Excalibur breaks the mould of traditional space simulation games by putting the player firmly in the boots of an experienced Starfleet captain. From the outset you will be able to control your character and command your ship as if you were standing on the bridge yourself. From taking direct control of the helm, to transferring command of any ship in your task force, or even calling your senior staff to the briefing room to discuss mission tactics; Excalibur is the most immersive Star Trek experience ever. Set six months after the events in Star Trek: Nemesis, Excalibur's story mode deals with the turbulent political scene caused by a decade of war and turmoil. From the second Borg incursion in First Contact, to the fall of the Dominion and the collapse of the Romulan political system; these events resulted in huge loss of life and changed the Alpha Quadrant forever.

Report RSS Procedural Planet Rings

This update shows our first pass at procedurally generated asteroid rings. The images demonstrate the ability to generate a ring using different detail levels depending on how far away the camera is. We have found that a ring of 9,000 triangles and 9 ring layers.

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This update shows our first pass at procedurally generated asteroid rings. The images demonstrate the ability to generate a ring using different detail levels depending on how far away the camera is. We have found that a ring of 9,000 triangles and 9 ring layers is a good number to start with.

Each ring is generated using a seed and a texture file which helps compute the probabilities used in placement. As asteroids are requested over a given range each one will be given a unique signature by our generating algorithm which lets the game identify it uniquely. The asteroids use full physics and if another item collides with them then it is possible to remember that asteroid and its modified location in case we revisit it later.

The asteroids will be pre-modelled and then procedurally placed. Please note that the current algorithm does not take into account tweaks for scaling and this gives them the "on the ring" rather than "forming the ring" appearance.

Procedural Planet Rings

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VasQuarde
VasQuarde - - 237 comments

Maybe you guys should look at project infinity, the space sim mmo. They
have fully generated planetary rings with multiple layers. And its fully
physicalized. Good work though, I really love seeing this game progress.
Will be a really nice replacement to Bridge Commander.

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AmaroqDricaldari
AmaroqDricaldari - - 1,331 comments

(buried)

Although those look nice, can you please work on redesigning the ships to be more practical? You know, good and reliable weapons (screw Phazers), actual missiles (Photon Torpedos suck), actual armor, engines that don't constantly screw up, security teams that act like actual soldiers instead of calmly walking down the hallway with their Phazers out, having the security teams wear body armor and use energy rifles (non-security personnel would still use standard Phazers for self-defence), etc.

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Aurel_Tristen
Aurel_Tristen - - 121 comments

Wait, you want this mod team to FIX Star Trek? Come on man! You can't put such a massive task on the shoulders of modders who just want to make a great game.

The IP is flawed, sure, but judging these guys simply on what they've done to re-create it, you've got to give them credit. This engine looks amazing, as does almost every asset made for it. I don't like Star Trek for some of the same reasons you've listed, but I'm still interested in this mod due to his very high production standards.

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Dwarden
Dwarden - - 163 comments

i would like to see Space to be procedural, huge and rich like in
SpaceEngine , En.spaceengine.org
* one galaxy is not enough so let's settle on whole supercluster of these ;)
i-Novae engine, (Infinity: The Quest For Earth), Infinity-universe.com
* galaxy might be enough for this title :)
Privateer Pioneerspacesim.net , (promising opensource)
etc.
* unsure if procedural elements are in alpha10

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