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Click here for development blog

Explorium on GameJolt
Explorium on Official Souper Games Site

Alpha Coming Soon

A sandbox game that aims to go where sandbox games seldom go. It's focus is not on pointless tiering up, but rather on exploration and adventure with friends. Explore infinite worlds, new dimensions, and multiplayer!
The alpha (free) version of the game will be released in 2015.


Features:

  • Potentially infinite randomly generated worlds.
  • Online and local network multiplayer.
  • Beautiful, smooth, attenuated lighting.
  • Bone animation.
  • Amazing extensive soundtrack.
  • Fantastic performance.
  • Alpha coming soon.


Screenshots:





Imagine a world with no boundaries. You can build as high as you want, dig as deep as you want, or explore a thriving world in any direction. The possibilities for a world like this is endless. This world is Explorium.




Old Version

This is the old version of the game that is no longer supported.
Download OLD Explorium

Features:

  • 256x1024 sized world.
  • No lighting.
  • Mobs.
  • Basic player animation.
  • Buggy and no longer supported.

Image RSS Feed Latest Screens
New Clouds A House Pillars!
Blog RSS Feed Post news Report abuse Latest News: New Lighting Engine + New Site

5 comments by Lemoncreme on Jan 22nd, 2015


Lighting Engine Update


The lighting engine, as most know by now, has gone through many, many changes. It's getting closer to it's final stage. This update to the lighting engine will most likely remain until the alpha is released. Lights are brighter, spread more, and the whole method is approximately 100 times faster. The spreads are done using an HLSL shader, and updates to source and blocking masks are done periodically on a chunk basis. Below is a series of lists comparing the other systems.


First System:
• Done on the CPU, so naturally much slower.
• Lights blend exceptionally well.
• No attenuation; light not blocked by solid objects.
• Lights very triangular shaped.
Previous System:
• Done on the GPU, very efficient for spreading.
• However, the need to make source and blocking masks was very slow, because it was done every frame.
• Very inaccurate and dark.
• Lights blended very well.
New System:
• Also done on the GPU, still very efficient.
• Source and blocking mask updates done only when blocks are updated, essentially instantly. Now does only about a thousandth of the previous number of updates.
• Decently accurate, spreads far and bright.
• Lights blend decently, but not nearly as well as previous systems.


Here is a video showcasing the new lighting engine:


Souper Games (dev studio that is working on Explorium) now has a wonderfully revamped website:
Souper Games Blog / Main Site

Explorium can also be found in these locations:
GameJolt
Tumblr
TIGForums

Until next time,
Benjamin Mastripolito (Lead Developer)

Explorium


Additional Screenshots:



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Post comment Comments  (0 - 10 of 30)
jackawaka
jackawaka Jun 4 2014, 3:04pm says:

Heh, the way you say that you used to use game maker kinda reminds me of my game, other than i think i'll keep it in game maker but try and polish up as much as possible

+1 vote     reply to comment
Endimmion
Endimmion Feb 24 2014, 12:00pm says:

Explorium has been added on Sandbox-Games.net : Sandbox-games.net

+1 vote     reply to comment
Stuart98
Stuart98 Jan 24 2014, 1:36pm says:

The link to the dev blog is broken.

+1 vote     reply to comment
Lemoncreme Creator
Lemoncreme Jan 25 2014, 11:59am replied:

Thanks for pointing that out! I fixed it.

+1 vote   reply to comment
7Fallen
7Fallen Jan 13 2014, 4:47pm says:

no me gusta el personaje , pero se ve bastante bueno tu juego .

+1 vote     reply to comment
Lemoncreme Creator
Lemoncreme Jan 20 2014, 11:37am replied:

Yeah it seems nobody likes the character. Don't worry, I'll make him more beautiful!

+3 votes   reply to comment
Dirux
Dirux Jan 13 2014, 7:14am says:

Vk.com an idea for a character in the game

+1 vote     reply to comment
Lemoncreme Creator
Lemoncreme Jan 20 2014, 11:38am replied:

Thanks for doing that, but he seems to be quite boxy and short. Again, the current character is temporary.
:-)

+1 vote   reply to comment
Noje999
Noje999 Dec 15 2013, 3:28pm says:

looking GREAT! :D

+1 vote     reply to comment
SkilledMnM
SkilledMnM Jul 14 2013, 9:27pm says:

Can't wait til the full version comes out :D

+1 vote     reply to comment
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Icon
Explorium
Platform
Windows
Developed By
Lemoncreme
Engine
XNA
Contact
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Release Date
Coming Q4 2015
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Style
Genre
Adventure
Theme
Fantasy
Players
Single & Multiplayer
Project
Indie
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Explorium
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4 days ago
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