Exorcism is a game made on the RPG Maker XP game engine.
At the moment it is still in the early stages of development but I will
try to get it finished as soon as I can. Exorcism is set in an
alternative universe to ours but on a planet similar to our home.
On their planet, they have made some technological advances much
quicker than we did. For example, some people use guns, and nearly
every house uses some form of electricity. But still, some people
choose to stay quite primitive, like most of the army who still use
swords and shields. As well as their society being quicker to learn
than ours, their planet is host to demons and unusual people who call
themselves exorcists and claim they got their otherworldly powers from
God. The exorcists are quietly shunned but as tensions rise between
the normal humans and the exorcists, is full scale war the only way
to eradicate the shame of their society?
Exorcism uses the Rice Field Battle System. All credit goes to
I am also trying to implement a quest log system made by Sthrattoff,
but I'm not having much luck with it. Any help setting it up would be
apprietiated. You can find that here.
Another script that I included in the screenshots is the brilliant
Dynamic Day/Night Script by Blizzard. It adds a clock to the screen
and can change the tints in the screen to make it look like day and
The font I used for the title is the Angelic War font. Check that out
That's it really. Keep checking my updates 'cos I'll add more screenshots
and a video preety soon.
Watch this space!
Sorry for my inactivity guys, things have delayed the release once more and I have had to start from scratch on a different engine, RPG Maker VX but I will try to update the page alot more and add a few screenshots of the game running on the new engine. The game is also goin through a few minor story changes that I'll detail on my next post, next week hopefully. Also, I'm optimistic and trying to regain contact with all of the wonderful composers I had onboard with the project. I also want you guys to know I am detemined not to let this game slip into inactivity again and become another cancelled project, so I've set myself a few deadlines and I'm hoping to release a short demo after I release some new screenshots and maybe a gameplay video. Thanks for being patient guys.