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With Christmas on its way, we thought it would be a suitable time to bring about another mini-update for Faceless. The Soulrender is still undergoing its latest facelift, and the story is well and truly coming to life in the game. We successfully completed our first basic multiplayer test, and we'd like to show that in action very soon. We released a small teaser on the 16th August of this year which revealed one of the game's dolls in action. Whilst they are only able to control themselves slightly, they are still trapped and waiting to be set free or consumed by the Soulrender.

Set Them Free.



We also released a bunch of new in-game screenshots of our Small Maps, which we believe will be the most commonly played maps due to the larger maps requiring the full concentration and attention of the player. These Small Maps are not related to the main storyline, but they will now contain tidbits of story information provided by Henry North; Daniel's father. These can be found in tape recorders scattered around the Small Maps. Henry North strived to save Daniel from a life of hunting down the paranormal, but as evidenced by the game's plot, he may not have succeeded. Introducing Steven Kelly as Henry North.

Let Him Live.



Here are some screenshots of three out of the four Small maps seen in Faceless.

Click on the screenshots to see them in full-size.


Oakfall Motel.






Wakeland Town School.






Wakeland Town Police Station.






We're still working hard on getting previews ready for you all to see the game in action. As a recap, I'd like to remind you on how the gamemode itself works, and how that will differ from the Small Maps to the Main Maps. The Gamemode surrounds setting innocent souls free, there are dolls scattered all around Wakeland City, and you must make sure you set all these souls free whilst trying to survive. The Soulrender is a severely wounded and injured creature, and this is the only reason why inexperienced survivors have any chance of being able to set all the innocent souls free. Your job will be to collect the dolls one-by-one (The number of dolls depend on how many people are playing) and deliver them to the Ritual Zone.

Before, during, or even after you have set all the souls free, you will need to power up a generator that will open an industrial-strength door and allow you and your friends to enter a safe room. This room is covered in sigils that ward the Soulrender away, allowing the characters to wait it out and escape. The Small Maps will not require this, players will escape by going back towards the entrance of the map. You can certainly imagine how this will come into play when watching the "Let Him Live" teaser!

Finally, I'd like to show the differences of the Ritual Zone in Hyde Street Station (One of the main maps) - from its first version to its current version. After working on the Small maps for the year, I took some time to revisit Hyde and work on the Ritual Zone again, improving upon it based on what I'd learned.

Click on the screenshots to see them in full-size.


Version 1: (2014)


Version 2: (2015)



We hope you all have a great Christmas this year, and we're constantly looking forward to update you on our progress. We understand a few of you are impatient for this project, but this has been a very difficult feat to achieve and some of us have pushed our skills beyond the limit of what we thought we could achieve in order to make Faceless a reality. We know many of you are desiring a release date, and whilst we cannot guarantee one, I will say that we are aiming for Q3 2016. This is not a release date, this is a target that we hope to meet.

Remember to keep an eye on our Facebook Page! We post WIP content, as well as other information pertaining to the game there.

~Faceless.


Faceless ~ August 2015 Mini-Update

Faceless ~ August 2015 Mini-Update

News 2 comments

Since our switch to the Unreal Engine 4, things have been relatively hush-hush, but today we're bringing you a mini-update on our progress, and how different...

Faceless ~ New Year's Day 2015 Mini-Update.

Faceless ~ New Year's Day 2015 Mini-Update.

News 15 comments

We've just had a big update on Christmas Day revealing our switch to the Unreal Engine 4, but that's not all. This mini-update today will be more about...

MOTY Editors Choice 2012

MOTY Editors Choice 2012

Feature 59 comments

Welcome to the Editors Choice award for Mod of the Year 2012.

Make a Wallpaper!

Make a Wallpaper!

Feature 0 comments

We have the official ones, but we're looking for you guys to contribute! Our first community competition for Faceless, create a wallpaper using your own...

Post comment Comments  (1100 - 1110 of 1,137)
maatthew
maatthew

Please keep it atleast 3 players the fun of one guy getting lost and the others having to rescue him sounds brilliant i cant wait for this mod!

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cpl-bradley
cpl-bradley

Are you guys looking for a 3d animator, texture designer, or another composer? Because if you are, send me a PM and i'll send you some of my work if you're interested.

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Dabenguin
Dabenguin

Sounds really great. If you're looking for ideas play The Path

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WitheredGryphon
WitheredGryphon

You don't have to play multiplayer, we are giving you the choice to. It will be a lot more fun if you do play multiplayer and just as scary.

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Zethass
Zethass

your are top 1 most popular mods!

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UltraLulz
UltraLulz

It was.

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sitrumvodoi
sitrumvodoi

OMG this is awesome
this mod gonna be a big hit
this game have a little bit like flesh
but flesh is thirdperson and this game is firstperson

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MajorZane
MajorZane

What?

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videogamzlover
videogamzlover

is there i closed beta? beacause me and my friends are too pumped for this and all ready to try it!!
along with we that have some ideas you might like, maybe.
so message me if you might be intrested please!!

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Solbia
Solbia

Why not randomize the location of the dolls, keep the game fresh each time a player or group of players enter the world? Maybe each location can have a limit to the least number of dolls in the area?

Also, I don't know if it's possible, but what about 'ghost-dolls' that appear for a short time then disappear after you've seen them (essentially they fade away once you look at them, drawing you towards them).

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Faceless
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Blacklight Studios
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