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Blog RSS Feed Report abuse Latest News: Faceless ~ August 2015 Mini-Update

2 comments by Sklarlight on Aug 23rd, 2015


It's been a long time since our last update! Since moving to the Unreal Engine 4, Faceless has gained a much clearer vision. As an inexperienced project lead at the time, I was overly-ambitious for what I wanted Faceless to be. I wanted to have four gamemodes, two single-player campaigns and a book. Those four gamemodes and two single-player campaigns would have amounted to a massive 28-30 maps, which is excessive for an independent team. Perhaps we should've started with a smaller game! However, since the move to Unreal Engine 4, we've redefined our goals, and our vision for what we want for the project has been clarified. This mini-update will cover works-in-progress, all of which may be subject to change.

WAKELAND TOWN POLICE DEPARTMENT.


Faceless will have eight multiplayer maps, four large and four small. The large maps will correlate with the story of the upcoming book; Faceless: Deliverance. In particular, they will focus around a pivotal event known as 'The Bear Valley Tragedy' - an event which resulted in the deaths of many, whose souls are now trapped in the Dolls scattered around Wakeland City. The small maps will be for those who wish to experience a quicker multiplayer game with fewer dolls and a smaller locale. One of these small maps is the Wakeland Town Police Department. Here are some WIP screenshots. (Click the images to see them in full size.)









NORTH RISING.


North Rising is the single-player mini-campaign in which players will take on the role of Elijah Grey (Sam A. Mowry) as he embarks on his own search for Daniel North. This journey includes making his way through the edges of Wakeland City to the hidden Fallen Grace Church. A place of faith that buries the darkest secrets beneath it in the form of an Asylum, a hellhole that the Soulrender calls its home. This has been one of the more ambitious levels to create, inspired by games such as The Vanishing of Ethan Carter and Outlast, two very different games with two very different playing styles. Here are a couple of WIP screenshots. (Click on the images to see them in 4k!)



You can also check out this short teaser (From 13:34) on Daz Black's channel, which shows a short flyby of this scene, as well as his character's voice. (Due to a strange error, the video appears darker than the version provided.)


For those who also work with the Unreal Engine 4, you may recognise that we are indeed using Marketplace Content. Without this, I can safely say that the game wouldn't be as far along as it is now, and it's likely that the game wouldn't be possible without the Marketplace, so we are extremely grateful that something like the Marketplace is available to us. However, despite using Marketplace Content, we'll still have a great deal of our own content, and we'll modify the Marketplace content to fit the game and make it our own.

SET THEM FREE.


You may have also noticed our new header, finally revealing one of the dolls in the game. It is without a doubt that these dolls are the forefront of everything that takes place in this game. It is Daniel North's 'Plan B' to set these souls free and cast the Soulrender away from Wakeland City. Since Daniel's whereabouts are currently unknown, this task falls on his brother and three friends who venture into Wakeland City to search for Daniel and attempt to finish what he started. Along with this video is a short new teaser, which shows that these souls are perhaps aware of what happened to them.



COLLECTIBLES.



Since the game is predominantly multiplayer, some of you may be asking how we're going to provide the story outside of the single-player mini-campaign. There will be collectibles throughout all multiplayer maps that give hints and story-elements for the player to learn. These collectibles will include digital recordings from Daniel North and Elijah Grey, body bags that you can touch and hear the last thoughts of the deceased, and VHS tapes which can be watched through an option in the Main Menu after collecting them. These will all tie into, and reference to the upcoming novel; Faceless: Deliverance.

JOIN THE TEAM.


Faceless is looking for talented people to join our team! We are currently seeking CHARACTER ARTISTS and ANIMATORS to help bring Faceless to life even more. Contact Sklarlight [at] gmail [dot] com (Replace [at] with @ and [dot] with a period.) with the subject line 'Faceless' followed by the position you would like to apply for. Be sure to include past work, and please be willing to accept a test piece as part of your application.

THANK YOU!


Again, thank you all for your patience, it's not always easy hearing that a lot of people are impatient for our game, remember, we're just as impatient as you are! But a game rushed is a game doomed to fail, and we're definitely not going to rush our first project. Indie development is not as easy as it may look for those who haven't dipped their feet into the waters of the game development world. We've all learnt a lot since Faceless ever started, and we're still going to continue to learn throughout how to bring you the game we want to release to the world. One last thing, the Soulrender is going to be redesigned, so all current images of it are outdated. It will still retain a humanoid form.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.

~Faceless.



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Post comment Comments  (750 - 760 of 1,284)
Sprague7
Sprague7 Aug 29 2012 says:

Hey i a huge fan of slenderman and have been watching this for a while and it looks AMAZING ive benn suggesting it to all my friends and i was wondering how much is complete like 20% or what?

+1 vote     reply to comment
killedbymidnight
killedbymidnight Aug 29 2012 says:

So are Slendy's tentacles going to be animated? Like, able to stretch and move around as he does? And can he stretch his limbs too? And a death animation is a must. Slender's ending killed the scare factor.

+3 votes     reply to comment
MattmanDude
MattmanDude Aug 29 2012 says:

Okay... I know it's kind of cruel but...

Damn it'd be fun to be able to play as the Slenderman and taunt one's friends lol.

Just an idea :D

+5 votes     reply to comment
Mr.Shivian
Mr.Shivian Aug 30 2012 replied:

I never thought about that. That sounds like an amazing idea. Reminds me a bit of hidden:source! :D

+1 vote     reply to comment
AP_Synthesis
AP_Synthesis Aug 29 2012 says:

So, my friend and I had a discussion once we both saw the new Slender Man texture. We have different views on what color the tie should be: red or black. I like the black color, but he thinks red should be the color of the tie. So my question is, would it be possible to include an option to make the tie either red or black, depending on your preference? I know it's a little thing, but it's the little things that matter in making a great game/mod.

+1 vote     reply to comment
RpTheHotrod
RpTheHotrod Aug 29 2012 replied:

This is not officially in, but it is being discussed on the color of the tie changing on how aggressive he currently is. It may or may not make release. There's a few factors we have to consider internally and on how plausible it is.

+2 votes     reply to comment
haikmen
haikmen Aug 28 2012 says:

Hmm just an idea, but to increase the fear factor is when you are playing multiplayer and you do get killed by the slenderman, you could show and animation of slenderman pulling that player away into the darkness as the player screams. At the same time make all the players that are near him to temporarily shifts their cameras to look at the guy who just got pulled by slenderman. I just thought that this might be cool :3

+5 votes     reply to comment
AggroNoobs
AggroNoobs Aug 28 2012 says:

The new models look amazing! very rigid and creepy.
Btw, seeing as you guys wanted a bit of constructive criticism on the new teaser, I made you this adding in the Sickness and some after effects.
Youtu.be

+2 votes     reply to comment
RpTheHotrod
RpTheHotrod Aug 28 2012 replied:

It's teh stateek!

+1 vote     reply to comment
JonSplitz
JonSplitz Aug 28 2012 says:

Will there be voice acting in this mod or is that already been sorted?

+2 votes     reply to comment
Manio31
Manio31 Aug 28 2012 replied:

Yes for the voice-acting, and we already have people doing some dialogue :)

+3 votes     reply to comment
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Faceless
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