A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.

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New beamlaser effect on the Amphibious Artillery Issuing line formation move orders A heavily fortified base
Blog RSS Feed Post news Report abuse Latest News: Zero-K is now on Steam Greenlight

0 comments by Saktoth on Apr 16th, 2014

Following Evolution RTS' massive success with getting on Steam, and with a donation from Connetable enabling this, Zero-K is now on Greenlight.
So if you're interested at all in seeing Zero-K on Steam, we need your votes! Click here, long into steam, and hit 'yes''!

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Post comment Comments  (160 - 170 of 177)
Dynamo128 Jan 2 2011 says:

Hey, could anyone give me a small idea of how this game plays? Is it anything like Starcraft or Red Alert? Because it looks amazing.

+2 votes     reply to comment
Forboding_Angel Creator
Forboding_Angel Jan 6 2011 replied:

Well I had written a HUGE comment, then realized that it only allows for 2000 characters.

It is similar to both in certain aspects, but completely different in other ways. For example, as a newbie the game will not punish you for tiny mistakes like in sc2. Your armies are more or less unlimited in size. The gameplay and graphics are phenominal. Features a dynamic cover system (that is if the game sees map features a vegitation for example, your units will game stealth from radar). Dynamic unit damage textures (I haven't finished implementing this yet, but it will be there soon). Incremental updates happen often, so if there is a bug or an exploit, it gets fixed generally within minutes instead of on a monthly patch cycle or something silly like that (blizzard, I'm staring at you.). Each tech has it's own special abilities and weaknesses (eg, hovers go over water, have a very robust unit diversity, amphibious units are very fast and are stealthed from radar, all-terrain units have the ability to cloak (including the factory), actual physics system, beautiful weapon effects and textures, etc etc etc.

Suffice it to say, you WILL have a lot of fun playing this game. :-)

+2 votes   reply to comment
Templarfreak Nov 26 2010 says:

System Requirements?... PM me if you know.

+2 votes     reply to comment
Forboding_Angel Creator
Forboding_Angel Dec 28 2010 replied:

No need to pm them.

The min specs that you need to run the game with all the bells and whistles on (not including dynamic water... seriously, dynamic water doesn't even look as good as bumpmapped anyway...):

3 ghz dual core cpu
4 gb ram
Nvidia 9 Series video card (or ATI equivalent, but ATI hates OpenGL so your mileage may vary)

^^ those will allow you to run the game with the normal maps, shaders, bumpmapped water, reflective units, shadows, etc... Basically, the game can't get much better looking that what you can get with those settings.

Lowest I would go CPUwise is a 2 ghz, and if you have an older series nvidia card you can get a pretty decent framerate by disabling some of the more advanced graphics stuffs. If you have an integrated video card, you can prolly run it on the absolute minimum settings, but no guarantees.

+2 votes   reply to comment
bobthedino Nov 15 2010 says:

Needs more battle screen shots.

+2 votes     reply to comment
Forboding_Angel Creator
Forboding_Angel Dec 28 2010 replied:

Yeah, I know :-(

+2 votes   reply to comment
Azronus Aug 8 2010 says:

A foreboding story...Seems very similar to the way OUR History is going...Ah well, me reading into the lines again. Sounds(and looks) like a great game. Defiantly tracking and letting my friends now of this.

+1 vote     reply to comment
Cybio Apr 8 2010 says:

Tracked =)

+2 votes     reply to comment
SgtCbb Feb 14 2010 says:

Newer was alive... lets pray

+1 vote     reply to comment
thunderising Feb 14 2010 says:

tracking and in wait for a alpha

+2 votes     reply to comment
Forboding_Angel Creator
Forboding_Angel Mar 15 2010 replied:

Actually we're skipping alpha and going straight to beta, which will be fairly soon. I'll be making a newspost about it when it's close. Which won't be too far away now.

+2 votes   reply to comment
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Evolution RTS
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Release Date
Released May 2011
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147 votes submitted.

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Highest Rated (6 agree) 9/10

Some people might find the complexity of play in the multiplayer to be intimidating, but once you really understand it you will be able to appreciate the gameplay that rivals top commercial RTS's.

Not to mention, being completely free, the price is right. All that currently lacks is an active player community.

Jun 29 2011 by luckywaldo7

Lowest Rated (2 agree) 1/10

Okay , thsi is my rating I have the supreme commander game and it is kind of like the same idea and same thing that is why i rated low.

I rated 4 for the effort)

Dec 4 2011 by Oliver1028

Real Time Strategy
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