Faceless is a Greenlit Multiplayer Horror which sees players attempting to survive alone, or with up to three other players in Wakeland City to try and find Daniel North, having followed his documents, the players must find Dolls in each location and deliver them to the Ritual Zones in each location to set the trapped souls within free. Upon burning all the Dolls, The Being will be forced to depart from the immediate area... But not until it has tried to kill you first.

Report article RSS Feed Faceless ~ July 4th Mini-Update

We know you have been craving an update, and whilst we cannot give you the update you want yet, we certainly didn't want to leave you in the dark, which is why we're releasing a mini-update instead!

Posted by Sklarlight on Jul 3rd, 2014


We know you have been craving an update, and whilst we cannot give you the update you want yet, we certainly didn't want to leave you in the dark, which is why we're releasing a mini-update instead! Of course, things have been quiet lately as development goes on in dark and secretive places, no, that's not where our people work, it just means we're keeping ourselves to ourselves.

We have a certain goal in mind where we would like to achieve everything on our checklist before releasing a major, and I mean major update. Of course, we get the incoming messages on the Steam Community Hub saying "Is this project dead? This project is dead!" And we all wish we could prove on the spot that we truly aren't, but we want to save that for a special day. And believe me when I say it will be a special day.

Non-game Updates:

Two new (non-game) Faceless related things have happened today, David Denyer, our composer, has released the game's Main Menu single for sale at £0.99p/$0.99c - And the reason for this is because of our previous project lead, the now-known scammer who unfortunately stole from the project, leaving David with unpaid studio expenses for the recording session and the talents of Jemma Cash (formerly Matthews) who provided her vocal talent for the game's soundtrack. This will also go towards helping the project as a whole after David has been reimbursed! We hope to expand upon the previous project leader in our major update, as we believe in the power of the internet to be able to grant justice, as we've tried to cooperate with him peacefully to retreiving the funds that rightfully belong to Faceless and to those who want their donations back, to no avail. Unfortunately, IndieGoGo is unable to assist on the matter. Luckily, as mentioned on our Facebook Page in this post, we managed to take down the previous project leader's latest campaign for an Indie game titled Prehysteria, of which he would have embezzled funds from the project once more, with the help of IndieGoGo, Prehysteria, as of this moment, no longer exists.

Here's what a few of your thought about the Demo piece that we showed you all a few months back!

We would've loved to wait until we had the entire OST to sell after the game, but unfortunately these circumstances have changed things, and we would absolutely love it if you all wanted to support David Denyer as a composer, and this project also, as the track is fantastic! It'll give you a hint of what's to come. This track was originally on Soundcloud and the videos tab here on IndieDB, but they have been removed as they were outdated demos of the Main Menu track, since then, the strings have been re-recorded, the quality upped and so on, it is a great overhaul of the demo that you have heard in the past. This is the final version of the Main Menu Dies Irae track for Faceless.

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Onto the next piece of news, a book on the backstory of Faceless, titled Faceless: Deliverance will be surrounding the mysterious, supernatural adventure of Daniel North. A polite reminder; this book is not for people who want to see the Slender Man, as The Being is not the Slender Man and it also has a heavily modified lore/origins to the point that it is barely recognisable in that regard, and the story follows Daniel North, the mysterious and missing character from the game. Since the beginning of development, Daniel North was just going to be a missing character unrelated to anybody, one that the players of the game would attempt to find, this character has since grown into something far bigger to the point that an entire story has been structured around him. The story will take place before, during and after the timeline of the game itself.

Whilst this supernatural mystery doesn't have The Being as its pivotal focus, it certainly is a prominent figure throughout the whole book, and Daniel's main quest. This is certainly a must for book-readers and horror fanatics alike, as the story will expand upon a lot of mysteries that will be seen in the game itself. This will be published as an e-book, and will also be sold in print in the future!

Steam Trading Cards:

With the fantastic support of all our Greenlight voters from the birth of Faceless until now, we will be able to publish our game on Steam, and even though we still cannot promise a release date, we will be opening another campaign when we have our seriously major/packed update for those who still want to have a chance for Beta access. (Prior to Early-Access.) - With being on Steam, we are able to utilise the Steamworks functions, including that of creating Steam Trading Cards, which as many of you know the crafting of them results in backgrounds, emoticons and experience points. Even though this isn't a pivotal point to the game, we did want to share with you the designs for them.



Badge Example:



We also have some Profile backgrounds to show you, again, the artwork is to be confirmed as they may go through some changes or adjustments, but these are fairly close to being final.









We have two versions of a new promotional wallpaper created by Kevin Nielsen, a blurred and sharpened one of The Being with its new spider-like and fluid-like tentacles. (Downloads contain all Resolutions from 1280x720 up to 4k.)

Sharp Version:

Blurred Version:


Game Updates:

Now we did say we weren't going to be showing you any game updates, but we are going to show you a few images for the game. First off, from our modeller, Angel, we have two turntable previews of a couple of the dolls you will see in the game! We've taken a victorian inspiration for the costumes, and you will be seeing fairly creepy looking dolls that you wouldn't just be able to get in any store. It makes you wonder where The Being got them from?


Also, this is the concept image for our main menu, which we are coming extremely close to achieving. We took a lot of inspiration from main menus in games such as Left 4 Dead (For the lobby) and The Haunted: Hells Reach as well as our own ideas. The background is not final, but the layout itself is one that is currently being made into our menu.

On top of that, we do want to tease you, we do love all of our fans, because you are what keeps us thriving to make the project better and better all the time, and we don't want to leave you without a good update, so here are a couple of images of a Doll being placed onto a Ritual Zone symbol in-game.

And finally, the last thing we'd like to leave you with...
What to expect in our major, major update:

We have a schedule. We have a checklist, we know exactly what we want to do before our next update, and we won't be letting you know all of what to expect otherwise that would completely ruin the surprise, but here are a couple of things to expect:

  • Publically demonstrating the Dolls gamemode on single AND multiplayer.
  • Showing the Being's behaviour ingame as the gamemode progresses.
  • Demonstrating voice proximity and chat commands.
  • The player models for the four selectable survivors.
  • And depending on how things go, there is a chance we may have a beta release date.
  • UPDATE: We may still have minor updates that come along the way before this!

But until then:

Once again, thank you all for your support, and we do hope that we can keep you enticed throughout development, and our quietness never means we are dead or dying, this project will be done.

And as a final recap, Sam A. Mowry is voicing Elijah Grey in the playable prologue, this was announced a while back at the New Year of 2014, but I wanted to just remind people of that, it was an honour for myself and another developer to work with such an exceptional person and we hope to work with him again in the future. And for the final tease of this update that we've been hiding for a long time, the Being is not the only threat in the story, there are paranormal entities known as Anomalies which will haunt the player in the single-player Prologue and Epilogue chapters. Anomalies are naturally occuring monsters that live on the same plane/realm that The Being originated from. In the lore, anybody killed by The Being will turn into An Anomaly. A creature born with malevolent intent, they are the worst possible versions of the person they used to be, an almost malevolent ghost. However, when they cross over to our plane/realm, they have a loss of sentience, causing them to keep taking a repeated path over and over again, which makes them not so threatning in the Prologue and Epilogue, but just don't touch them... Ever...


Thank you all again for reading, we don't have a confirmed date for our major update, but please keep in mind that this project is definitely not dead. Many unreal changes are going to be happening over the course of time, and it's something that we want to show you as much as you want to see it.

Until then, all the best!


Post comment Comments
OhNoesBunnies! Jul 3 2014, 6:59pm buried:


This looks boring. :(

-15 votes     reply to comment
ZoombieVega Jul 3 2014, 9:13pm replied:

You sound boring.

+8 votes     reply to comment
reniah Jul 5 2014, 8:56am replied:

Don't be a ****. He is just expressing his opinion.

+1 vote     reply to comment
ZoombieVega Aug 27 2014, 7:13pm replied:

So am I

+2 votes     reply to comment
MarsShadow Jul 3 2014, 8:26pm says:

The way these updates can hype me over and over again for the next one is just... Mmmmh, It's B-you-ti-ful.

+4 votes     reply to comment
ninonybox Jul 3 2014, 9:07pm says:

Well done as always.

+4 votes     reply to comment
Mr.Grindor Jul 3 2014, 11:23pm says:

I've been waiting an update to know how's the progress. It's good to know this is still evolving. I wish the team good luck with the development and I'm looking forward to the beta release.

+3 votes     reply to comment
TheDarkness578 Jul 4 2014, 12:24am says:

"What was noise?"
"The sound of PROGRESS, my friend."


I am super happy now.
I will be much happier next update.
I will throw my wallet at you full o' cash when IndieGoGo campaign is out.
Heck, I'm gonna do it now with Amazon!

+3 votes     reply to comment
battle19945 Online
battle19945 Jul 4 2014, 11:08am says:

im willing to pay for this mod if it comes to steam, it looks so ******* good i bett this will be one of the best slender games that we will ever see and play.

+2 votes     reply to comment
supershadow171 Jul 11 2014, 5:00pm replied:

shhhhh. Don't say that. They could be sued.

0 votes     reply to comment
Rus[T] Jul 4 2014, 2:45pm says:

Looks pro.

+2 votes     reply to comment
Vangyx_217 Jul 4 2014, 2:53pm says:

Lookin sweet!!!

+2 votes     reply to comment
Templarfreak Jul 4 2014, 4:39pm says:

Those dolls seriously look creepy as ****.

+1 vote     reply to comment
Slendygamer Jul 4 2014, 5:34pm says:


+2 votes     reply to comment
Leaf_It Jul 5 2014, 2:50am says:

Whoa, I'm in an official screenshot post thing. Cool.

Schedules are Scary guys. While I definitely appreciate that you want to give us something to show you're serious, I have seen many many projects, and indie games loose themselves because they missed a deadline. Just make you give yourself plenty of time. You can always release earlier than you scheduled.

+2 votes     reply to comment
Dr.Goupyl Jul 5 2014, 6:14am says:

Good, the outside is ready. Now we gotta do up the house !

+2 votes     reply to comment
soufmeister Jul 6 2014, 12:03pm says:

So what was the problem with the former project lead?

+1 vote     reply to comment
Guest Jul 6 2014, 4:11pm replied:

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ghost59 Jul 10 2014, 8:45am says:

your back?

0 votes     reply to comment
General_Cornwaffle Jul 10 2014, 4:04pm replied:

@ ghost59

[sunglasses] We never left...

+2 votes     reply to comment
wazanator Jul 12 2014, 3:08pm says:

Am I the only one who is slightly disturbed that you can claim to be a free mod during greenlight then change to a full blown game once you get greenlit?

Most people who voted were voting on the assumption it would be a 100% free mod like No More Room in Hell and Neotokyo.

I don't blame them for wanting to go indie rather then mod but that should have been cleared up prior to greenlight voting.

-2 votes     reply to comment
General_Cornwaffle Jul 12 2014, 5:28pm replied:

@ wazanator

That's because during the Greenlight process before becoming a game, we were under control of the previous project lead who had scammed donation funds, among things, and basically almost drove this project into the ground. It was after he was overthrown that this game really began to take shape. And if you look at the dates, we became officially Greenlit AFTER the old project lead was gotten rid of.
Until that time, the project was all the vision of the old project lead, but after Adam became lead, he revolutionized this project, gave it a backstory large enough to expand upon, large enough to create a novel based upon it, and gave it a lore all its own.
Well if you think of it that way, like those HL2 indie games are free, think about Black Mesa, it won't be free, and The Stanley Parable isn't free.
The reason we went paid was because of the amount of quality that's going into this and everything that'll be available, (4 gamemodes, dlc, expansion packs, profile backgrounds, trading cards, badges, Workshop support, and an included SDK) If we stayed a mod and didn't change a thing, all you'd get would be 4 maps, 1 gamemode, and multiplayer; that's it.
Even when we got Greenlit, our liaison at Valve suggested we go paid. It was a tough decision for us to make, but we decided it would be for the best.
And, being one of the first on Greenlight, "going Indie" was always the plan (point of Greenlight) because we wanted this to be available for everyone, that's why we're keeping the price so low no matter what.

+2 votes     reply to comment
Guest Jul 13 2014, 4:29am replied:

Helps if you actually *read* the New Years update.... It's stated clearly that there will still be a free version of the game including everything that was originally going to be in the free game. The only difference is that now you can pay to get more. I don't see what's so bad about that, especially considering the original free game was going to have paid DLC anyway...

+2 votes     reply to comment
Guest Oct 19 2014, 11:13am says:

Definetley will make up for the whole "arrival" letdown.

+1 vote     reply to comment
Guest Nov 26 2014, 5:46pm says:

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YannicW Dec 10 2014, 4:24pm says:

Is there still a chance to get the Beta if i haven't funded until now? Because I unfortunately missed the funding campaign :(

+1 vote     reply to comment
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Faceless Single & Multiplayer Adventure
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