Europa Universalis III delves deeply into the areas of exploration, trade, warfare and diplomacy. This epic strategy game lets players take control of a nation and guide it through the ages to become a great global empire. Unparalleled in its depth and historical accuracy, Europa Universalis III gives the player unprecedented freedom in how they choose to rule their nation from an impressive choice of over 250 historically accurate countries.

Report abuse Terra Nova mod 10.80
Filename
Terra_Nova_mod_10.80.exe
Type
Full Version
Uploader
DarkenEU3
Date
Oct 5th, 2009
Size
24.30mb (25,481,116 bytes)
Downloads
196 (1 today)
Mirrors
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Description

This version is for 3.2 Beta October 5th 2009 only but there is instructions on how to use it for the November 27th 2008 patch or the Oct 7th 2009 patch.


There is a CTD still when you alt-tab out of the game (compared to the removed Aug beta). As OrangeYoshi pointed out, changing the EU3\settings.txt file to say fullScreen=no instead of fullScreen=yes will get rid of the CTD on alt-tab.

The new error log checks (vanilla) from the August beta are not in this release.

This version will not be save game compatible with any other version because the game will not load 3.2 beta (nov 27th) save games due to dating format changes.

here is the download and notes about the october 5 2009 beta:
Forum.paradoxplaza.com

here is the october 7 2009 beta patch:
Forum.paradoxplaza.com

all you have to do to play it with the November 27th 2008 3.2 beta patch is to use the 10.79 common\defines.txt file (and not the 10.80 one).
to get the Oct 7 2009 patch to work with TN 10.80 , add this code to the mod\Terra Nova\interface\Core.gfx file with a text editor (like notpad.exe):

  1. code:
  1.  
  2.         spriteType = {
  3.         name = "GFX_icon_font_gold"
  4.         texturefile = "gfx\\interface\\icon_gold.tga"
  5.     }
  6.  

summary of changes:
mostly just bug fixes, balancing, 3.2 beta (oct 8 2009) compatibility, Trade Good events overhaul.

  1. code:
  1. version 10.80:
  2. --------------
  3. *please refer to the documents in the mod\Terra Nova\information\Validator\ folder for a bunch of bugs fixed based on reports from the Validator. This files were made by 17blue17 (with his suggestions) who was using the Validator.
  4.  
  5. common\defines.txt:
  6. -updated the file to match the new oct5 beta start/end date formating.
  7. common\event_modifiers.txt:
  8. -created diplo_isolation modifier for ming.
  9. common\ideas.txt:
  10. -QFTNW idea is now able to be chosen at trade,naval, and idea tech 4 (around 1410) for Chinese tech group nations.
  11. common\religion.txt:
  12. -confucianism now decrease tech cost by 30%.
  13. -confucianism heretic tolerance is now -1 instead of +2.
  14. -confucianism colonists per year is now .3 instead of .25
  15. -confucianism now gets -10% ship cost.
  16. -added maximum badboy (reputation) bonuses or penalties to almost every religion and revised some. This was done to simulate how pagan religion nations would gain a bad reputation much sooner than non-pagan ones in history.
  17.  
  18. common\technologies\land.txt:
  19. -moved chinese units to about 20 years later in levels.
  20.  
  21. decisions\TN Nations Country.txt:
  22. -created a ming Diplomatic Isolation decision.
  23. decisions\TN Random Province.txt:
  24. -town_hall now requires 2 revolt risk or higher and I removed some ai_will_do modifiers.
  25.  
  26. events\TN Goods.txt:
  27. -removed some events and modified some TN Unknown.txt events to do the same thing.
  28. events\TN Nations.txt:
  29. -Italy can no longer form Sardinia-Piedmont.
  30. events\TN Unknown.txt:
  31. -changed some modifiers for some goods to make them less rare (gold, ect).
  32. -fixed some bugs in tradegoods triggers (needed to be trade_goods).
  33. -coal province goods depletion happens half as much now (based on suggestion by pommiebastard).
  34. -the coal event no longer requires unknown goods, so it fire for any qaulified province if the owner is industrialized.
  35. -updated many events to do the job of the old TN Goods.txt events (the ones that changed goods).
  36. -fixed some localisation texts.
  37. -removed the redundant spice event.
  38. -some goods will now be less likely if the owner has 3 or more of that good type.
  39. -wine now has much less chances of being assigned to sunni and shiite nations (based on suggestion by pommiebastard).
  40. -added some modifiers that were suggested by pommiebastard.
  41. -added new triggeres suggested by pommiebastard.
  42. -removed many redundant localisation texts.
  43.  
  44. localisation\TN Decisions.csv:
  45. -added text for the new diplomatic isolation decision.
  46. localisation\TN Events.csv:
  47. -changed some text for unknown goods events.
  48. -removed some redundatn TN Uknown event text and added new option text for that file.
  49. -fixed some misspellings and typos.
  50. -removed many goods related redundant texts.
  51. localisation\TN Goods.csv:
  52. -changed some goods descriptions.
  53. localisation\TN Modifiers.csv:
  54. -added updated text for the hiring fair decisions (updated by OrangeYoshi).
  55. -added text for the created diplomatic isolation modifier (for ming).
  56. localisation\TN Regions.csv:
  57. -added text entries for the new regions suggested by pommiebastard.
  58. localisation\TN System.csv:
  59. -changed some badboy text to reputation.
  60.  
  61. map\regions.txt:
  62. -added regions suggested by pommiebastard for the TN Unknown.txt events.
  63.  
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Terra Nova mod 10.80
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Europa Universalis III
Platforms
PC, Mac
Developer & Publisher
N/A
Engine
Custom Built
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Official Page
Europauniversalis3.com
Release Date
Released Jan 23, 2007
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MD5 Hash
b48922b28adc9ba188d6ab8f9745a146
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