EXIL is a game which tell the story of Lena, a young girl which recently died. It's a platform game filled with action and dynamic fights. Her suicide will leave here deep inside of the dead's kingdom. She lost her memory and parts of her soul.
[Small update] New progress about the climbing system. Now supporting the Colossus.
Posted by Froyok on Oct 14th, 2012
This new update is small, I was very busy the last month so I was unable to work as hard I would like.
I stopped working on Lena to focus myself about a new gampelay part. The climbing system works fine (even if it is not perfect) so I decided to use it as base for the Colossi.
Unfortunately since I'm using the UDK I reach a lot of technical constraints. This mean I had to rewrite a new system for climbing the Colossi. Currently I use a grid which follow the Colossus' bones. This grid is made by hand because I can't generate it procedurally. It's a bit boring, but the benefit in the end is that I'm sure the grid will work as I want. It will allow me to personalize specifically each grid per Colossus. The grid is loaded with the colossus when you are ingame, and then the player can climb it point by point.
Take a look at some images of the current climbing system :
As always, you can follow the project with :