screensSetting

The game is set in a Space Western universe - a subgenre of science fiction, that transposes themes of American Western books and film to a backdrop of futuristic space frontiers.

In Exoplanet: FC we have brought together distinctive elements of Wild West, futuristic technologies and feudal society of a distant human colony, placed on a wild and dangerous planet named K'Tarsis. The planet is going through dark times of crisis and chaos after a massive wave of gold rush. K'Tarsis is now a "ghost colony" with no law and order except of "the rule of gun and fist". 


screensStyle

Exoplanet:First Contact is a balanced Action/RPG mix focused on exploring and interaction with the game's world. There will be no complicated statistic and numbers.

Action is represented by 3rd person shooter with deep gunplay and tactical variability, based on the so called "Gunslinger Mode" (see the 3d-screnshot in our video!). The "Gunslinger Mode" is an advanced variant of "slow time" game mechanic. It replaces the classic tactical pause but does not reduce the dynamic of the action that much.


screensStory

You start your adventures on K'Tharsis as Jack Sharp, a space nomad, who has lost his starship and was enslaved by some criminals. You must recover your freedom and avenge your foes.

Explore the dangerous planet and its darkest secrets! Find legendary treasures of mysterious race of so called "Dark Wanderers"! You will become a part of epic events and fascinating stories! Be prepared to take hard choices and be ready to face consequences! It's up to you to be a hero or a villain!



Key features:

  • Interactive environment as a gameplay component. For example you can catch a poisonous bug and throw him as a sticky grenade, causing chaos and fun! There are some riding animals, which you can use to kill enemies or cross obstacles and destroy defensives.
  • Non-linear story and various gameplay options. You can choose your tactics. Lead this world to peace and order or cause war, violence and destruction.
  • Dual wield guns and cold steel! Combine your attacks with interactive environment usage. For example you can grab, throw and shoot an explosive canister over a group of enemies to cause an effective area of effect damage.
  • Fascinating story and charismatic characters.
  • Exoplanet FC is a beginning of epic space saga!
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Blog RSS Feed Report abuse Latest News: How not to get lost in inventory

6 comments by false3d on Aug 20th, 2014

We have a pretty strange tradition: one poll in a year. Thus, we asked you about user interface in Exoplanet: First Contact in 2012, then in 2013 — about inventory. But it is already middle of 2014, and it means that lazy arse like me should summarize some things and create something new.

First of all, polls are going to be more often. But before we can move on to the next one, let us talk about distribution of votes and solutions for inventory system. You can see on the screenshot how inventory looks right now. I guess you’re understand why we need to change it. That is why we asked you: «What inventory do you want to see in Exoplanet?»

Russian poll:

English poll:

We are grateful to the voters and welcome any comments. You can always suggest your idea or write down an explanation of your choice. You can do it here, in Steam, or on our website.

Concerning Exoplanet’s inventory I believe that our valorous game designer decided to kill all the birds with accurate shotgun’s shot, taking a little from each option. Thus, first of all, inventory is going to have weight restriction. It means that move speed of the character can be reduced on a certain value. If you’re still going to burden your bags, hero can’t take a single step after all. You could see such mechanics in Neverwinter Nights, The Witcher etc. This decision is justified by the fact that we don’t want to see a hoarding players who drag to the shop empty cartridge clips, severed claws of dangerous animals and smeary pants of enemies to sold them for a penny. That is why you have to prepare to sacrifice some loot.

We are going to make some tabs in inventory for player’s convenience. You can use it to filter all the items by categories such as: weapons, armor, gadgets, crafting etc (The Witcher 2). We don’t want to spend player’s time for searching needed item. We want you to enjoy gameplay, the world and its features, not to play «pixel hunting» with your possessions.

We decided to leave the principle of «Tetris» for guys from Blizzard Entertainment. Unlikely they are read our blog but we want to thanks them anyway for many wonderful hours in their beautiful games. However we borrowed the decision from Diablo series (and some other games) with hero’s silhouette and cells for weapons and armor.


Every item in inventory will occupy one slot, no matter whether it is a small gun or a weapon with unimaginable destructive power. Perhaps someone would say it is wrong because big items should occupy more space. But you have to face the fact that almost every RPG hero carries so many things in inventory that fit to open his own shop. That is why we believe that our decision is okay. Moreover, as we wrote before, big items are going to «punish» you with its weight.


That’s all we wanted to share with you about inventory in Exoplanet: First Contact. Let’s move on. We are going to tell you about the next poll. It is known that many RPGs have mini-games like cards in Final Fantasy, Yahtzee and fisticuffs in The Witcher, lock opening in the Gothic and The Elder Scrolls series, as well as hacking of computer security in Mass Effect. That is why we want to know your opinion about these gameplay decisions. We are grateful for every vote and looking forward to your comments. Tell us what mini-games do you like: gambling, logic, based on speed or reaction and so on. Do you think that mini-games should be optional additional activity (Yahtzee in The Witcher) or an integral part of gameplay (hacking the computer systems in Mass Effect)? Explain your choice. And if you’re less lazy arse than me feel free to share your ideas or favorite examples from favorite games. Our game designer promises you a huge plus to karma. And I will promise that your opinion will not go unnoticed, and if the mini-games appear in Exoplanet, we will do our best to make them interesting and original.

Vote now

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Post comment Comments  (10 - 20 of 46)
EliteHunter39
EliteHunter39 Sep 11 2013, 9:38am says:

Tracking.

+2 votes     reply to comment
Daveed93
Daveed93 Jul 28 2013, 4:52pm says:

It soon will be on Adventure Role Playing Groupee bundle so I'll gladly check this game :)

+3 votes     reply to comment
_Motoki_
_Motoki_ Jul 28 2013, 11:11am says:

Will this be added to Desura at some point?

+2 votes     reply to comment
false3d
false3d Jul 29 2013, 4:07am replied:

We have plans to release Exoplanet:FC on Desura in Alpha funding section.
However not sure with the date yet.

+3 votes     reply to comment
Gn0meSlice
Gn0meSlice May 11 2014, 10:44am replied:

Nice!

+1 vote     reply to comment
d10sfan
d10sfan Apr 21 2013, 7:05pm says:

any chance of a Linux version?

+5 votes     reply to comment
false3d
false3d Apr 22 2013, 7:43am replied:

We review this option. If there will be enough people interested in Linux version we definitely will support this platform.

+5 votes     reply to comment
Vercinger
Vercinger Jul 28 2013, 3:45am replied:

There are.

+2 votes     reply to comment
TheSniperFan
TheSniperFan Jul 25 2013, 12:25pm replied:

I certainly hope till will be the case.
You'll need to spread the word though...

+3 votes     reply to comment
d10sfan
d10sfan Apr 23 2013, 2:08am replied:

ah ok thanks for the info, hope to see it

+3 votes     reply to comment
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Exoplanet: First Contact
Platforms
Windows, Mac
Developer
Alersteam
Engine
Custom Built
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