A new war is brewing. A violent conflict, between the Six Colonies, each one convinced that it was in the right, each one sure of its own ability to defeat its enemies. But they need Generals. They need soldiers. They need you.
This is a conglomeration of the items I have posted on Google+ ( gplus.to/EvolutionRTS ) concerning the singleplayer missions/campaign.
Posted by Forboding_Angel on Feb 8th, 2012
I have the first mission all ready to go. Working on the second. It's pretty involved. On the surface it seems REALLY hard, but in actuality, it's a "work smarter, not harder" type of thing. Also involves a unit that most if not all of you have ever seen (kaiser will jump for joy when he sees it).
I've been doing a bunch of fixing game stuff too, as well as adding mission specific units.
Hit me with your mission ideas!
Edit: This design is defunct, as Koshi is retooling SASI to handle it (linux users rejoice).
One of those quirks is that it wouldn't load the Evo maps properly. So, I started a great crusade to move all Evo maps over to a newer format. It's extremely time consuming but it's definitely a good thing to be doing. I also abstracted the map feature assets so that feasibly Evo maps could work withfor example.
Slight problem The mission builder refuses to load them properly (still). My best guess is that it doesn't understand how to read lua information files (newer map format). I'm waiting on Quantum (the creator) to get back with me about it.
Work on SASI as a mission launcher is progressing and I've made some progress on working out a story arc that doesn't suck for the campaign. I'm also overhauling the Desura install.
When the next update comes, it'll be a pretty important one.
First mission is set on New Iammas, and the people/military of New Iammas are on their last leg. In a daring attempt to beat back then enemy, you must take out their governing powerplant with nothing more than a few scouts, a light and heavy skirmisher, and 2 assaults. All this while the outpost (controlled by another allied overseer - you don't have any control over the outpost units) is being raided and pummeled.
Good times :-) I want to give away details, but I don't want to spoil the surprise lol.
I haven't written the story for it yet, nor the mission briefings/ingame dialog/briefing, but I have a pretty solid idea to work from. I don't know how many missions to aim for. Some of them may potentially be pretty short. Others may be either quite lengthy or quite short depending on the path you take to the end goal. I wish I could do achievements and rewards and stuff #keepdreaming