Erie drops you into a visually stunning, yet terrifying scenario where your goals are to investigate, survive, and finally escape. It’s first person horror meets intense dark-ride with hidden, rotting cats. Erie begins in October 1966, when the Fermi 1 Nuclear Power Generator suffers a partial meltdown, and locals begin disappearing from a sleepy Michigan town. Oliver Victor is a Red Cross Investigator sent to find missing locals, but quickly finds himself trapped underground and being hunted by a product of forced-mutation experiments. Oliver’s rescue mission quickly turns into a struggle to survive, escape and uncover what’s been happening under the nuclear plant on the shores of Lake Erie. Developed by the University of Utah's EAE Master Games Studio Program.

RSS feed Wulfston says
6 Wulfston

Jul 15th, 2013 0 people agree 0 people don't
This review may contain spoilers

Erie does a lot of things right, especially for a free game. It looks nice, it has a unique feel, the controls are solid. Unfortunately, it has massive flaws that really kill it's ability to be enjoyed fully.

The biggest of these flaws is one of it's core mechanics. The monster, a mutated test subject. I'll put aside whether or not it's genuinely frightening in appearance, which is a matter of opinion, and instead focus on what is clearly wrong with it. And that is that it is not frightening in action or consequence.

The monster chases the player. If the player is caught, the sole consequences are a badly animated scene where the monster MIGHT be killing the player, though it's hard to tell. The lack of sound whilst this all happens makes the whole thing seem like an animation glitch than an intentional feature, and the fact the player returns to life at their last quicksave, all items still in hand means it means nothing.

Avoiding this minor setback also manages to shatter all atmosphere the game built before it's awkwardly bad death scene. Being faster than the creature, it simply becomes an annoyance as you try to search for clues and soak in the better parts of the game; it's a reason you can't stop and actually enjoy and engage, instead kiting it around pointlessly.

The game still has some solid fun value, but it makes you work in the worst possible way to get it. Frankly, the whole experience would be improved by removing the creature and turning the game into an atmospheric horror rather than a creature feature.

Kazisvet says
6 Kazisvet

May 5th, 2013 0 people agree 0 people don't

It was not so scary as I thought it will be. The monster need to be recreated in to something darker and more frightful. Honestly he is funny. I missed ingame music very much. Any dark ambient would be great and it add more to dark atmosphere. Enviroment si nice maze.

indiehorrors324 says
6 indiehorrors324

Feb 21st, 2013 0 people agree 0 people don't

it was a good game i liked it alot

TiagoBarbosa says
6 TiagoBarbosa

Dec 28th, 2012 0 people agree 0 people don't

You should be able to hide from the monster, the character moves too fast, and the story should be more complex, aside from that, good ambient and scenarios.

Webwabweabbya says
6 Webwabweabbya

Dec 24th, 2012 0 people agree 0 people don't

I wish this game had options for changing the graphics settings. I would like to play this game in a lower resolution because this game lags.

mikethemotormouth says
6 mikethemotormouth

Aug 10th, 2015

No review provided

juggling7jo says
6 juggling7jo

Jan 22nd, 2014

No review provided

johncena123456789 says
6 johncena123456789

Dec 8th, 2013

No review provided

Daltonplantz54 says
6 Daltonplantz54

Nov 6th, 2013

No review provided

Clir0001 says
6 Clir0001

Nov 4th, 2013

No review provided

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