The game describes a dark fantasy world via original cards placed on the game board. Engine, as it exists in it's current form can already support most of what you would normally expect from a roguelike or an RPG game.
The moment the client connects - the game engine generates 3 available characters that a Player can choose to control. Each character is different and comes with a range of specific attributes that make the game play different each time. Once the character is chosen - the player is presented with a choice of quest. From then on it will fight for survival in an unforgiving dungeon where you will collect loot, gain experience and advance your hero reaching deeper and deeper into the dungeons depths. Every enemy has a chance to become special and gain additional strength, defense or surprise you with extra ordinary amount of health points. Players have a small chance of coming across enchanted equipment and weapons.
We're talking class specific cards, location specific cards and experience level based encounters combined with MUD like event system that allows you to immerse in challenging storyline designed by our Game Masters.
In the game you can come across cards which will have their own interaction rules. This allows us to fill the world with NPCs and events that couldn't otherwise be simply shawn through card interface. Game engine supports capacity for Quests, Rewards, Standings and to provide content tailored to specific classes or characters.
The game already has a strong roguelike feel and your character is few die rolls away from death or glory.
Hi SlieDB o/
Thanks for having us! To get you in the right mood for what's about to come I would like to start you off with our brand new Video Trailer, introducing players to the main storyline thread we're building behind the scenes.
Ethernalis has evolved quite a lot over last couple of months - we have met with many, many players thanks to the legendary kindness of the Comic Con Admins at OxCon and we took on board every scrap of advice we got. With your help we have designed and added many new enemies and items (some of your brilliant ideas are featured on my twitter feed: Twitter.com )
We have also celebrated the biggest UI update yet when we have launched our Desktop PC client (up until now we had Win and OSX mobile ports) - bringing the game a little closer to our cross-platform RPG dream.
For Windows users with resolution less than 1300x780 the mobile port is still downloadable via itch.io (marked as low res version). We have added few layout changes to allow Desktop users to get easily access all the necessary information. Both Desktop and Mobile clients maintain the same functionality while offering different user interface.
We have added new Quests, Crafting recipes, Item Types and we have completely re-worked our inventory logic. You can now delve into the mechanics a little by exploring the stats of each character class and reading up on the overall game logic as we have been publishing the Game Guide and improving the project website: www.ethernalis.com
We have also made additional improvements to our cross-platform Hall-of-Fame so that you can taunt your achievements over the head of your fallen friends o/
Finally, we're off to work hard on getting our Alpha green-lit on Steam and we would like to invite you all to vote for Ethernalis here: Steamcommunity.com
Thanks for checking in,
Fly Safe o7
Ethernalis Alpha Access is now available for Win64 in a standalone executable, available for download for free from itch.io. Please let us know what you...
We have set out on a quest to provide the players with all the information and particulars about the items in the game.
With this update the players are now able to collect loot from their fallen foes.
New Ethernalis Alpha Access update on navigation UI
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