Eternal Escape

is a story-driven tactical game set in a sci-fi theme with a strong focus on turned based combat. While staying loyal to the core elements of the genre, we decided to introduce new gameplay features as well as elements from other genres, making Eternal Escape a unique experience.

  • Strong focus on exploration and turn-based tactical combat
  • Deep and complex combat-system, easy to learn but hard to master
  • Test and experiment before actually executing the choices you made - a unique feature and key element of our gameplay
  • Detailed and comprehensible feedback during combat
  • High replayability: different strategies to approach a mission
  • Four main classes with different weapons and unique skills and several lead characters having their own set of skills
  • Make use of the environment for your own tactical advance: destroy walls, climb hills for better view, hide and attack behind covers
  • Huge space station with a wide diversity of settings, like prison facility, research labs, biospheres and also planetary surfaces
  • Areas might change over the course of the game and could be revisited to unlock secrets and optional missions
  • Story-driven: Each team members has his own background-story and motivation
  • Faction system: Different factions are in war with each other, choose your allies carefully

Being passionate gamers for decades, we played and finished games from all kinds of genres, though most of all we enjoyed RPGs and TBTs (Turn-based tactics) in particular. We loved to play games like UFO, XCOM, Jagged Alliance and Valkyria Chronicles. Unfortunately good TBTs are rare finds these days, often lacking the complexity and depth of former titles.

After graduating from our game development studies in Trier, Germany, we decided to turn our hobby into one goal: Developing a turn-based tactical game that combines tactical gameplay with strategy and role-playing elements. We liked the idea to add more complexity to the game, while making sure the rules are easy to understand und it’s still fun to play.

While definitely a tactical game at its core, we like to add new innovative elements as well as elements from other genres. For instance we decided to go for a free adjustable third person camera instead of the usual isometric view, the introduction of role-play elements, like individual attributes, skills and classes. Moreover you have the ability to test and plan every action before executing the choices you make, therefore improving the overall transparency of your action's consequences.

The game itself is divided into 3 parts:

  1. Tactical Missions: consisting of combat and exploration, both being turn-based. Most of the time you will play missions fighting your adversaries.
  2. Key Areas: Customize your team in headquarters: assemble and equip your squad, pick and develop your squad skills. Other key areas involve trading, recruiting or story-development.
  3. Travel Map: Choose your next mission freely on the station map or visit different key areas

The story centers around our protagonist who has been imprisoned in a high security facility. His past yet to be revealed during the course of the game, it is uncertain why he has been taken captive, what crime he has committed. Word is that nobody has ever escaped this prison ...alive.

The prison is part of a colossal space station run by the government, military and some major corporations. Because of the nature of its research, ranging from military appliances to biological warfare, the station is located in a remote part of our galaxy and isolated from human society by the vast vacuum of space.

A recent incident caused great havoc almost resulting in the complete destruction of the station, although our inmates are still unaware of the scope of events around them.... until now. Now it's up to you - use the turmoil to your advantage. In order to escape you have to forge alliances with different factions within the prison and recruit inmates for your team. Only if you uncover the truth about your past as well as find and eliminate the cause of the incident that brought the station to the brink of destruction you might be able to escape this madness.

The development of Eternal Escape is currently in the pre-alpha stage and Early-Access is scheduled for the end of 2018. The current content is not representative for the final release and might be subject to change. The story-driven game will be released episode-wise to allow earlier access to the game and still be able to expand the universe with new missions, areas, characters and skills over time. Each episode will be a stand-alone game with a self-contained story.

We are currently working on a demo version to be available soon. You will be able to play a mission with both mandatory and optional objectives controlling a predetermined squad, with each unit possessing unique weapons and skills.

This project is flexible to changes suggested from the community. We're looking forward to reading your feedback and critiques. Please visit our website and forum!

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dcp logo 150101 big

You can find the german translation here!

Good Morning,
how are you? We hope you have come well into the new year. As you can see in the picture we registered Eternal Escape at the German Computer Game Award. We compete in the Young Talent Award / Prototype category and hope for a sympathetic jury XD. But that’s not all, here is the review of December 2017.

In December, we started integrating motion capture animation into the game. After some initial difficulties, we are now on the right track. We replace and add several missing animations. This process will be with us for the next few months. In parallel, more opponents will come into play. They need animations that have to be created by our artists manually.

The prototype is currently in a test phase, to identify and eliminate any issues with the update to Unreal Engine 4.18. When we have finished testing, the prototype will be released and you can download and play it yourself. We are looking forward to your feedback and your comments!

Your Eternal Escape Team




It’s been quiet for quite some time around Eternal Escape, but not to worry, we have been busy behind the scenes. We and a number of people have been...

We are greenlit on Steam ! Thank you!

We are greenlit on Steam ! Thank you!


Eternal Escape is greenlit and we released our new gameplay-video. Enjoy it!

Eternal Escape is on Steam Greenlight!

Eternal Escape is on Steam Greenlight!


Hey folks, our Game Eternal Escape is on Steam Greenlight!


I like the fact you mentioned Xcom and Jagged Alliance as influences and that it'll have turn based combat. I can't wait to try out the demo.

Good luck with the project.

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Also voted for on greenlight :)

Reply Good karma Bad karma+1 vote
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Eternal Escape
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Latest tweets from @eternalescape1

Good Morning, how are you? We hope you have come well into the new year. As you can see in the picture we...

Jan 21 2018

Status Update Dec '17 #turnbased #games #gamedev #indiedev #indiegame #rpg #ue4 #scifi

Jan 21 2018

Good day everyone It's been quiet for quite some time around Eternal Escape, but not to worry, we have been busy...

Dec 23 2017

Good day everyone, we are happy to release our new gameplay video. Our Team is currently working on the...

Dec 16 2017

Release Gameplay Video

Dec 16 2017

Ich mag das @YouTube-Video: Eternal Escape Gameplay Video

Oct 5 2017

Ich mag das @YouTube-Video: Eternal Escape Teaser

Oct 5 2017

We are greenlit on Steam! Thank you for all the yes votes and support. #turn_based #indiegame #gamedev #rpg #indiedev #greenlight #tactical

Jun 19 2017

The first Eternal Escape gameplay trailer is here! #turn-based #indiegame #gamedev #rpg...

Jun 5 2017

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