update

Faceless ~ Christmas Day 2014 Update

11 months ago News 9 comments

Whilst we work our way towards our major update, we're bringing you some big news and some more flashbacks , reveals, and sneak peaks at the past, present...

Faceless ~ July 2014 Mini-Update

Faceless ~ July 2014 Mini-Update

1 year ago News 24 comments

We know you have been craving an update, and whilst we cannot give you the update you want yet, we certainly didn't want to leave you in the dark, which...

MOTY Editors Choice 2012

MOTY Editors Choice 2012

2 years ago Feature 59 comments

Welcome to the Editors Choice award for Mod of the Year 2012.

Post comment Comments  (750 - 760 of 1,131)
TheUnbeholden Aug 31 2012 says:

The moment I heard about Fear 3 I knew it would be a failure, not just because the gameplay seems to have turned for worse like what we saw in Fear 2... but because it's a horror game and it's Coop. The 2 don't go well together, when you have someone to hold on to you just don't feel as scared and you'll be busy chatting when you should be involved. It's also why story based multiplayer games don't work well (not just story as a premise for whats happening) but a developing story over the course of the gameplay, when you play with people you aren't to involved in that. I would expect that there is a way to play alone.

+2 votes     reply to comment
General_Cornwaffle Aug 31 2012 replied:

That is a valid point and I agree to an extent.
I'm sure they'll make it both, single and multiplayer.
Cry of Fear has both single and multiplayer.
I'm sure we'll hear more from then on that subject in due time.
Even though the summary says, "Players must work together..." I'm sure they've gotten messages on how "Slender was singleplayer, Y U makin' dis co-op?" they can't just leave it co-op, it ruins the whole point of the game. The original Slender was single player and as a Source remake, they should have both. Just having co-op isn't "true to the original". The mode should be called "Classic Mode" or "Original Mode".

+2 votes     reply to comment
RpTheHotrod Aug 31 2012 replied:

We're not making a sequel to Slender. Our game is a standalone game with its own views and ideas on how things should be. That being said, you aren't being forced to play with friends. You can play the game alone, if you wish.

+2 votes     reply to comment
DmanX55 Aug 30 2012 says:

I think this mod is awesome let me just ask you please can someone play as slendy that would be awesome to scare my fricking friends and put something else in the game put batterys and diferent flashlights in the game like variety of them

+1 vote     reply to comment
soufmeister Aug 30 2012 says:

Check it out, a slender game made on the source engine, will be released on steam.

+2 votes     reply to comment
Sprague7 Aug 29 2012 says:

Hey i a huge fan of slenderman and have been watching this for a while and it looks AMAZING ive benn suggesting it to all my friends and i was wondering how much is complete like 20% or what?

+1 vote     reply to comment
killedbymidnight Aug 29 2012 says:

So are Slendy's tentacles going to be animated? Like, able to stretch and move around as he does? And can he stretch his limbs too? And a death animation is a must. Slender's ending killed the scare factor.

+3 votes     reply to comment
MattmanDude Aug 29 2012 says:

Okay... I know it's kind of cruel but...

Damn it'd be fun to be able to play as the Slenderman and taunt one's friends lol.

Just an idea :D

+5 votes     reply to comment
Mr.Shivian Aug 30 2012 replied:

I never thought about that. That sounds like an amazing idea. Reminds me a bit of hidden:source! :D

+1 vote     reply to comment
AP_Synthesis Aug 29 2012 says:

So, my friend and I had a discussion once we both saw the new Slender Man texture. We have different views on what color the tie should be: red or black. I like the black color, but he thinks red should be the color of the tie. So my question is, would it be possible to include an option to make the tie either red or black, depending on your preference? I know it's a little thing, but it's the little things that matter in making a great game/mod.

+1 vote     reply to comment
RpTheHotrod Aug 29 2012 replied:

This is not officially in, but it is being discussed on the color of the tie changing on how aggressive he currently is. It may or may not make release. There's a few factors we have to consider internally and on how plausible it is.

+2 votes     reply to comment
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