Faceless is a Greenlit Multiplayer Horror which sees players attempting to survive alone, or with up to three other players in Wakeland City to try and find Daniel North, having followed his documents, the players must find Dolls in each location and deliver them to the Ritual Zones in each location to set the trapped souls within free. Upon burning all the Dolls, The Being will be forced to depart from the immediate area... But not until it has tried to kill you first.

Report article RSS Feed Faceless - The New Year's Update

It's been a long time since our last Media Update, and we felt we didn't want to release a Media Update until we had a lot more to show. And now we do. Happy New Year.

Posted by Sklarlight on Dec 31st, 2013

Happy T̢͊̾͛̒ͦ̿ͪe̴ͫ̂̈́ͨ͒̓͂r̓̒͆̒̌́r͊͑̚i͏f̓͆̓̒ͬẙͫ̈́ͯ͏iͩ̂͊̇̾̑͞n̐g͗ͣ͂͛̏̀ͧ New Year!


Faceless has been rather quiet for some time now, and whilst that is the case, it doesn't mean things are quiet on the inside. The New Year's Update is going to cover a lot of things including 'What's New', 'What's Next', 'The Leak' and more. We didn't want to release an update until we had enough to show. Ideally we wanted to wait until we could show some nice gameplay, but for now as that continues to undergo development we'll be showing you aesthetic changes.

Development did slow down a few times since the old team dispersed and the new team got together, we've been slowly trying to work forwards to building the game into one that can be played. We recently introduced the new model for the Being and have displayed that in-game.

What's New?

Development on Faceless has been spent trying to look for suitable programmers to build our game into one that can be played really well in terms of gamemodes and AI, and whilst we look for suitable candidates (And are currently working with one!) - We work hard to ensure the maps set in Wakeland City are as best as they possibly can be. Without further ado I'd like to introduce you all to three new mappers who have joined our team: John 'Thall' Costello, VIOLATION and DeathVice. - Hyde Street Station has been updated in many ways to ensure it is optimised in the best way for multiplayer, and making each and every one of our maps beautiful. Now as you know, the main gamemode for Faceless consists of four large maps (And an additional smaller four maps for quicker-games) - And each map has its own setting within Wakeland City. Here are some screenshots of Hyde Street Station: (With thanks to the lovely DeadDoll00 for drawing up the designs for our symbols.)

Next, there is Wakeland Forest, the forest which is located next to Wakeland Town, the forest is the darkest map in the game with a cave and a river. You don't want to go in the water. Here are some screenshots: (Thank you to TheComedian for making the Skybox Textures for this game!)

In order, the maps go: Wakeland Forest, Wakeland Town (Which we've yet to show!), Hyde Street Station and then Bear Valley Hospital (Which we've also yet to show!). These maps can be played in order like a campaign, or you can choose to play them in any order you like. The four smaller maps will include a laboratory/office, a car park structure, a smaller forest and a motel complex. As a teaser, here are some pictures of the (Early WIP) car park structure:

Here is a snapshot of the Flashlight model textured: The game will have various flashlight materials.

Credit to Angel for the model and to Flash for the texture.

Next to that, we have a really nice new wallpaper for the Being:

Credit to Angel for the model and to Flash for the texture/pose and wallpaper.
(Click for the link to the download, with various resolutions.)

Another thing worth showing is a little video Flash-Killer, our texture aritst/animator made, something that really encapsulates just how far our project has come in terms of one particular element, the Being. It also shows a couple of animations for the new Being model. Thank you for this video, Flash.

What's Next?

Next is something that we'd like to raise with everybody, ever since becoming Greenlit through Steam, we've become even more ambitious, bringing the game to be something it was never meant to be, we mean this in a good way, of course! However, this does mean that we have considered selling our game through Steam. So are we going to?

Yes, and no.

Yes: We will be selling the full multiplayer and singleplayer experience of Faceless complete with all the maps and gamemodes, prologue and epilogue, the entire package on Steam for £6.99 ($9.99, €8.99).

No: We will be shipping out a free version of Faceless with the Hyde Street Station and Forest map, alongside the prologue as a single-player standalone build of Faceless. These are the maps Faceless would have had, if it were to remain free. (With the prologue as a bonus addition!)

This was a tough decision for us to make and for me especially, as I had personally said to everybody that Faceless would always remain free. Which is exactly why I'd like to raise why we have come to this decision. Everybody on the Faceless team are the best at what they do, we have a fantastic compilation of developers who are offering the best of the best and that's exactly what we want to give, and it's been harder and harder with every passing day to do this. This is why we have decided to sell the full version of the game, but keep a free version there for everybody who wants it.

Donation Campaign.

We have one final donation campaign due to the increasing requests for one, and this will be a chance to grab the product for a cheaper price than it will go for, and it will be used to push development even further than we already are! Since we're using the Source Engine, it's quite a costly figure we have to reach for its license, so we're hoping to use some of it for that, as well as for other licenses. The donations may also be used for a professional programmer if that is needed. Aside from those, it'll be used to progress the development of the mod. We have a fairly high goal, but this is not enough to cover everything and we're not expecting to even reach it, which is why we'll still be receiving whatever donations are made. In total, your donations will go towards:

  • Beta Servers
  • SVN Hosting
  • Oculus Rift Kit(s)
  • Towards License fees
  • Towards a professional programmer (if necessary!)

At this time we, of course cannot promise that the game will be done. It's been a very tough journey alone as it is at the moment. So please take that into account and into consideration. We are all thriving to get this game complete to the best it can be, so we hope to jump over every hurdle like we have done so far, in the wise words of Gabe Newell; "These things, they take time."

The IndieGoGo campaign will be up by the next update in February. [UPDATE: The IndieGoGo Campaign will be up when the time is right.]

The Leak.


Not many people may be aware, but Faceless was leaked not so long ago by a past-developer who under unfortunate circumstances decided to personally attack the team for reasons unknown, and then went onto writing an article filled with very subjective comments and a video with the leak. He would appear to be very composed in his writings and statements, but would revert to very child-like behaviour once somebody, even a stranger, confronted him. One of our followers, Fritz Schmit, kindly wanted to make a statement in regards to this:

FritzSchmit wrote:I find the way he leaked the build to be childish. He did it because of aggravation, with no real good intention(s). He acted in anger, not justice, or whatever he claimed he was bringing.

...He began to insult me after I told him that he was acting unnecessarily rude and just stating things we already know, attempting to make it sound surprising and shocking. However, I do hope he was only acting childish, and nothing bad is actually going on with him in the real world.

Thank you for your comment, Fritz. - We are aware he stood up to this past developer and was attacked by him. It has been difficult facing this attack, and initially it was the shock of how unexpected it was. To begin with, this person was insulting me, then everybody else as soon as he had left. Not many people outside of the team know that I am actually deaf, and he had attacked me using that also, so it was a great shame to see it happen. We hope that it's over.

The leak has been contained and YouTube, Mediafire and Dropbox had swiftly taken all the videos/files down in relation to it. ModDB/IndieDB also responded helpfully by removing the article and banning him. However, him and his 'clan' are still attempting to sell copies of the now severely outdated leak in exchange for money or TF2 'buds', 'keys' and even 'unusuals'. Please ignore anybody with the '7g' or 'RICH HOMIE' tag/brand who approaches you with intent to sell or leak Faceless to you, and kindly report their profile. We are not aware if absolutely everyone with these tags are involved, but we are aware that a few are. Some others are involved who don't have this tag, but are affiliated with the past developer. We hope this situation can be kept to a minimum and we appreciate the constant support of our fans during this time.


We are still looking for some more people to join our team. Here is a list of those we are looking for! For those who wish to apply, you'll be joining a team who communicate daily text-based through a Skype group chat, with professional and polite development members of Faceless to work towards creating a greatly anticipated game.

  • Programmer (Having knowledge of C++ and Source in general.)
  • Texture Artist (Experienced with past examples.)
  • Animator (Experienced with past examples.)

We are also in need of somebody who would be willing to kindly assist us with compiling due to an odd issue which at this current time seems hard to solve! Please contact us here. All applications should have past examples within! If your position is not listed above, please don't hesitate to apply anyway, something may arise and if not, it will be fantastic to have you on record!

The Year 2014.

This year, we'll be aiming to complete all of the maps and hopefully have a lot of things totally converted, bringing us even closer to our standalone state. Whilst we would like to, but can't promise a release of the game this year, we'll be working hard to ensure there is something to show even further along the lines and will be releasing quarterly updates. We honestly have some big things coming and it's really hard to hide a lot of that at the moment. A new trailer will not be coming out at this current moment in time, but stay tuned. The next update will be on February the 14th 2014, so we'll see you then! - The next update will be coming later on. The following updates won't show too much, because we don't want to give everything away just yet. :3

Thank you all so much for your ongoing support, patience and more. We do understand that many of you may be becoming very impatient or losing interest in the project. For those who lose, or have lost interest in the project, we really do hope to regain it one day.


Another quick note, just a shout-out to another project of which a couple of past-developers from Faceless are working on, A Crimson Searchlight. It's a fantastic looking game and I look forward to seeing more from them on it! All the best with development.

That's all for today! I'll leave you with a piece of music, and a video teasing Elijah Grey, the character for the prologue in Faceless. The music was done by our fantastic composer, David Denyer. This track will be heard ingame on the Main Menu.

Have a wonderful New Year, and all the best from us at Faceless!

~Adam 'Sklarlight' Sklar. - Project Lead and Creative Director
David Denyer - Composer
Joshua 'Cornwaffle' - SFX Designer
Angel Cruz Rodriguez - Organic Modeller
Kevin 'Flash-Killer' Nielsen - Texture Artist and Animator
Christiaan 'AniCator' Bakker - Shader Artist
Ethan 'ENP' Neal Podczerwinski - Programmer
Lander 'The Comedian' Van hove - Skyartist
John 'Thall33' Costello - Mapper
Jack 'Violation' Anderson - Mapper
Arthur 'Tresquall' Sauls - Mapper
Grant 'DeathVice' - Mapper

Brave the Being.


Post comment Comments
Zenzero Dec 31 2013, 9:42pm says:

Well I certainly didn't expect this and I'll be damned if it didn't just hype me back up again

+12 votes     reply to comment
ambotic123 Dec 31 2013, 10:01pm says:

Wow, another update! I thought this game has no progress for the past few months, but I was wrong. Anyway, good luck and may 2014 will be a good year to Faceless! :D

+8 votes     reply to comment
wazanator Dec 31 2013, 10:18pm says:

Not a fan of this announcement.

What started out as a free mod being greenlit on Steam is being picked up by a completely different team and being sold. That's kind of a really ****** thing to do IMO. Not to mention what got it greenlit was people expecting a free multiplayer horror mod based on Slender. And from the sound of it you still don't even have a proper programmer. How can you think to switch to indie when you don't have even what some would consider the most important job role filled?

+7 votes     reply to comment
Sklarlight Author
Sklarlight Dec 31 2013, 10:39pm replied:

I'm sorry to hear you feel this way. It's not a completely different team, I was part of the original team and I wnated to give the project a larger scale, something that wasn't just simply an emulated version of The Eight Pages with multiplayer in Source. We're still providing a free version, yes it doesn't have multiplayer, but it really is something great to provide. In the long run, we feel this is the best course of action to provide the best possible run of this game. And the current programmer we have is indeed working alongside somebody else to sort out and work the AI, so gameplay is something that is indeed coming. Like I said, we didn't want to show just everything. Despite that, if you feel you've lost interest and respect for this project, then I'm sorry to hear that.

+7 votes   reply to comment
fauxhb Jan 1 2014, 10:23am replied:

i don't know how someone could feel any other way.

you greenlit one project, advertised as free. you're launching a different one - paid.

+6 votes     reply to comment
Smiley_Riley Jan 1 2014, 1:32pm replied:

A lot of stuff happens when you manage to successfully greenlight a project (lots of boring legal redtape)

However contrary to what the other Greenlit projects said (blah blah blah we had to make our game retail), you can still release your game for free; you just need someone who actually speaks and understands legal jargon

+2 votes     reply to comment
FritzOfTheSS Jan 8 2014, 2:00am replied:

With a free mod version.

+1 vote     reply to comment
Lacedaemonius Jan 1 2014, 2:58am says:

h̷̶̡e͡͏̵̡͝ ̷̴́͝ç̷̀o̷͜͠͝m̴̢e̴̢͟͝s̶̴̢͜͟

b͘҉̶̷u͞͏t̡͡͡͞ ̵̡͢͢t̡̡̨̀͢h̶̢̛̀e҉̸̨͏ ͞p̧͟͢r͜͠͏͠͏o͟͏͠͏͞g̀҉͘͞r̴a̡̛͠m̧͢͠m͠e͏r̸̷͞ś̴

d҉҉͢͞͡ò̡͜͢͢ ̸͡͠͏n̶̷͞͝o̸̢̧͜t́

-4 votes     reply to comment
Andrzej_Kocur Jan 1 2014, 6:42am replied:


0 votes     reply to comment
LeMaster1928 Jan 1 2014, 7:07am says:

While I am disappointed that the game is no longer free as you said it would be, It's great to know that the game hasn't been abandoned. Hopefully 2014 will be a great year for both you and the devs.

It's sad to hear that the ex-dev is now trying to sell leaked copies of the game! I haven't caught anyone on TF2 with that clan name, I'm sure they've gotten scared about being reported or something.

Anyway, me and my mates are happy to hear that the project is still up and running, and we can't wait for the game! $9.99 is cheap! You guys deserve the money anyway.


+3 votes     reply to comment
dasha007 Jan 1 2014, 12:43pm buried:


"we are still releasing a free version that had all the original features" BULLLSHIT MULTIPLAYER i swear just add multiplayer to free pls

-5 votes     reply to comment
koburamoe Jan 1 2014, 2:17pm says:

Some of the very shady marketing stunts I've seen lately :D.
FREE, help us go green.
Thank you now consider paying.

But my vote was for a free software...

Still i expected it to cost in the end.

+1 vote     reply to comment
Dr.Goupyl Jan 1 2014, 4:13pm says:

Hmm... you already had some donations for the "servers", i donated a long time ago now. I hope you count it inside.

+1 vote     reply to comment
General_Cornwaffle Jan 1 2014, 5:56pm replied:

To reiterate:
The original donation campaign(s) were initiated by the old project lead, Justin Ross, who had made the campaigns without letting the team know.
Not only did he do that, but he pretty much embezzled all the funds collected from the donations and therefore couldn't give a refund to those who wanted one.
But with our next donation campaign, created by Adam and acknowledged by the team, the funds will be used for everything listed above which includes servers and to help the longevity of the game.

+3 votes     reply to comment
Sklarlight Author
Sklarlight Jan 1 2014, 5:57pm replied:

Yes, that will be counted. Despite those being done by Justin, the previous project lead, we have made sure that those will be counted.

Also, what General_Cornwaffle has said is correct.

+5 votes   reply to comment
Flufkill Jan 2 2014, 10:13am says:

Why don't make the multiplayer in the free version too, but only with the 2 maps ?
You could add some advertising in the free version to get some money, just do something to get a free multiplayer to play !

-1 votes     reply to comment
Sklarlight Author
Sklarlight Jan 2 2014, 7:28pm replied:

We'll look into it!

+4 votes   reply to comment
zakhattak Jan 22 2014, 10:29pm replied:

Actually not a bad idea. Certainly a better one than complaining about it.

+1 vote     reply to comment
nerdenstein Jan 2 2014, 5:23pm says:

I personally think that if this project stands to work and perform better as a funded project, then allow them to continue as such. As a team, they have agreed to follow this decision so they can earn something from the fruit of their labour.
These modders (and now game developers) were producing something for a community that they owed nothing and yet continued to produce content for.

It looks fantastic! My friends and I look forward to giving this a go! I can't even play Slender, I don't know how I'll cope with this. ;)

+7 votes     reply to comment
mawyman2316 Jan 3 2014, 3:55pm says:

am i the only one who was just a little disapointed by the newest "being" having static tenticles instead of animated wavy ones

-2 votes     reply to comment
Sklarlight Author
Sklarlight Jan 3 2014, 4:08pm replied:

The tentacles will have separate animations from the Being, they just haven't been added yet.

+4 votes   reply to comment
blendroid Jan 5 2014, 1:29am says:

I have to say, that is a cool music track!

Also, it's good to see you're pursuing development. It seems a bit early to be considering payment models, unless it's meant as a motivational thought or a recruitment tool; however, if you do deliver a polished product, I don't see it as unreasonable to demand compensation for your trouble.

Some of your fans may feel slighted by the announcement, but if a commercial model is what drives "Faceless" to completion, I doubt that they will prefer that the game's development had limped into obscurity and died.

+5 votes     reply to comment
BlackstarHalo Jan 7 2014, 9:28am says:

I have to say I am very happy that this project is still alive! I have been here from the beginning of this project (Or the Justin project if you want to call it that :P) and I'm happy with what you have done so far! I do not have a problem with you guys charging the $10, I mean, yeah you said it was gonna be free, but seriously, WHO DOESN'T HAVE 10 MEASLY DOLLARS! And yes, some people don't make that much money depending on their state or country, but it is still not that much money and the awesome developers deserve something for sticking with this project for over a year.

Honestly I don't have the patience and I would've left after the Justin project was over with. BUT fortunately Adam and some of the original team are persistant, and now we will have this amazing game that is just as good, if not better than the Justin project. And I know these images are not the finished project but I AM dissapointed with the markers on the walls, it looks like someone just took the original image and used MS paint to put them in, and it looks very awkward.

I will be buying the finished project when it is released on steam, and hopefully we can get a Halloween release date, BUT I completely understand if you cannot finish it by then. (Maybe a demo for us donators.) What I am looking forward to most is the Trouble in terrorist town game mode, and I hope the team puts extra detail into it, *hint hint*. After all I will follow this project to the end and I will continue to share this with my friends and the rest of the internet, so thank you Adam and the rest of the team for all of your effort to give us an amazing game. Cheers, -John

+5 votes     reply to comment
magnumninja Jan 15 2014, 2:32pm says:

Those tentacles better move because I don't want to think I'm being chased by a winged stick man

0 votes     reply to comment
General_Cornwaffle Jan 19 2014, 4:01am replied:

The tentacles will have their own animations and will be doing more than just moving in-game...

+2 votes     reply to comment
Guest Jan 22 2014, 4:27pm says:

Guys do you not remember? It got a reboot, a lot of things were different from what started as some cheesy slender game called "Slender Source" is now practically creating it's own mythology on the being. The only thing that I'd EVER agree with these whiney people is that I was a little bit disappointed hearing that there wasn't going to be multiplayer in the demo, I guess they'd have to take off EVEN less if we were to be rewarded with a FREE multiplayer game. Either way Adam, keep up the good work- sorry I mean ART.


+3 votes     reply to comment
zakhattak Jan 22 2014, 10:33pm says:

It's great that you haven't abandoned Faceless. Yes, I am a bit disappointed that it isn't free anymore, but it's something I can save my money for anyway. So that.
Also, why not just make it that you can play multiplayer in the free but only a few maps? That's better than not allowing us multiplayer.

0 votes     reply to comment
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Faceless Single & Multiplayer Adventure
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